@@ -508,9 +508,20 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
508508 input_tile_size = tile_size * scale;
509509 output_tile_size = tile_size;
510510 }
511- int num_tiles_x = (input_width - (int )(input_tile_size * tile_overlap_factor)) / (int )(input_tile_size * (1 - tile_overlap_factor));
511+ int tile_overlap = (input_tile_size * tile_overlap_factor);
512+ int non_tile_overlap = input_tile_size - tile_overlap;
513+
514+ int num_tiles_x = (input_width - tile_overlap) / non_tile_overlap;
515+ int overshoot_x = ((num_tiles_x + 1 ) * non_tile_overlap + tile_overlap) % input_width;
516+
517+ if ((overshoot_x != non_tile_overlap) && (overshoot_x <= num_tiles_x * (input_tile_size / 2 - tile_overlap))) {
518+ // if tiles don't fit perfectly using the desired overlap
519+ // and there is enough room to squeeze an extra tile without overlap becoming >0.5
520+ num_tiles_x++;
521+ }
522+
512523 float tile_overlap_factor_x = (float )(input_tile_size * num_tiles_x - input_width) / (float )(input_tile_size * (num_tiles_x - 1 ));
513- if (num_tiles_x <= 1 ) {
524+ if (num_tiles_x <= 2 ) {
514525 if (input_width == input_tile_size) {
515526 num_tiles_x = 1 ;
516527 tile_overlap_factor_x = 0 ;
@@ -520,9 +531,17 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
520531 }
521532 }
522533
523- int num_tiles_y = (input_height - (int )(input_tile_size * tile_overlap_factor)) / (int )(input_tile_size * (1 - tile_overlap_factor));
534+ int num_tiles_y = (input_height - tile_overlap) / non_tile_overlap;
535+ int overshoot_y = ((num_tiles_y + 1 ) * non_tile_overlap + tile_overlap) % input_height;
536+
537+ if ((overshoot_y != non_tile_overlap) && (overshoot_y <= num_tiles_y * (input_tile_size / 2 - tile_overlap))) {
538+ // if tiles don't fit perfectly using the desired overlap
539+ // and there is enough room to squeeze an extra tile without overlap becoming >0.5
540+ num_tiles_y++;
541+ }
542+
524543 float tile_overlap_factor_y = (float )(input_tile_size * num_tiles_y - input_height) / (float )(input_tile_size * (num_tiles_y - 1 ));
525- if (num_tiles_y <= 1 ) {
544+ if (num_tiles_y <= 2 ) {
526545 if (input_height == input_tile_size) {
527546 num_tiles_y = 1 ;
528547 tile_overlap_factor_y = 0 ;
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