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Commit 4d19213

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Fixed the SparseSimulator tests.
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src/Simulation/Simulators/CommonNativeSimulator/QubitManager.cs

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@@ -31,8 +31,6 @@ public QSimQubitManager(bool throwOnReleasingQubitsNotInZeroState = true, long q
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public override Qubit CreateQubitObject(long id)
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{
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Debug.Assert(id < 50, "Using a qubit id > 50. This is a full-state simulator! Validating ids uniqueness might start becoming slow.");
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if (id >= this.MaxId)
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{
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this.MaxId = id + 1;

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