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Unity Addressable Assets #8

@ajon542

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@ajon542

During installation, we have a number of prefabs that are installed in the scene context. The problem with referencing prefabs in the scene is any assets that are referenced are included in the final build regardless of whether they are marked to be in an asset bundle or not. Ideally, we do not want to have any references to prefabs in the scene but still want to be able to install it somehow. Unity addresses the prefab reference with addressable assets which is still a preview package. Are there any plans to support binding from addressable assets? Does Extenject support something similar currently that we could utilize with just asset bundles?

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