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Rework RGS crate-level docs
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  • lightning-rapid-gossip-sync/src

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lightning-rapid-gossip-sync/src/lib.rs

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#![deny(unused_mut)]
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#![deny(unused_variables)]
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#![deny(unused_imports)]
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//! This crate exposes functionality to rapidly sync gossip data, aimed primarily at mobile
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//! This crate exposes client functionality to rapidly sync gossip data, aimed primarily at mobile
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//! devices.
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//!
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//! The server sends a compressed response containing differential gossip data. The gossip data is
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//! formatted compactly, omitting signatures and opportunistically incremental where previous
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//! channel updates are known (a mechanism that is enabled when the timestamp of the last known
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//! channel update is communicated). A reference server implementation can be found
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//! [here](https://github.com/lightningdevkit/rapid-gossip-sync-server).
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//! The rapid gossip sync server will provide a compressed response containing differential gossip
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//! data. The gossip data is formatted compactly, omitting signatures and opportunistically
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//! incremental where previous channel updates are known. This mechanism is enabled when the
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//! timestamp of the last known channel update is communicated. A reference server implementation
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//! can be found [here](https://github.com/lightningdevkit/rapid-gossip-sync-server).
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//!
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//! An example server request could look as simple as the following. Note that the first ever rapid
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//! sync should use `0` for `last_sync_timestamp`:
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//! The primary benefit of this syncing mechanism is that it allows a low-powered client to offload
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//! the validation of gossip signatures to a trusted server. This enables the client to privately
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//! calculate routes for payments, and to do so much faster than requiring a full peer-to-peer
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//! gossip sync to complete.
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//!
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//! The reason the rapid sync server requires trust is that it could provide bogus data, though, at
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//! worst, all that would result in is a fake network topology, which wouldn't enable the server to
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//! steal or siphon off funds. It could, however, reduce the client's privacy by forcing all
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//! payments to be routed via channels the server controls.
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//!
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//! The server calculates its repsonse on the basis of a client-provided `latest_seen` timestamp,
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//! i.e., it will return all rapid gossip sync data it has seen after the given timestamp.
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//!
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//! # Getting Started
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//! Firstly, the data needs to be retrieved from the server. An examplary server request could look
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//! as simple as the following. Note that the first ever rapid sync should use `0` for
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//! `last_sync_timestamp`:
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//!
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//! ```shell
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//! curl -o rapid_sync.lngossip https://rapidsync.lightningdevkit.org/snapshot/<last_sync_timestamp>
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//! ```
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//!
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//! Then, call the network processing function. In this example, we process the update by reading
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//! its contents from disk, which we do by calling the `sync_network_graph_with_file_path` method:
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//! Then, one of the client's graph processing functions need to be called. In this example, we
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//! process the update by reading its contents from disk, which we do by calling the
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//! `sync_network_graph_with_file_path` method:
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//!
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//! ```
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//! use bitcoin::blockdata::constants::genesis_block;
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//! let rapid_sync = RapidGossipSync::new(&network_graph);
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//! let new_last_sync_timestamp_result = rapid_sync.sync_network_graph_with_file_path("./rapid_sync.lngossip");
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//! ```
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//!
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//! The primary benefit this syncing mechanism provides is that given a trusted server, a
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//! low-powered client can offload the validation of gossip signatures. This enables a client to
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//! privately calculate routes for payments, and do so much faster and earlier than requiring a full
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//! peer-to-peer gossip sync to complete.
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//!
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//! The reason the rapid sync server requires trust is that it could provide bogus data, though at
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//! worst, all that would result in is a fake network topology, which wouldn't enable the server to
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//! steal or siphon off funds. It could, however, reduce the client's privacy by forcing all
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//! payments to be routed via channels the server controls.
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//!
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//! The way a server is meant to calculate this rapid gossip sync data is by using a `latest_seen`
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//! timestamp provided by the client. It's not included in either channel announcement or update,
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//! (not least due to announcements not including any timestamps at all, but only a block height)
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//! but rather, it's a timestamp of when the server saw a particular message.
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// Allow and import test features for benching
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#![cfg_attr(all(test, feature = "_bench_unstable"), feature(test))]
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/// Core functionality of this crate
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mod processing;
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/// Rapid Gossip Sync struct
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/// See [crate-level documentation] for usage.
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/// The main Rapid Gossip Sync object. See the [crate-level documentation] for a usage example.
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///
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/// [crate-level documentation]: crate
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pub struct RapidGossipSync<NG: Deref<Target=NetworkGraph<L>>, L: Deref>
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}
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impl<NG: Deref<Target=NetworkGraph<L>>, L: Deref> RapidGossipSync<NG, L> where L::Target: Logger {
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/// Instantiate a new [`RapidGossipSync`] instance
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/// Instantiate a new [`RapidGossipSync`] instance.
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pub fn new(network_graph: NG) -> Self {
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Self {
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network_graph,
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is_initial_sync_complete: AtomicBool::new(false)
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}
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}
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/// Sync gossip data from a file
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/// Sync gossip data from a file.
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/// Returns the last sync timestamp to be used the next time rapid sync data is queried.
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///
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/// `network_graph`: The network graph to apply the updates to
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&self.network_graph
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}
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/// Returns whether a rapid gossip sync has completed at least once
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/// Returns whether a rapid gossip sync has completed at least once.
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pub fn is_initial_sync_complete(&self) -> bool {
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self.is_initial_sync_complete.load(Ordering::Acquire)
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}

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