@@ -274,21 +274,17 @@ if [ "${build_classical}" == "1" ]; then
274274 binname=" ${godot_basename} _win64.exe"
275275 wrpname=" ${godot_basename} _win64_console.exe"
276276 cp out/windows/x86_64/tools/godot.windows.editor.x86_64.exe ${binname}
277- strip ${binname}
278277 sign_windows ${binname}
279278 cp out/windows/x86_64/tools/godot.windows.editor.x86_64.console.exe ${wrpname}
280- strip ${wrpname}
281279 sign_windows ${wrpname}
282280 zip -q -9 " ${reldir} /${binname} .zip" ${binname} ${wrpname}
283281 rm ${binname} ${wrpname}
284282
285283 binname=" ${godot_basename} _win32.exe"
286284 wrpname=" ${godot_basename} _win32_console.exe"
287285 cp out/windows/x86_32/tools/godot.windows.editor.x86_32.exe ${binname}
288- strip ${binname}
289286 sign_windows ${binname}
290287 cp out/windows/x86_32/tools/godot.windows.editor.x86_32.console.exe ${wrpname}
291- strip ${wrpname}
292288 sign_windows ${wrpname}
293289 zip -q -9 " ${reldir} /${binname} .zip" ${binname} ${wrpname}
294290 rm ${binname} ${wrpname}
@@ -302,7 +298,6 @@ if [ "${build_classical}" == "1" ]; then
302298 cp out/windows/x86_64/templates/godot.windows.template_debug.x86_64.console.exe ${templatesdir} /windows_debug_x86_64_console.exe
303299 cp out/windows/x86_32/templates/godot.windows.template_release.x86_32.console.exe ${templatesdir} /windows_release_x86_32_console.exe
304300 cp out/windows/x86_32/templates/godot.windows.template_debug.x86_32.console.exe ${templatesdir} /windows_debug_x86_32_console.exe
305- strip ${templatesdir} /windows* .exe
306301
307302 # # macOS (Classical) ##
308303
@@ -449,11 +444,9 @@ if [ "${build_mono}" == "1" ]; then
449444 wrpname=" ${godot_basename} _mono_win64_console"
450445 mkdir -p ${binname}
451446 cp out/windows/x86_64/tools-mono/godot.windows.editor.x86_64.mono.exe ${binname} /${binname} .exe
452- strip ${binname} /${binname} .exe
453447 sign_windows ${binname} /${binname} .exe
454448 cp -rp out/windows/x86_64/tools-mono/GodotSharp ${binname} /
455449 cp out/windows/x86_64/tools-mono/godot.windows.editor.x86_64.mono.console.exe ${binname} /${wrpname} .exe
456- strip ${binname} /${wrpname} .exe
457450 sign_windows ${binname} /${wrpname} .exe
458451 zip -r -q -9 " ${reldir_mono} /${binname} .zip" ${binname}
459452 rm -rf ${binname}
@@ -462,11 +455,9 @@ if [ "${build_mono}" == "1" ]; then
462455 wrpname=" ${godot_basename} _mono_win32_console"
463456 mkdir -p ${binname}
464457 cp out/windows/x86_32/tools-mono/godot.windows.editor.x86_32.mono.exe ${binname} /${binname} .exe
465- strip ${binname} /${binname} .exe
466458 sign_windows ${binname} /${binname} .exe
467459 cp -rp out/windows/x86_32/tools-mono/GodotSharp ${binname} /
468460 cp out/windows/x86_32/tools-mono/godot.windows.editor.x86_32.mono.console.exe ${binname} /${wrpname} .exe
469- strip ${binname} /${wrpname} .exe
470461 sign_windows ${binname} /${wrpname} .exe
471462 zip -r -q -9 " ${reldir_mono} /${binname} .zip" ${binname}
472463 rm -rf ${binname}
@@ -480,7 +471,6 @@ if [ "${build_mono}" == "1" ]; then
480471 cp out/windows/x86_64/templates-mono/godot.windows.template_release.x86_64.mono.console.exe ${templatesdir_mono} /windows_release_x86_64_console.exe
481472 cp out/windows/x86_32/templates-mono/godot.windows.template_debug.x86_32.mono.console.exe ${templatesdir_mono} /windows_debug_x86_32_console.exe
482473 cp out/windows/x86_32/templates-mono/godot.windows.template_release.x86_32.mono.console.exe ${templatesdir_mono} /windows_release_x86_32_console.exe
483- strip ${templatesdir_mono} /windows* .exe
484474
485475 # # macOS (Mono) ##
486476
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