@@ -510,9 +510,20 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
510510 input_tile_size = tile_size * scale;
511511 output_tile_size = tile_size;
512512 }
513- int num_tiles_x = (input_width - (int )(input_tile_size * tile_overlap_factor)) / (int )(input_tile_size * (1 - tile_overlap_factor));
513+ int tile_overlap = (input_tile_size * tile_overlap_factor);
514+ int non_tile_overlap = input_tile_size - tile_overlap;
515+
516+ int num_tiles_x = (input_width - tile_overlap) / non_tile_overlap;
517+ int overshoot_x = ((num_tiles_x + 1 ) * non_tile_overlap + tile_overlap) % input_width;
518+
519+ if ((overshoot_x != non_tile_overlap) && (overshoot_x <= num_tiles_x * (input_tile_size / 2 - tile_overlap))) {
520+ // if tiles don't fit perfectly using the desired overlap
521+ // and there is enough room to squeeze an extra tile without overlap becoming >0.5
522+ num_tiles_x++;
523+ }
524+
514525 float tile_overlap_factor_x = (float )(input_tile_size * num_tiles_x - input_width) / (float )(input_tile_size * (num_tiles_x - 1 ));
515- if (num_tiles_x <= 1 ) {
526+ if (num_tiles_x <= 2 ) {
516527 if (input_width == input_tile_size) {
517528 num_tiles_x = 1 ;
518529 tile_overlap_factor_x = 0 ;
@@ -522,9 +533,17 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
522533 }
523534 }
524535
525- int num_tiles_y = (input_height - (int )(input_tile_size * tile_overlap_factor)) / (int )(input_tile_size * (1 - tile_overlap_factor));
536+ int num_tiles_y = (input_height - tile_overlap) / non_tile_overlap;
537+ int overshoot_y = ((num_tiles_y + 1 ) * non_tile_overlap + tile_overlap) % input_height;
538+
539+ if ((overshoot_y != non_tile_overlap) && (overshoot_y <= num_tiles_y * (input_tile_size / 2 - tile_overlap))) {
540+ // if tiles don't fit perfectly using the desired overlap
541+ // and there is enough room to squeeze an extra tile without overlap becoming >0.5
542+ num_tiles_y++;
543+ }
544+
526545 float tile_overlap_factor_y = (float )(input_tile_size * num_tiles_y - input_height) / (float )(input_tile_size * (num_tiles_y - 1 ));
527- if (num_tiles_y <= 1 ) {
546+ if (num_tiles_y <= 2 ) {
528547 if (input_height == input_tile_size) {
529548 num_tiles_y = 1 ;
530549 tile_overlap_factor_y = 0 ;
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