@@ -22,12 +22,6 @@ and :ref:`C++ modules <doc_custom_modules_in_cpp>` to run C or C++ code in a God
2222They also both allow you to integrate third-party libraries into Godot. The one
2323you should choose depends on your needs.
2424
25- .. warning ::
26-
27- godot-cpp is currently *experimental *, which means that we may
28- break compatibility in order to fix major bugs or include critical features.
29-
30-
3125Advantages of godot-cpp
3226~~~~~~~~~~~~~~~~~~~~~~~
3327
@@ -71,18 +65,16 @@ godot-cpp (or another GDExtension system) isn't enough:
7165Version compatibility
7266---------------------
7367
74- Usually, GDExtensions targeting an earlier version of Godot will work in later
68+ GDExtensions targeting an earlier version of Godot should work in later
7569minor versions, but not vice-versa. For example, a GDExtension targeting Godot 4.2
7670should work just fine in Godot 4.3, but one targeting Godot 4.3 won't work in Godot 4.2.
7771
7872For this reason, when creating GDExtensions, you may want to target the lowest version of
7973Godot that has the features you need, *not * the most recent version of Godot. This can
8074save you from needing to create multiple builds for different versions of Godot.
8175
82- However, GDExtension is currently *experimental *, which means that we may
83- break compatibility in order to fix major bugs or include critical features.
84- For example, GDExtensions created for Godot 4.0 aren't compatible with Godot
85- 4.1 (see :ref: `updating_your_gdextension_for_godot_4_1 `).
76+ There is one exception to this: extensions targeting Godot 4.0 will **not ** work with
77+ Godot 4.1 and later (see :ref: `updating_your_gdextension_for_godot_4_1 `).
8678
8779GDExtensions are also only compatible with engine builds that use the same
8880level of floating-point precision the extension was compiled for. This means
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