diff --git a/static/app/gettingStartedDocs/console/nintendo-switch.tsx b/static/app/gettingStartedDocs/console/nintendo-switch.tsx
new file mode 100644
index 00000000000000..e784cd859c34d4
--- /dev/null
+++ b/static/app/gettingStartedDocs/console/nintendo-switch.tsx
@@ -0,0 +1,161 @@
+import {Button} from 'sentry/components/core/button';
+import {ExternalLink} from 'sentry/components/core/link';
+import List from 'sentry/components/list';
+import ListItem from 'sentry/components/list/listItem';
+import {
+ type Docs,
+ type OnboardingConfig,
+ StepType,
+} from 'sentry/components/onboarding/gettingStartedDoc/types';
+import {IconLock} from 'sentry/icons/iconLock';
+import {t, tct} from 'sentry/locale';
+
+const onboarding: OnboardingConfig = {
+ install: () => [
+ {
+ type: StepType.INSTALL,
+ content: [
+ {
+ type: 'text',
+ text: tct(
+ 'Our [sentrySwitchLink:Sentry Switch SDK] extends the core [sentryNativeLink:sentry-native] library with Nintendo Switch-specific implementations and is designed to work across standalone engines and proprietary game engines.',
+ {
+ sentrySwitchLink: (
+
+ ),
+ sentryNativeLink: (
+
+ ),
+ }
+ ),
+ },
+ {
+ type: 'alert',
+ alertType: 'warning',
+ icon: ,
+ text: tct(
+ '[strong:Access Restricted]. The Switch SDK is distributed through a private repository under NDA.',
+ {
+ strong: ,
+ }
+ ),
+ showIcon: true,
+ trailingItems: (
+
+ ),
+ },
+ {
+ type: 'text',
+ text: t(
+ 'Once the access is granted, you can proceed with the SDK integration.'
+ ),
+ },
+ ],
+ },
+ ],
+ configure: params => [
+ {
+ type: StepType.CONFIGURE,
+ content: [
+ {
+ type: 'text',
+ text: tct(
+ 'After building the SDK, you can integrate it as a static library into your game. The SDK handles crash reporting automatically, with crash context forwarded to Sentry via CRPortal.',
+ {
+ code: ,
+ }
+ ),
+ },
+ {
+ type: 'text',
+ text: t(
+ 'The SDK also supports sending additional runtime events, which requires:'
+ ),
+ },
+ {
+ type: 'custom',
+ content: (
+
+
+ {tct(
+ 'Providing a valid [strong:database path] via [code:sentry_options_set_database_path()]',
+ {code: , strong: }
+ )}
+
+
+ {tct(
+ 'Ensuring [strong:network access] is properly initialized and providing a thread-safe network request callback',
+ {code: , strong: }
+ )}
+
+
+ ),
+ },
+ {
+ type: 'text',
+ text: tct(
+ 'The [privateRepositoryLink:private repository] contains complete setup instructions and configuration examples in the sample folder. Here is a basic example of how to initialize the SDK:',
+ {
+ privateRepositoryLink: (
+
+ ),
+ }
+ ),
+ },
+ {
+ type: 'code',
+ language: 'c',
+ code: `
+#include
+
+int main(void) {
+ sentry_options_t *options = sentry_options_new();
+ sentry_options_set_dsn(options, "${params.dsn.public}");
+ // Example of Nintendo Switch-specific configuration options
+ // (including database path) are available in
+ // the sample folder of the private repository
+ sentry_init(options);
+}
+`,
+ },
+ ],
+ },
+ ],
+ verify: () => [
+ {
+ type: StepType.VERIFY,
+ content: [
+ {
+ type: 'text',
+ text: t(
+ 'Once integrated, verify that your Sentry integration is working correctly by sending a test event:'
+ ),
+ },
+ {
+ type: 'code',
+ language: 'c',
+ code: `
+sentry_capture_event(sentry_value_new_message_event(
+ /* level */ SENTRY_LEVEL_INFO,
+ /* logger */ "custom",
+ /* message */ "It works!"
+));`,
+ },
+ {
+ type: 'text',
+ text: t(
+ 'After sending this test event, you should see it appear in your Sentry dashboard, confirming that the Nintendo Switch integration is working correctly.'
+ ),
+ },
+ ],
+ },
+ ],
+};
+
+const docs: Docs = {
+ onboarding,
+};
+
+export default docs;