From f11dd8e0a55f36c04c3ed503972424263ac87f5a Mon Sep 17 00:00:00 2001 From: amuuu Date: Wed, 29 Sep 2021 11:43:20 +0330 Subject: [PATCH 1/2] Fix UI glitch caused in EnforceWindowSize --- Assets/Editor/EditorSpotlight.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Assets/Editor/EditorSpotlight.cs b/Assets/Editor/EditorSpotlight.cs index 07aab05..ec72912 100644 --- a/Assets/Editor/EditorSpotlight.cs +++ b/Assets/Editor/EditorSpotlight.cs @@ -338,10 +338,13 @@ UnityEngine.Object GetSelectedAsset() public void EnforceWindowSize() { - var pos = position; + /* var pos = position; pos.width = 500; pos.height = BaseHeight; - position = pos; + position = pos; */ + + position.Set(position.x, position.y, 500, BaseHeight); + } public void AddItemsToMenu(GenericMenu menu) From 08a72983f1a9febbbb44c0a946b706a0b82c34bc Mon Sep 17 00:00:00 2001 From: amuuu Date: Wed, 29 Sep 2021 11:49:31 +0330 Subject: [PATCH 2/2] Change focused text color to white --- Assets/Editor/EditorSpotlight.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Assets/Editor/EditorSpotlight.cs b/Assets/Editor/EditorSpotlight.cs index ec72912..e5edf7b 100644 --- a/Assets/Editor/EditorSpotlight.cs +++ b/Assets/Editor/EditorSpotlight.cs @@ -31,6 +31,8 @@ static Styles() focused = new GUIStyleState() }; + inputFieldStyle.focused.textColor = Color.white; + placeholderStyle = new GUIStyle(inputFieldStyle) {normal = { textColor = EditorGUIUtility.isProSkin ? new Color(1, 1, 1, .2f) : new Color(.2f, .2f, .2f, .4f)