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tetrapod00Ivorforce
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Split GDExtension category
Co-authored-by: Lukas Tenbrink <[email protected]>
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tutorials/scripting/gdextension/index.rst

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:name: toc-tutorials-gdnative
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what_is_gdextension
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gdextension_cpp_example
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gdextension_c_example
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gdextension_file
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C++ (godot-cpp)
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---------------
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This section describes how to get started with
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`godot-cpp <https://github.com/godotengine/godot-cpp>`__,
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the official C++ GDExtension bindings maintained as part of the Godot project.
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.. toctree::
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:maxdepth: 1
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:name: toc-tutorials-godot-cpp
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gdextension_cpp_example
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gdextension_docs_system
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GDExtension Internals
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---------------------
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This section is aimed at people who want to make a new GDExtension from scratch.
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This is mainly people creating new language bindings.
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If you're looking to make a Godot extension with existing language bindings,
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check out the :ref:`C++ documentation (godot-cpp) <doc_gdextension_docs_system>`,
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or documentations for :ref:`other languages <doc_what_is_gdextension>` instead.
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.. toctree::
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:maxdepth: 1
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:name: toc-tutorials-gdextension-internals
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gdextension_c_example

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