@@ -753,9 +753,20 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
753753 input_tile_size = tile_size * scale;
754754 output_tile_size = tile_size;
755755 }
756- int num_tiles_x = (input_width - (int )(input_tile_size * tile_overlap_factor)) / (int )(input_tile_size * (1 - tile_overlap_factor));
756+ int tile_overlap = (input_tile_size * tile_overlap_factor);
757+ int non_tile_overlap = input_tile_size - tile_overlap;
758+
759+ int num_tiles_x = (input_width - tile_overlap) / non_tile_overlap;
760+ int overshoot_x = ((num_tiles_x + 1 ) * non_tile_overlap + tile_overlap) % input_width;
761+
762+ if ((overshoot_x != non_tile_overlap) && (overshoot_x <= num_tiles_x * (input_tile_size / 2 - tile_overlap))) {
763+ // if tiles don't fit perfectly using the desired overlap
764+ // and there is enough room to squeeze an extra tile without overlap becoming >0.5
765+ num_tiles_x++;
766+ }
767+
757768 float tile_overlap_factor_x = (float )(input_tile_size * num_tiles_x - input_width) / (float )(input_tile_size * (num_tiles_x - 1 ));
758- if (num_tiles_x <= 1 ) {
769+ if (num_tiles_x <= 2 ) {
759770 if (input_width == input_tile_size) {
760771 num_tiles_x = 1 ;
761772 tile_overlap_factor_x = 0 ;
@@ -765,9 +776,17 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
765776 }
766777 }
767778
768- int num_tiles_y = (input_height - (int )(input_tile_size * tile_overlap_factor)) / (int )(input_tile_size * (1 - tile_overlap_factor));
779+ int num_tiles_y = (input_height - tile_overlap) / non_tile_overlap;
780+ int overshoot_y = ((num_tiles_y + 1 ) * non_tile_overlap + tile_overlap) % input_height;
781+
782+ if ((overshoot_y != non_tile_overlap) && (overshoot_y <= num_tiles_y * (input_tile_size / 2 - tile_overlap))) {
783+ // if tiles don't fit perfectly using the desired overlap
784+ // and there is enough room to squeeze an extra tile without overlap becoming >0.5
785+ num_tiles_y++;
786+ }
787+
769788 float tile_overlap_factor_y = (float )(input_tile_size * num_tiles_y - input_height) / (float )(input_tile_size * (num_tiles_y - 1 ));
770- if (num_tiles_y <= 1 ) {
789+ if (num_tiles_y <= 2 ) {
771790 if (input_height == input_tile_size) {
772791 num_tiles_y = 1 ;
773792 tile_overlap_factor_y = 0 ;
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