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vae tiling: refactor again, base on smaller buffer for alignment
1 parent 203f130 commit 3a45184

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2 files changed

+67
-42
lines changed

2 files changed

+67
-42
lines changed

ggml_extend.hpp

Lines changed: 65 additions & 40 deletions
Original file line numberDiff line numberDiff line change
@@ -599,60 +599,65 @@ __STATIC_INLINE__ void ggml_tensor_scale_output(struct ggml_tensor* src) {
599599
typedef std::function<void(ggml_tensor*, ggml_tensor*, bool)> on_tile_process;
600600

601601
// Tiling
602-
__STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const int scale, const int tile_size, const float tile_overlap_factor, on_tile_process on_processing, bool scaled_out = true) {
602+
__STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const int scale, const int tile_size, const float tile_overlap_factor, on_tile_process on_processing) {
603603
int input_width = (int)input->ne[0];
604604
int input_height = (int)input->ne[1];
605605
int output_width = (int)output->ne[0];
606606
int output_height = (int)output->ne[1];
607607

608-
int input_tile_size, output_tile_size;
609-
if (scaled_out) {
610-
input_tile_size = tile_size;
611-
output_tile_size = tile_size * scale;
612-
} else {
613-
input_tile_size = tile_size * scale;
614-
output_tile_size = tile_size;
608+
GGML_ASSERT(input_width / output_width == input_height / output_height && output_width / input_width == output_height / input_height);
609+
GGML_ASSERT(input_width / output_width == scale || output_width / input_width == scale);
610+
611+
int small_width = output_width;
612+
int small_height = output_height;
613+
614+
bool big_out = output_width > input_width;
615+
if (big_out) {
616+
// Ex: decode
617+
small_width = input_width;
618+
small_height = input_height;
615619
}
616-
int tile_overlap = (input_tile_size * tile_overlap_factor);
617-
int non_tile_overlap = input_tile_size - tile_overlap;
618620

619-
int num_tiles_x = (input_width - tile_overlap) / non_tile_overlap;
620-
int overshoot_x = ((num_tiles_x + 1) * non_tile_overlap + tile_overlap) % input_width;
621+
int tile_overlap = (tile_size * tile_overlap_factor);
622+
int non_tile_overlap = tile_size - tile_overlap;
623+
624+
int num_tiles_x = (small_width - tile_overlap) / non_tile_overlap;
625+
int overshoot_x = ((num_tiles_x + 1) * non_tile_overlap + tile_overlap) % small_width;
621626

622-
if ((overshoot_x != non_tile_overlap) && (overshoot_x <= num_tiles_x * (input_tile_size / 2 - tile_overlap))) {
627+
if ((overshoot_x != non_tile_overlap) && (overshoot_x <= num_tiles_x * (tile_size / 2 - tile_overlap))) {
623628
// if tiles don't fit perfectly using the desired overlap
624629
// and there is enough room to squeeze an extra tile without overlap becoming >0.5
625630
num_tiles_x++;
626631
}
627632

628-
float tile_overlap_factor_x = (float)(input_tile_size * num_tiles_x - input_width) / (float)(input_tile_size * (num_tiles_x - 1));
633+
float tile_overlap_factor_x = (float)(tile_size * num_tiles_x - small_width) / (float)(tile_size * (num_tiles_x - 1));
629634
if (num_tiles_x <= 2) {
630-
if (input_width <= input_tile_size) {
635+
if (small_width <= tile_size) {
631636
num_tiles_x = 1;
632637
tile_overlap_factor_x = 0;
633638
} else {
634639
num_tiles_x = 2;
635-
tile_overlap_factor_x = (2 * input_tile_size - input_width) / (float)input_tile_size;
640+
tile_overlap_factor_x = (2 * tile_size - small_width) / (float)tile_size;
636641
}
637642
}
638643

639-
int num_tiles_y = (input_height - tile_overlap) / non_tile_overlap;
640-
int overshoot_y = ((num_tiles_y + 1) * non_tile_overlap + tile_overlap) % input_height;
644+
int num_tiles_y = (small_height - tile_overlap) / non_tile_overlap;
645+
int overshoot_y = ((num_tiles_y + 1) * non_tile_overlap + tile_overlap) % small_height;
641646

642-
if ((overshoot_y != non_tile_overlap) && (overshoot_y <= num_tiles_y * (input_tile_size / 2 - tile_overlap))) {
647+
if ((overshoot_y != non_tile_overlap) && (overshoot_y <= num_tiles_y * (tile_size / 2 - tile_overlap))) {
643648
// if tiles don't fit perfectly using the desired overlap
644649
// and there is enough room to squeeze an extra tile without overlap becoming >0.5
645650
num_tiles_y++;
646651
}
647652

648-
float tile_overlap_factor_y = (float)(input_tile_size * num_tiles_y - input_height) / (float)(input_tile_size * (num_tiles_y - 1));
653+
float tile_overlap_factor_y = (float)(tile_size * num_tiles_y - small_height) / (float)(tile_size * (num_tiles_y - 1));
649654
if (num_tiles_y <= 2) {
650-
if (input_height <= input_tile_size) {
655+
if (small_height <= tile_size) {
651656
num_tiles_y = 1;
652657
tile_overlap_factor_y = 0;
653658
} else {
654659
num_tiles_y = 2;
655-
tile_overlap_factor_y = (2 * input_tile_size - input_height) / (float)input_tile_size;
660+
tile_overlap_factor_y = (2 * tile_size - small_height) / (float)tile_size;
656661
}
657662
}
658663

@@ -661,11 +666,20 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
661666

662667
GGML_ASSERT(input_width % 2 == 0 && input_height % 2 == 0 && output_width % 2 == 0 && output_height % 2 == 0); // should be multiple of 2
663668

664-
int tile_overlap_x = (int32_t)(input_tile_size * tile_overlap_factor_x);
665-
int non_tile_overlap_x = input_tile_size - tile_overlap_x;
669+
int tile_overlap_x = (int32_t)(tile_size * tile_overlap_factor_x);
670+
int non_tile_overlap_x = tile_size - tile_overlap_x;
666671

667-
int tile_overlap_y = (int32_t)(input_tile_size * tile_overlap_factor_y);
668-
int non_tile_overlap_y = input_tile_size - tile_overlap_y;
672+
int tile_overlap_y = (int32_t)(tile_size * tile_overlap_factor_y);
673+
int non_tile_overlap_y = tile_size - tile_overlap_y;
674+
675+
int input_tile_size = tile_size;
676+
int output_tile_size = tile_size;
677+
678+
if (big_out) {
679+
output_tile_size *= scale;
680+
} else {
681+
input_tile_size *= scale;
682+
}
669683

670684
struct ggml_init_params params = {};
671685
params.mem_size += input_tile_size * input_tile_size * input->ne[2] * sizeof(float); // input chunk
@@ -686,37 +700,48 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
686700
// tiling
687701
ggml_tensor* input_tile = ggml_new_tensor_4d(tiles_ctx, GGML_TYPE_F32, input_tile_size, input_tile_size, input->ne[2], 1);
688702
ggml_tensor* output_tile = ggml_new_tensor_4d(tiles_ctx, GGML_TYPE_F32, output_tile_size, output_tile_size, output->ne[2], 1);
689-
on_processing(input_tile, NULL, true);
690703
int num_tiles = num_tiles_x * num_tiles_y;
691704
LOG_INFO("processing %i tiles", num_tiles);
692-
pretty_progress(1, num_tiles, 0.0f);
705+
pretty_progress(0, num_tiles, 0.0f);
693706
int tile_count = 1;
694707
bool last_y = false, last_x = false;
695708
float last_time = 0.0f;
696-
for (int y = 0; y < input_height && !last_y; y += non_tile_overlap_y) {
709+
for (int y = 0; y < small_height && !last_y; y += non_tile_overlap_y) {
697710
int dy = 0;
698-
if (y + input_tile_size >= input_height) {
711+
if (y + tile_size >= small_height) {
699712
int _y = y;
700-
y = input_height - input_tile_size;
713+
y = small_height - tile_size;
701714
dy = _y - y;
715+
if (big_out) {
716+
dy *= scale;
717+
}
702718
last_y = true;
703719
}
704-
for (int x = 0; x < input_width && !last_x; x += non_tile_overlap_x) {
720+
for (int x = 0; x < small_width && !last_x; x += non_tile_overlap_x) {
705721
int dx = 0;
706-
if (x + input_tile_size >= input_width) {
722+
if (x + tile_size >= small_width) {
707723
int _x = x;
708-
x = input_width - input_tile_size;
724+
x = small_width - tile_size;
709725
dx = _x - x;
726+
if (big_out) {
727+
dx *= scale;
728+
}
710729
last_x = true;
711730
}
731+
732+
int x_in = big_out ? x : scale * x;
733+
int y_in = big_out ? y : scale * y;
734+
int x_out = big_out ? x * scale : x;
735+
int y_out = big_out ? y * scale : y;
736+
737+
int overlap_x_out = big_out ? tile_overlap_x * scale : tile_overlap_x;
738+
int overlap_y_out = big_out ? tile_overlap_y * scale : tile_overlap_y;
739+
712740
int64_t t1 = ggml_time_ms();
713-
ggml_split_tensor_2d(input, input_tile, x, y);
741+
ggml_split_tensor_2d(input, input_tile, x_in, y_in);
714742
on_processing(input_tile, output_tile, false);
715-
if (scaled_out) {
716-
ggml_merge_tensor_2d(output_tile, output, x * scale, y * scale, tile_overlap_x * scale, tile_overlap_y * scale, dx * scale, dy * scale);
717-
} else {
718-
ggml_merge_tensor_2d(output_tile, output, x / scale, y / scale, tile_overlap_x / scale, tile_overlap_y / scale, dx / scale, dy / scale);
719-
}
743+
ggml_merge_tensor_2d(output_tile, output, x_out, y_out, overlap_x_out, overlap_y_out, dx, dy);
744+
720745
int64_t t2 = ggml_time_ms();
721746
last_time = (t2 - t1) / 1000.0f;
722747
pretty_progress(tile_count, num_tiles, last_time);

stable-diffusion.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1079,7 +1079,7 @@ class StableDiffusionGGML {
10791079
auto on_tiling = [&](ggml_tensor* in, ggml_tensor* out, bool init) {
10801080
first_stage_model->compute(n_threads, in, decode, &out);
10811081
};
1082-
sd_tiling(x, result, 8, tile_size, 0.5f, on_tiling, decode);
1082+
sd_tiling(x, result, 8, tile_size, 0.5f, on_tiling);
10831083
} else {
10841084
first_stage_model->compute(n_threads, x, decode, &result);
10851085
}
@@ -1093,7 +1093,7 @@ class StableDiffusionGGML {
10931093
auto on_tiling = [&](ggml_tensor* in, ggml_tensor* out, bool init) {
10941094
tae_first_stage->compute(n_threads, in, decode, &out);
10951095
};
1096-
sd_tiling(x, result, 8, 64, 0.5f, on_tiling, decode);
1096+
sd_tiling(x, result, 8, 64, 0.5f, on_tiling);
10971097
} else {
10981098
tae_first_stage->compute(n_threads, x, decode, &result);
10991099
}

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