@@ -546,9 +546,20 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
546546 input_tile_size = tile_size * scale;
547547 output_tile_size = tile_size;
548548 }
549- int num_tiles_x = (input_width - (int )(input_tile_size * tile_overlap_factor)) / (int )(input_tile_size * (1 - tile_overlap_factor));
549+ int tile_overlap = (input_tile_size * tile_overlap_factor);
550+ int non_tile_overlap = input_tile_size - tile_overlap;
551+
552+ int num_tiles_x = (input_width - tile_overlap) / non_tile_overlap;
553+ int overshoot_x = ((num_tiles_x + 1 ) * non_tile_overlap + tile_overlap) % input_width;
554+
555+ if ((overshoot_x != non_tile_overlap) && (overshoot_x <= num_tiles_x * (input_tile_size / 2 - tile_overlap))) {
556+ // if tiles don't fit perfectly using the desired overlap
557+ // and there is enough room to squeeze an extra tile without overlap becoming >0.5
558+ num_tiles_x++;
559+ }
560+
550561 float tile_overlap_factor_x = (float )(input_tile_size * num_tiles_x - input_width) / (float )(input_tile_size * (num_tiles_x - 1 ));
551- if (num_tiles_x <= 1 ) {
562+ if (num_tiles_x <= 2 ) {
552563 if (input_width == input_tile_size) {
553564 num_tiles_x = 1 ;
554565 tile_overlap_factor_x = 0 ;
@@ -558,9 +569,17 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
558569 }
559570 }
560571
561- int num_tiles_y = (input_height - (int )(input_tile_size * tile_overlap_factor)) / (int )(input_tile_size * (1 - tile_overlap_factor));
572+ int num_tiles_y = (input_height - tile_overlap) / non_tile_overlap;
573+ int overshoot_y = ((num_tiles_y + 1 ) * non_tile_overlap + tile_overlap) % input_height;
574+
575+ if ((overshoot_y != non_tile_overlap) && (overshoot_y <= num_tiles_y * (input_tile_size / 2 - tile_overlap))) {
576+ // if tiles don't fit perfectly using the desired overlap
577+ // and there is enough room to squeeze an extra tile without overlap becoming >0.5
578+ num_tiles_y++;
579+ }
580+
562581 float tile_overlap_factor_y = (float )(input_tile_size * num_tiles_y - input_height) / (float )(input_tile_size * (num_tiles_y - 1 ));
563- if (num_tiles_y <= 1 ) {
582+ if (num_tiles_y <= 2 ) {
564583 if (input_height == input_tile_size) {
565584 num_tiles_y = 1 ;
566585 tile_overlap_factor_y = 0 ;
0 commit comments