The aim of the project is to create a lightweight 3D engine with a very low level of complexity — in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.
Contributors — Getting Started — API Reference
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Featured Examples (View all)
Download the minified library and include it in your html.
<script src="js/Three.js"></script>
This code creates a camera, then creates a scene, adds a cube on it, creates a <canvas> renderer and adds its viewport in the document.body element.
<script>
var camera, scene, renderer,
geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
scene.addObject( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
// Include examples/js/RequestAnimationFrame.js for cross-browser compatibility.
requestAnimationFrame( animate );
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
</script>
2011 09 04 - r44 (330.356 KB, gzip: 84.039 KB)
- Added
ColladaLoader. (timknip2) - Improved
ExtrudeGeometry. (zz85) - Fixed
CylinderGeometrynormals. (alteredq) - Fixed issue with
WebGLRenderer.setTexture(rectalogic) - Fixed
TorusGeometrynormals. (mrdoob) - Fixed
Raybehind-ray intersects. (mrdoob) - Added
OrthoCamera. (alteredq) - Refactored postprocessing effects used in some examples. (alteredq)
- Added
.deallocateObject()and.deallocateTexture()methods toWebGLRenderer. (mrdoob) - Fixed a glitch in normal and phong shader. (evanw and alteredq)
- Added
.frustumCulledproperty toObject3D. (alteredq and mrdoob)
2011 08 14 - r43 (298.199 KB, gzip: 74.805 KB)
- Improved Blender exporter - 2.58 (and 2.59) support, normals maps, specular, ao maps... (alteredq)
- Added CORS to
ImageUtils. (mrdoob) - Refactored
TextGeometryand addedShape,Curve,Path,ExtrudeGeometry,TextPath. (zz85 and alteredq) - Added handling of custom attributes for
ParticleSystems. (alteredq) - Fixed
CanvasRenderer.setClearColor. (mrdoob, StephenHopkins and sebleedelisle) - Improved uniform handling in
WebGLRenderer. (alteredq) - Implemented Shadow Mapping in
WebGLRenderer. (alteredq) - Added
Spotlightlight type. (alteredq) - Fixed constructor-less prototypes. (pushmatrix)
- Added
DataTexture. (alteredq) WebGLRendereropaque pass now renders from front to back. (alteredq)- Simplified
Color. (mrdoob) - Added
preserveDrawingBufferoption toWebGLRenderer. (jeromeetienne) - Added
UTF8Loaderfor loading the new, uber compressed, UTF8 format. (alteredq) CanvasRenderernow supportsRepeatWrapping,texture.offsetandtexture.repeat. (mrdoob)- Removed Stencil Shadows and Lensflare code. (mrdoob)
2011 07 06 - r42 (277.852 KB, gzip: 69.469 KB)
- Added
AnaglypWebGLRendererandCrosseyedWebGLRenderer. (mrdoob, alteredq and marklundin) - Added
TextGeometry. (zz85 and alteredq) - Added
setViewOffsetmethod toCamera. (greggman) - Renamed geometries to
*Geometry. (mrdoob) - Improved Blender exporter. (alteredq, sweetfish and Jhonnyg)
- Added Blender 2.58 exporter. (georgik)
- Fixed
Matrix4.multiply(). (thanks lukem1) - Added support for additional Euler rotation orders in
Matrix4. (rectalogic) - Renamed
QuakeCameratoFirstPersonCamera. (chriskillpack) - Improved Normal Map Shader. (alteredq)
Collisionnow supportsObject3D.flipSidedandObject3D.doubleSided. (NINE78)- Removed most of
SceneUtilsmethods. (mrdoob) - Removed
Soundobject andSoundRenderer. (mrdoob)
2011 05 31 - r41/ROME (265.317 KB, gzip: 64.849 KB)
(Up to this point, some RO.ME specific features managed to get in the lib. The aim is to clean this up in next revisions.)
- Improved Blender Object and Scene exporters. (alteredq)
- Fixes on WebGL attributes. (alteredq and empaempa)
- Reduced overall memory footprint. (mrdoob)
- Added
Face4support toCollisionSystem. (NINE78) - Added Blender 2.57 exporter. (remoe)
- Added
Particlesupport toRay. (mrdoob and jaycrossler) - Improved
Ray.intersectObjectperformance by checking boundingSphere first. (mrdoob) - Added
TrackballCamera. (egraether) - Added
repeatandoffsetproperties toTexture. (mrdoob and alteredq) - Cleaned up
Vector2,Vector3andVector4. (egraether)
2011 04 24 - r40 (263.774 KB, gzip: 64.320 KB)
- Fixed
Object3D.lookAt. (mrdoob) - More and more Blender exporter goodness. (alteredq and mrdoob)
- Improved
CollisionSystem. (drojdjou and alteredq) - Fixes on WebGLRenderer. (empaempa)
- Added
Tridentobject. (sroucheray) - Added
dataobject to Renderers for getting number of vertices/faces/callDraws from last render. (mrdoob) - Fixed
Projectorhandling Particles with hierarchies. (mrdoob)
2011 04 09 - r39 (249.048 KB, gzip: 61.020 KB)
- Improved WebGLRenderer program cache. (alteredq)
- Added support for pre-computed edges in loaders and exporters. (alteredq)
- Added
Collisionsclasses. (drojdjou) - Added
Spriteobject. (empaempa) - Fixed
*Loaderissue where Workers were kept alive and next loads were delayed. (alteredq) - Added
THREEnamespace to all the classes that missed it. (mrdoob)
2011 03 31 - r38 (225.442 KB, gzip: 55.908 KB)
- Added
LensFlarelight. (empaempa) - Added
ShadowVolumeobject (stencil shadows). (empaempa) - Improved Blender Exporter plus added Scene support. (alteredq)
- Blender Importer for loading JSON files. (alteredq)
- Added load/complete callbacks to
Loader(mrdoob) - Minor WebGL blend mode clean up. (mrdoob)
- *Materials now extend Material (mrdoob)
material.transparentdefine whether material is transparent or not (before we were guessing). (mrdoob)- Added internal program cache to WebGLRenderer (reuse already available programs). (mrdoob)
2011 03 22 - r37 (208.495 KB, gzip: 51.376 KB)
- Changed JSON file format. (Re-exporting of models required) (alteredq and mrdoob)
- Updated Blender and 3DSMAX exporters for new format. (alteredq)
- Vertex colors are now per-face (alteredq)
Geometry.uvsis now a multidimensional array (allowing infinite uv sets) (alteredq)CanvasRendererrendersFace4again (without spliting to 2Face3) (mrdoob)ParticleCircleMaterial>ParticleCanvasMaterial. Allowing injecting anycanvas.contextcode! (mrdoob)
2011 03 14 - r36 (194.547 KB, gzip: 48.608 KB)
- Added 3DSMAX exporter. (alteredq)
- Fixed
WebGLRendereraspect ratio bug when scene had only one material. (mrdoob) - Added
sizeAttenuationproperty toParticleBasicMaterial. (mrdoob) - Added
PathCamera. (alteredq) - Fixed
WebGLRendererbug when Camera has a parent. CameraCamera.updateMatrixmethod. (empaempa) - Fixed
Camera.updateMatrixmethod andObject3D.updateMatrix. (mrdoob)
2011 03 06 - r35 (187.875 KB, gzip: 46.433 KB)
- Added methods
translate,translateX,translateY,translateZandlookAtmethods toObject3D. (mrdoob) - Added methods
setViewportandsetScissortoWebGLRenderer. (alteredq) - Added support for non-po2 textures. (mrdoob and alteredq)
- Minor API clean up. (mrdoob)
2011 03 02 - r34 (186.045 KB, gzip: 45.953 KB)
- Now using camera.matrixWorldInverse instead of camera.matrixWorld for projecting. (empaempa and mrdoob)
- Camel cased properties and object json format (Re-exporting of models required) (alteredq)
- Added
QuakeCamerafor easy fly-bys (alteredq) - Added
LODexample (alteredq)
2011 02 26 - r33 (184.483 KB, gzip: 45.580 KB)
- Changed build setup (build/Three.js now also include extras) (mrdoob)
- Added
ParticleSystemobject toWebGLRenderer(alteredq) - Added
Linesupport toWebGLRenderer(alteredq) - Added vertex colors support to
WebGLRenderer(alteredq) - Added
Ribbonobject. (alteredq) - Added updateable textures support to
WebGLRenderer(alteredq) - Added
Soundobject andSoundRenderer. (empaempa) LOD,Bone,SkinnedMeshobjects and hierarchy being developed. (empaempa)- Added hierarchies examples (mrdoob)
2010 12 31 - r32 (89.301 KB, gzip: 21.351 KB)
Scenenow supportsFogandFogExp2.WebGLRendereronly right now. (alteredq)- Added
setClearColor( hex, opacity )toWebGLRendererandCanvasRenderer(alteredq & mrdoob) WebGLRenderershader system refactored improving performance. (alteredq)Projectornow does frustum culling of all the objects using their sphereBoundingBox. (thx errynp)materialproperty changed tomaterialsglobaly.
2010 12 06 - r31 (79.479 KB, gzip: 18.788 KB)
- Minor Materials API change (mappings). (alteredq & mrdoob)
- Added Filters to
WebGLRenderer python build.py --includesgenerates includes string
2010 11 30 - r30 (77.809 KB, gzip: 18.336 KB)
- Reflection and Refraction materials support in
WebGLRenderer(alteredq) SmoothShadingsupport onCanvasRenderer/MeshLambertMaterialMeshShaderMaterialforWebGLRenderer(alteredq)- Removed
RenderableFace4fromProjector/CanvasRenderer(maybe just temporary). - Added extras folder with
GeometryUtils,ImageUtils,SceneUtilsandShaderUtils(alteredq & mrdoob) - Blender 2.5x Slim now the default exporter (old exporter removed).
2010 11 17 - r29 (69.563 KB)
- New materials API Still work in progress, but mostly there. (alteredq & mrdoob)
- Line clipping in
CanvasRenderer(julianwa) - Refactored
CanvasRendererandSVGRenderer. (mrdoob) - Switched to Closure compiler.
2010 11 04 - r28 (62.802 KB)
Loaderclass allows load geometry asynchronously at runtime. (alteredq)MeshPhongMaterialworking withWebGLRenderer. (alteredq)- Support for huge objects. Max 500k polys and counting. (alteredq)
Projector.unprojectVectorandRayclass to check intersections with faces (based on mindlapse work)- Fixed
Projectorz-sorting (not as jumpy anymore). - Fixed Orthographic projection (was y-inverted).
- Hmmm.. lib file size starting to get too big...
2010 10 28 - r25 (54.480 KB)
WebGLRenderernow up to date with other renderers! (alteredq)- .obj to .js python converter (alteredq)
- Blender 2.54 exporter
- Added
MeshFaceMaterial(multipass per face) - Reworked
CanvasRendererandSVGRenderermaterial handling
2010 10 06 - r18 (44.420 KB)
- Added
PointLight CanvasRendererandSVGRendererbasic lighting support (ColorStroke/ColorFill only)Renderer>Projector.CanvasRenderer,SVGRendererandDOMRendererdo not extend anymore- Added
computeCentroidsmethod toGeometry
2010 09 17 - r17 (39.487 KB)
- Added
Light,AmbientLightandDirectionalLight(philogb) WebGLRendererbasic lighting support (philogb)- Memory optimisations
2010 08 21 - r16 (35.592 KB)
- Workaround for Opera bug (clearRect not working with context with negative scale)
- Additional
Matrix4andVector3methods
2010 07 23 - r15 (32.440 KB)
- Using new object
UVinstead ofVector2where it should be used - Added
Mesh.flipSidedboolean (false by default) CanvasRendererwas handling UVs at 1,1 as bitmapWidth, bitmapHeight (instead of bitmapWidth - 1, bitmapHeight - 1)ParticleBitmapMaterial.offsetadded- Fixed gap when rendering
Face4withMeshBitmapUVMappingMaterial
2010 07 17 - r14 (32.144 KB)
- Refactored
CanvasRenderer(more duplicated code, but easier to handle) Face4now supportsMeshBitmapUVMappingMaterial- Changed order of
*StrokeMaterialparameters. Now it'scolor,opacity,lineWidth. BitmapUVMappingMaterial>MeshBitmapUVMappingMaterialColorFillMaterial>MeshColorFillMaterialColorStrokeMaterial>MeshColorStrokeMaterialFaceColorFillMaterial>MeshFaceColorFillMaterialFaceColorStrokeMaterial>MeshFaceColorStrokeMaterialColorStrokeMaterial>LineColorMaterialRectangle.instersectsreturned false with rectangles with 0px witdh or height
2010 07 12 - r13 (29.492 KB)
- Added
ParticleCircleMaterialandParticleBitmapMaterial Particlenow useParticleCircleMaterialinstead ofColorFillMaterialParticle.size>Particle.scale.xandParticle.scale.yParticle.rotation.zfor rotating the particleSVGRenderercurrently out of sync
2010 07 07 - r12 (28.494 KB)
- First version of the
WebGLRenderer(ColorFillMaterialandFaceColorFillMaterialby now) Matrix4.lookAtfix (CanvasRendererandSVGRenderernow handle the -Y)Colornow using 0-1 floats instead of 0-255 integers
2010 07 03 - r11 (23.541 KB)
- Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx kikko)
Scene.add>Scene.addObject- Enabled
Scene.removeObject
2010 06 22 - r10 (23.959 KB)
- Changed Camera system. (Thx Paul Brunt)
Object3D.overdraw = trueto enable CanvasRenderer screen space point expansion hack.
2010 06 20 - r9 (23.753 KB)
- JSLinted.
autoClearproperty for renderers.- Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
- Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S)
2010 06 06 - r8 (23.496 KB)
- Moved UVs to
Geometry. CanvasRendererexpands screen space points (workaround for antialias gaps).CanvasRenderersupportsBitmapUVMappingMaterial.
2010 06 05 - r7 (22.387 KB)
- Added Line Object.
- Workaround for WebKit not supporting rgba() in SVG yet.
- No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx Gregory Athons).
2010 05 17 - r6 (21.003 KB)
- 2d clipping on
CanvasRendererandSVGRenderer clearRectoptimisations onCanvasRenderer
2010 05 16 - r5 (19.026 KB)
- Removed Class.js dependency
- Added
THREEnamespace Camera.x->Camera.position.xCamera.target.x>Camera.target.position.xColorMaterial>ColorFillMaterialFaceColorMaterial>FaceColorFillMaterial- Materials are now multipass (use array)
- Added
ColorStrokeMaterialandFaceColorStrokeMaterial geometry.faces.aare now indexes instead of references
2010 04 26 - r4 (16.274 KB)
SVGRendererParticle renderingCanvasRendererusescontext.setTransformto avoid extra calculations
2010 04 24 - r3 (16.392 KB)
- Fixed incorrect rotation matrix transforms
- Added
PlaneandCubeprimitives
2010 04 24 - r2 (15.724 KB)
- Improved
Colorhandling
2010 04 24 - r1 (15.25 KB)
- First alpha release


















































