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remove unused variable from the shader
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lib/draw-fragment.glsl

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Original file line numberDiff line numberDiff line change
@@ -6,7 +6,6 @@ uniform vec3 fragClipBounds[2];
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uniform float opacity;
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varying vec4 interpColor;
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varying vec4 pickId;
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varying vec3 dataCoordinate;
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void main() {

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