Skip to content

[lldb] Avoid deadlock by unlocking before invoking callbacks #86888

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Mar 27, 2024

Conversation

JDevlieghere
Copy link
Member

Avoid deadlocks in the Alarm class by releasing the lock before invoking callbacks. This deadlock manifested itself in the ProgressManager:

  1. On the main thread, the ProgressManager acquires its lock in ProgressManager::Decrement and calls Alarm::Create.
  2. On the main thread, the Alarm acquires its lock in Alarm::Create.
  3. On the alarm thread, the Alarm acquires its lock after waiting on the condition variable and calls ProgressManager::Expire.
  4. On the alarm thread, the ProgressManager acquires its lock in ProgressManager::Expire.

Note how the two threads are acquiring the locks in different orders. Deadlocks can be avoided by always acquiring locks in the same order, but since the two mutexes here are private implementation details, belong to different classes, that's not straightforward. Luckily, we don't need to have the Alarm mutex locked when invoking the callbacks. That exactly how this patch solves the issue.

@JDevlieghere JDevlieghere marked this pull request as ready for review March 27, 2024 23:14
@llvmbot llvmbot added the lldb label Mar 27, 2024
@llvmbot
Copy link
Member

llvmbot commented Mar 27, 2024

@llvm/pr-subscribers-lldb

Author: Jonas Devlieghere (JDevlieghere)

Changes

Avoid deadlocks in the Alarm class by releasing the lock before invoking callbacks. This deadlock manifested itself in the ProgressManager:

  1. On the main thread, the ProgressManager acquires its lock in ProgressManager::Decrement and calls Alarm::Create.
  2. On the main thread, the Alarm acquires its lock in Alarm::Create.
  3. On the alarm thread, the Alarm acquires its lock after waiting on the condition variable and calls ProgressManager::Expire.
  4. On the alarm thread, the ProgressManager acquires its lock in ProgressManager::Expire.

Note how the two threads are acquiring the locks in different orders. Deadlocks can be avoided by always acquiring locks in the same order, but since the two mutexes here are private implementation details, belong to different classes, that's not straightforward. Luckily, we don't need to have the Alarm mutex locked when invoking the callbacks. That exactly how this patch solves the issue.


Full diff: https://github.com/llvm/llvm-project/pull/86888.diff

1 Files Affected:

  • (modified) lldb/source/Host/common/Alarm.cpp (+45-39)
diff --git a/lldb/source/Host/common/Alarm.cpp b/lldb/source/Host/common/Alarm.cpp
index 245cdc7ae5c2da..60ac91db3ccf59 100644
--- a/lldb/source/Host/common/Alarm.cpp
+++ b/lldb/source/Host/common/Alarm.cpp
@@ -154,54 +154,60 @@ lldb::thread_result_t Alarm::AlarmThread() {
     //
     // Below we only deal with the timeout expiring and fall through for dealing
     // with the rest.
-    std::unique_lock<std::mutex> alarm_lock(m_alarm_mutex);
-    if (next_alarm) {
-      if (!m_alarm_cv.wait_until(alarm_lock, *next_alarm, predicate)) {
-        // The timeout for the next alarm expired.
-
-        // Clear the next timeout to signal that we need to recompute the next
-        // timeout.
-        next_alarm.reset();
-
-        // Iterate over all the callbacks. Call the ones that have expired
-        // and remove them from the list.
-        const TimePoint now = std::chrono::system_clock::now();
-        auto it = m_entries.begin();
-        while (it != m_entries.end()) {
-          if (it->expiration <= now) {
-            it->callback();
-            it = m_entries.erase(it);
-          } else {
-            it++;
+    llvm::SmallVector<Callback, 1> callbacks;
+    {
+      std::unique_lock<std::mutex> alarm_lock(m_alarm_mutex);
+      if (next_alarm) {
+        if (!m_alarm_cv.wait_until(alarm_lock, *next_alarm, predicate)) {
+          // The timeout for the next alarm expired.
+
+          // Clear the next timeout to signal that we need to recompute the next
+          // timeout.
+          next_alarm.reset();
+
+          // Iterate over all the callbacks. Call the ones that have expired
+          // and remove them from the list.
+          const TimePoint now = std::chrono::system_clock::now();
+          auto it = m_entries.begin();
+          while (it != m_entries.end()) {
+            if (it->expiration <= now) {
+              callbacks.emplace_back(std::move(it->callback));
+              it = m_entries.erase(it);
+            } else {
+              it++;
+            }
           }
         }
+      } else {
+        m_alarm_cv.wait(alarm_lock, predicate);
       }
-    } else {
-      m_alarm_cv.wait(alarm_lock, predicate);
-    }
 
-    // Fall through after waiting on the condition variable. At this point
-    // either the predicate is true or we woke up because an alarm expired.
+      // Fall through after waiting on the condition variable. At this point
+      // either the predicate is true or we woke up because an alarm expired.
 
-    // The alarm thread is shutting down.
-    if (m_exit) {
-      exit = true;
-      if (m_run_callbacks_on_exit) {
-        for (Entry &entry : m_entries)
-          entry.callback();
+      // The alarm thread is shutting down.
+      if (m_exit) {
+        exit = true;
+        if (m_run_callbacks_on_exit) {
+          for (Entry &entry : m_entries)
+            entry.callback();
+        }
       }
-      continue;
-    }
 
-    // A new alarm was added or an alarm expired. Either way we need to
-    // recompute when this thread should wake up for the next alarm.
-    if (m_recompute_next_alarm || !next_alarm) {
-      for (Entry &entry : m_entries) {
-        if (!next_alarm || entry.expiration < *next_alarm)
-          next_alarm = entry.expiration;
+      // A new alarm was added or an alarm expired. Either way we need to
+      // recompute when this thread should wake up for the next alarm.
+      if (m_recompute_next_alarm || !next_alarm) {
+        for (Entry &entry : m_entries) {
+          if (!next_alarm || entry.expiration < *next_alarm)
+            next_alarm = entry.expiration;
+        }
+        m_recompute_next_alarm = false;
       }
-      m_recompute_next_alarm = false;
     }
+
+    // Outside the lock, call the callbacks.
+    for (Callback &callback : callbacks)
+      callback();
   }
   return {};
 }

Avoid deadlocks in the Alarm class by releasing the lock before invoking
callbacks. This deadlock manifested itself in the ProgressManager:

  1. On the main thread, the ProgressManager acquires its lock in
     ProgressManager::Decrement and calls Alarm::Create.
  2. On the main thread, the Alarm acquires its lock in Alarm::Create.
  3. On the alarm thread, the Alarm acquires its lock after waiting on
     the condition variable and calls ProgressManager::Expire.
  4. On the alarm thread, the ProgressManager acquires its lock in
     ProgressManager::Expire.

Note how the two threads are acquiring the locks in different orders.
Deadlocks can be avoided by always acquiring locks in the same order,
but since the two mutexes here are private implementation details,
belong to different classes, that's not straightforward. Luckily, we
don't need to have the Alarm mutex locked when invoking the callbacks.
That exactly how this patch solves the issue.
Copy link
Member

@bulbazord bulbazord left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Makes sense to me.

@JDevlieghere JDevlieghere merged commit b76fd1e into llvm:main Mar 27, 2024
@JDevlieghere JDevlieghere deleted the lldb-alarm-deadlock branch March 27, 2024 23:37
JDevlieghere added a commit to swiftlang/llvm-project that referenced this pull request Mar 28, 2024
)

Avoid deadlocks in the Alarm class by releasing the lock before invoking
callbacks. This deadlock manifested itself in the ProgressManager:

1. On the main thread, the ProgressManager acquires its lock in
ProgressManager::Decrement and calls Alarm::Create.
  2. On the main thread, the Alarm acquires its lock in Alarm::Create.
3. On the alarm thread, the Alarm acquires its lock after waiting on the
condition variable and calls ProgressManager::Expire.
4. On the alarm thread, the ProgressManager acquires its lock in
ProgressManager::Expire.

Note how the two threads are acquiring the locks in different orders.
Deadlocks can be avoided by always acquiring locks in the same order,
but since the two mutexes here are private implementation details,
belong to different classes, that's not straightforward. Luckily, we
don't need to have the Alarm mutex locked when invoking the callbacks.
That exactly how this patch solves the issue.

(cherry picked from commit b76fd1e)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants