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Actually use the ephemeral flag
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UnityMapper/Instances/SignalCollection.cs

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@@ -36,6 +36,8 @@ public SignalCollection(Device device, SignalSpec spec)
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_signal.SetProperty(Property.Max, spec.Property.Bounds.Value.max);
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}
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_signal.SetProperty(Property.Ephemeral, spec.Ephemeral);
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var iid = spec.Owner.GetInstanceID();
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var id = iid < 0 ? (ulong) Math.Abs(iid) : ((ulong) iid) + Int32.MaxValue;
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spec.AssignInstanceID(id);

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