diff --git a/src/platforms/unity/configuration/il2cpp.mdx b/src/platforms/unity/configuration/il2cpp.mdx index fe483ace7e40f..edcdfd52cb36d 100644 --- a/src/platforms/unity/configuration/il2cpp.mdx +++ b/src/platforms/unity/configuration/il2cpp.mdx @@ -4,11 +4,7 @@ description: "Learn how the SDK provides line numbers to issues from IL2CPP buil sidebar_order: 10 --- - - -This feature is available from Unity versions `2020.3` and `2021.3` onwards. We are running tests in CI against the current LTS, starting from `2020.3.37f1` and `2021.3.6f1`. - - +Sentry can provide you with line numbers on C# exceptions in **release and development builds** with IL2CPP, on Unity versions `2020.3`, `2021.3`, and later. Unity provides you the option to select [IL2CPP](https://docs.unity3d.com/Manual/IL2CPP.html) as your scripting backend. This leads to C++ code being generated from your compiled C# (IL) code, hence the name `IL to CPP`.