contributing/development/configuring_an_ide/visual_studio_code #46
Replies: 4 comments 4 replies
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Hi everyone, |
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Those steps didn't work for me Leaving this here in case someone else is struggling to debug their project with VS code.
"tasks": [
{
"type": "dotnet",
"task": "build",
"problemMatcher": ["$msCompile"],
"group": {
"kind": "build",
"isDefault": true
},
"label": "build"
}
]
"configurations": [
{
"name": "Run Godot Run",
"type": "coreclr",
"request": "launch",
"program": "C:/Program Files/Godot/Godot_v4.4-beta1_mono_win64/Godot_v4.4-beta1_mono_win64.exe",
"args": ["--path", "${workspaceRoot}"],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"console": "internalConsole",
"visualizerFile": "${workspaceFolder}/platform/windows/godot.natvis",
"preLaunchTask": "build"
}
] |
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I use c# and VS code. Can I upload my Godot project to GitHub using VSCode? And if not how to upload my Godot project? |
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When using vscode on macos with M chip, the launch.json should be like this: {
"version": "0.2.0",
"configurations": [
{
"name": "Launch Project",
"type": "lldb-dap",
"request": "launch",
"program": "${workspaceFolder}/bin/godot.macos.editor.dev.arm64",
"args": [
"--editor",
"--path",
"/path/to/godot/game"
],
"cwd": "${workspaceFolder}",
"preLaunchTask": "build"
}
]
} |
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contributing/development/configuring_an_ide/visual_studio_code
Visual Studio Code is a free cross-platform code editor by Microsoft(not to be confused with Visual Studio). Importing the project: Make sure the C/C++ extension is installed. You can find instruct...
https://docs.godotengine.org/en/latest/contributing/development/configuring_an_ide/visual_studio_code.html
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