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Separating legacy inpaint pipeline #920

@juno-hwang

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@juno-hwang

The new fine-tuned inpaint pipeline in 0.6.0 release is very good, but its UNet architecture is different from original pipeline.
I think the inpaint pipeline in 0.5.1 release has some advantage such as sharing the same model with txt2img on GPU or inheriting DreamBooth UNet trained on txt2img model.
I actually often use DreamBooth model for inpainting, and that's a pretty big advantage.
So, how about add legacy inpaint pipeline so that people can still use fine-tuned UNet to inpaint?

Also, I suggest strength parameter in the new inpaint pipeline.
It can be implemented by fixing the mask input and diffuse the image channels only, just like img2img pipeline.

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