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| 1 | +; RUN: llc %s -mtriple=dxil-pc-shadermodel6.3-library --filetype=asm -o - | FileCheck %s |
| 2 | + |
| 3 | +; CHECK: target triple = "dxilv1.3-pc-shadermodel6.3-library" |
| 4 | +; CHECK-LABEL: cos_sin_float_test |
| 5 | +define noundef <4 x float> @cos_sin_float_test(<4 x float> noundef %a) { |
| 6 | + ; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i64 0 |
| 7 | + ; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee0]]) |
| 8 | + ; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i64 1 |
| 9 | + ; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee1]]) |
| 10 | + ; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i64 2 |
| 11 | + ; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee2]]) |
| 12 | + ; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i64 3 |
| 13 | + ; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee3]]) |
| 14 | + ; CHECK: [[ie4:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie0]]) |
| 15 | + ; CHECK: [[ie5:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie1]]) |
| 16 | + ; CHECK: [[ie6:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie2]]) |
| 17 | + ; CHECK: [[ie7:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie3]]) |
| 18 | + ; CHECK: insertelement <4 x float> poison, float [[ie4]], i64 0 |
| 19 | + ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie5]], i64 1 |
| 20 | + ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie6]], i64 2 |
| 21 | + ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie7]], i64 3 |
| 22 | + %2 = tail call <4 x float> @llvm.sin.v4f32(<4 x float> %a) |
| 23 | + %3 = tail call <4 x float> @llvm.cos.v4f32(<4 x float> %2) |
| 24 | + ret <4 x float> %3 |
| 25 | +} |
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