diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c index f5f221c46b607..e8b6f206e3cab 100644 --- a/src/render/opengles2/SDL_render_gles2.c +++ b/src/render/opengles2/SDL_render_gles2.c @@ -975,8 +975,8 @@ static int SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, co } if (texture) { - SDL_Vertex *verts = (SDL_Vertex *)(((Uint8 *)vertices) + cmd->data.draw.first); - data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)&verts->tex_coord); + uintptr_t base = (uintptr_t)vertices + cmd->data.draw.first; // address of first vertex, or base offset when using VBOs. + data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)(base + offsetof(SDL_Vertex, tex_coord))); } if (GLES2_SelectProgram(data, imgsrc, texture ? texture->w : 0, texture ? texture->h : 0) < 0) { @@ -1009,9 +1009,9 @@ static int SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, co /* all drawing commands use this */ { - SDL_VertexSolid *verts = (SDL_VertexSolid *)(((Uint8 *)vertices) + cmd->data.draw.first); - data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)&verts->position); - data->glVertexAttribPointer(GLES2_ATTRIBUTE_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE /* Normalized */, stride, (const GLvoid *)&verts->color); + uintptr_t base = (uintptr_t)vertices + cmd->data.draw.first; // address of first vertex, or base offset when using VBOs. + data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)(base + offsetof(SDL_VertexSolid, position))); + data->glVertexAttribPointer(GLES2_ATTRIBUTE_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE /* Normalized */, stride, (const GLvoid *)(base + offsetof(SDL_VertexSolid, color))); } return 0; @@ -1200,7 +1200,8 @@ static int GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, if (data->current_vertex_buffer >= SDL_arraysize(data->vertex_buffers)) { data->current_vertex_buffer = 0; } - vertices = NULL; /* attrib pointers will be offsets into the VBO. */ + // attrib pointers will be offsets into the VBO. + vertices = (void *)(uintptr_t)0; // must be the exact value 0, not NULL (the representation of NULL is not guaranteed to be 0). #endif while (cmd) {