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[DirectX] Add a GEP to loads and stores on array allocas #148059

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Jul 15, 2025
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44 changes: 42 additions & 2 deletions llvm/lib/Target/DirectX/DXILLegalizePass.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -98,9 +98,9 @@ static void fixI8UseChain(Instruction &I,
ElementType = AI->getAllocatedType();
if (auto *GEP = dyn_cast<GetElementPtrInst>(NewOperands[0])) {
ElementType = GEP->getSourceElementType();
if (ElementType->isArrayTy())
ElementType = ElementType->getArrayElementType();
}
if (ElementType->isArrayTy())
ElementType = ElementType->getArrayElementType();
LoadInst *NewLoad = Builder.CreateLoad(ElementType, NewOperands[0]);
ReplacedValues[Load] = NewLoad;
ToRemove.push_back(Load);
Expand Down Expand Up @@ -562,6 +562,45 @@ legalizeGetHighLowi64Bytes(Instruction &I,
}
}

static void
legalizeLoadStoreOnArrayAllocas(Instruction &I,
SmallVectorImpl<Instruction *> &ToRemove,
DenseMap<Value *, Value *> &) {

Value *PtrOp;
unsigned PtrOpIndex;
[[maybe_unused]] Type *LoadStoreTy;
if (auto *LI = dyn_cast<LoadInst>(&I)) {
PtrOp = LI->getPointerOperand();
PtrOpIndex = LI->getPointerOperandIndex();
LoadStoreTy = LI->getType();
} else if (auto *SI = dyn_cast<StoreInst>(&I)) {
PtrOp = SI->getPointerOperand();
PtrOpIndex = SI->getPointerOperandIndex();
LoadStoreTy = SI->getValueOperand()->getType();
} else
return;

assert(LoadStoreTy->isSingleValueType() &&
"Expected load/store type to be a single-valued type");

auto *AllocaPtrOp = dyn_cast<AllocaInst>(PtrOp);
if (!AllocaPtrOp)
return;

Type *Ty = AllocaPtrOp->getAllocatedType();
if (!isa<ArrayType>(Ty))
return;
assert(!isa<ArrayType>(Ty->getArrayElementType()) &&
"Expected allocated type of AllocaInst to be a flat ArrayType");

IRBuilder<> Builder(&I);
Value *Zero = Builder.getInt32(0);
Value *GEP = Builder.CreateGEP(Ty, AllocaPtrOp, {Zero, Zero}, "",
GEPNoWrapFlags::all());
I.setOperand(PtrOpIndex, GEP);
}

namespace {
class DXILLegalizationPipeline {

Expand Down Expand Up @@ -612,6 +651,7 @@ class DXILLegalizationPipeline {
// downcastI64toI32InsertExtractElements needs to handle.
LegalizationPipeline[Stage2].push_back(
downcastI64toI32InsertExtractElements);
LegalizationPipeline[Stage2].push_back(legalizeLoadStoreOnArrayAllocas);
}
};

Expand Down
10 changes: 6 additions & 4 deletions llvm/test/CodeGen/DirectX/legalize-i8.ll
Original file line number Diff line number Diff line change
Expand Up @@ -127,10 +127,9 @@ define i32 @i8_geps_index0() {
; CHECK: [[LOAD:%.*]] = load i32, ptr [[GEP]], align 4
; CHECK-NEXT: ret i32 [[LOAD]]
%1 = alloca [2 x i32], align 8
%2 = getelementptr inbounds nuw i8, ptr %1, i32 0
%3 = load i8, ptr %2
%4 = sext i8 %3 to i32
ret i32 %4
%2 = load i8, ptr %1
%3 = sext i8 %2 to i32
ret i32 %3
}

define i32 @i8_geps_index1() {
Expand All @@ -149,11 +148,14 @@ define i32 @i8_geps_index1() {
define i32 @i8_gep_store() {
; CHECK-LABEL: define i32 @i8_gep_store(
; CHECK-NEXT: [[ALLOCA:%.*]] = alloca [2 x i32], align 8
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds nuw [2 x i32], ptr [[ALLOCA]], i32 0, i32 0
; CHECK-NEXT: store i32 0, ptr [[GEP]], align 4
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds nuw [2 x i32], ptr [[ALLOCA]], i32 0, i32 1
; CHECK-NEXT: store i32 1, ptr [[GEP]], align 4
; CHECK: [[LOAD:%.*]] = load i32, ptr [[GEP]], align 4
; CHECK-NEXT: ret i32 [[LOAD]]
%1 = alloca [2 x i32], align 8
store i8 0, ptr %1
%2 = getelementptr inbounds nuw i8, ptr %1, i32 4
store i8 1, ptr %2
%3 = load i8, ptr %2
Expand Down
23 changes: 23 additions & 0 deletions llvm/test/CodeGen/DirectX/legalize-load-store-array-alloca.ll
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
; RUN: opt -S -passes='dxil-legalize' -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s

define float @load() {
; CHECK-LABEL: define float @load
; CHECK-NEXT: [[ALLOCA:%.*]] = alloca [2 x float], align 4
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds nuw [2 x float], ptr [[ALLOCA]], i32 0, i32 0
; CHECK-NEXT: [[LOAD:%.*]] = load float, ptr [[GEP]], align 4
; CHECK-NEXT: ret float [[LOAD]]
%a = alloca [2 x float], align 4
%b = load float, ptr %a, align 4
ret float %b
}

define void @store() {
; CHECK-LABEL: define void @store
; CHECK-NEXT: [[ALLOCA:%.*]] = alloca [3 x i32], align 4
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds nuw [3 x i32], ptr [[ALLOCA]], i32 0, i32 0
; CHECK-NEXT: store i32 0, ptr [[GEP]], align 4
; CHECK-NEXT: ret void
%a = alloca [3 x i32], align 4
store i32 0, ptr %a, align 4
ret void
}
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