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rename player 1 and player 2 to host player and client player
1 parent defdfd0 commit bab0907

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2 files changed

+8
-8
lines changed

2 files changed

+8
-8
lines changed

net-pong/godot/pong.tscn

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,12 +1,12 @@
11
[gd_scene load_steps=4 format=3 uid="uid://bafoh1ief0147"]
22

3-
[ext_resource type="Texture2D" uid="uid://b10swafhe08oj" path="res://separator.png" id="2"]
3+
[ext_resource type="Texture2D" uid="uid://bnx1f3bsxpy7y" path="res://separator.png" id="2"]
44
[ext_resource type="PackedScene" uid="uid://cpw46256eirwq" path="res://paddle.tscn" id="3"]
55
[ext_resource type="PackedScene" uid="uid://bjmldn1x3lpa" path="res://ball.tscn" id="4"]
66

7-
[node name="Pong" type="Pong" node_paths=PackedStringArray("player1", "player2", "score_left_node", "score_right_node", "winner_left", "winner_right", "exit_game", "ball")]
8-
player1 = NodePath("Player1")
9-
player2 = NodePath("Player2")
7+
[node name="Pong" type="Pong" node_paths=PackedStringArray("host_player", "client_player", "score_left_node", "score_right_node", "winner_left", "winner_right", "exit_game", "ball")]
8+
host_player = NodePath("Player1")
9+
client_player = NodePath("Player2")
1010
score_left_node = NodePath("ScoreLeft")
1111
score_right_node = NodePath("ScoreRight")
1212
winner_left = NodePath("WinnerLeft")

net-pong/rust/src/pong.rs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -10,9 +10,9 @@ pub struct Pong {
1010
score_left: i32,
1111
score_right: i32,
1212
#[export]
13-
player1: OnEditor<Gd<Area2D>>,
13+
host_player: OnEditor<Gd<Area2D>>,
1414
#[export]
15-
player2: OnEditor<Gd<Area2D>>,
15+
client_player: OnEditor<Gd<Area2D>>,
1616
#[export]
1717
score_left_node: OnEditor<Gd<Label>>,
1818
#[export]
@@ -34,11 +34,11 @@ impl INode2D for Pong {
3434
if self.base().get_multiplayer().unwrap().is_server() {
3535
// For the server, give control of player 2 to the other peer.
3636
let authority = self.base().get_multiplayer().unwrap().get_peers()[0];
37-
self.player2.set_multiplayer_authority(authority);
37+
self.client_player.set_multiplayer_authority(authority);
3838
} else {
3939
// For the client, give control of player 2 to itself.
4040
let authority = self.base().get_multiplayer().unwrap().get_unique_id();
41-
self.player2.set_multiplayer_authority(authority);
41+
self.client_player.set_multiplayer_authority(authority);
4242
}
4343

4444
let gd_ref = self.to_gd();

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