From e10d2f4a510264f0c6bcc14654ca5d3e3bfdc27f Mon Sep 17 00:00:00 2001 From: Emidio Pedro Date: Mon, 8 Sep 2025 17:52:54 +0200 Subject: [PATCH] lab done --- src/viking.js | 110 +++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 105 insertions(+), 5 deletions(-) diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..5c10b7217 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,111 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + attack() { + return this.strength; + } + receiveDamage(dmg) { + this.health -= dmg; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + attack() { + return this.strength; + } + receiveDamage(dmg) { + this.health -= dmg; + if (this.health > 0) { + return `${this.name} has received ${dmg} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + battleCry() { + return `Odin Owns You All!`; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + attack() { + return this.strength; + } + receiveDamage(dmg) { + this.health -= dmg; + if (this.health > 0) { + return `A Saxon has received ${dmg} points of damage`; + } else { + return "A Saxon has died in combat"; + } + } +} -// War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(viking) { + this.vikingArmy.push(viking); + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + vikingAttack() { + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const randomVikingIndex = Math.floor( + Math.random() * this.vikingArmy.length + ); + + const chosenSaxon = this.saxonArmy[randomSaxonIndex]; + const chosenViking = this.vikingArmy[randomVikingIndex]; + + const result = chosenSaxon.receiveDamage(chosenViking.strength); + + if (chosenSaxon.health <= 0) { + this.saxonArmy.splice(randomSaxonIndex, 1); + } + + return result; + } + + saxonAttack() { + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const randomVikingIndex = Math.floor( + Math.random() * this.vikingArmy.length + ); + + const chosenSaxon = this.saxonArmy[randomSaxonIndex]; + const chosenViking = this.vikingArmy[randomVikingIndex]; + + const result = chosenViking.receiveDamage(chosenSaxon.strength); + + if (chosenViking.health <= 0) { + this.vikingArmy.splice(randomVikingIndex, 1); + } + + return result; + } + + showStatus() { + if (this.saxonArmy.length === 0) { + return "Vikings have won the war of the century!"; + } else if (this.vikingArmy.length === 0) { + return "Saxons have fought for their lives and survived another day..."; + } else { + return "Vikings and Saxons are still in the thick of battle."; + } + } +}