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[Material] Material theme builder (#313)
* Initial version. * Applied theming. * Updated UI - Updated ThemeData to baseline values * Update readme Update readme * Update readme * Update readme * [INDEX] Adding a listing for this. * [Material Theme Builder] PR feedback and updating for new text theme API. * [Material Theme Builder] More PR feedback. * [Material Theme Builder] Adding to Travis. * [Material Theme Builder] Rebase conflicts. * [Theme Generator] Adding 1 link to the readme. Co-authored-by: yasmineevjen <[email protected]>
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.metadata

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# This file tracks properties of this Flutter project.
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# Used by Flutter tool to assess capabilities and perform upgrades etc.
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#
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# This file should be version controlled and should not be manually edited.
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version:
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revision: 1e1b585d7da810f66f1343f8d7051d11e79460d9
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channel: feature-fab-themeTests
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project_type: app

INDEX.md

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`AnimationController` and `Tween`, then progresses to transitions and
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advanced demos.
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#### [Material Theme Builder](material_theme_builder) _(Material team)_
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Build a Material Theme lets you create your own Material theme by customizing
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values for color, typography, and shape. See how these values are applied to
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Material components and discover how to implement your custom theme in your
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own projects.
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#### [Infinite list](infinite_list) _(Flutter team)_
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A sample implementation of the infinite list, a common UI pattern in which

android/app/build.gradle

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def localProperties = new Properties()
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def localPropertiesFile = rootProject.file('local.properties')
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if (localPropertiesFile.exists()) {
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localPropertiesFile.withReader('UTF-8') { reader ->
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localProperties.load(reader)
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}
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}
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def flutterRoot = localProperties.getProperty('flutter.sdk')
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if (flutterRoot == null) {
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throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
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}
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def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
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if (flutterVersionCode == null) {
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flutterVersionCode = '1'
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}
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def flutterVersionName = localProperties.getProperty('flutter.versionName')
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if (flutterVersionName == null) {
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flutterVersionName = '1.0'
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}
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apply plugin: 'com.android.application'
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apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
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android {
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compileSdkVersion 28
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lintOptions {
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disable 'InvalidPackage'
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}
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defaultConfig {
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// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
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applicationId "com.example.samples"
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minSdkVersion 16
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targetSdkVersion 27
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versionCode flutterVersionCode.toInteger()
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versionName flutterVersionName
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testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
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}
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buildTypes {
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release {
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// TODO: Add your own signing config for the release build.
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// Signing with the debug keys for now, so `flutter run --release` works.
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signingConfig signingConfigs.debug
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}
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}
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}
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flutter {
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source '../..'
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}
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dependencies {
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testImplementation 'junit:junit:4.12'
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androidTestImplementation 'com.android.support.test:runner:1.0.2'
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androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
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}
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.samples">
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<!-- Flutter needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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</manifest>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.samples">
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<!-- io.flutter.app.FlutterApplication is an android.app.Application that
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calls FlutterMain.startInitialization(this); in its onCreate method.
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In most cases you can leave this as-is, but you if you want to provide
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additional functionality it is fine to subclass or reimplement
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FlutterApplication and put your custom class here. -->
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<application
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android:name="io.flutter.app.FlutterApplication"
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android:label="samples"
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android:icon="@mipmap/ic_launcher">
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<activity
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android:name=".MainActivity"
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android:launchMode="singleTop"
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android:theme="@style/LaunchTheme"
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android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density"
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android:hardwareAccelerated="true"
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android:windowSoftInputMode="adjustResize">
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<!-- This keeps the window background of the activity showing
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until Flutter renders its first frame. It can be removed if
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there is no splash screen (such as the default splash screen
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defined in @style/LaunchTheme). -->
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<meta-data
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android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
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android:value="true" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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package com.example.samples;
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import android.os.Bundle;
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import io.flutter.app.FlutterActivity;
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import io.flutter.plugins.GeneratedPluginRegistrant;
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public class MainActivity extends FlutterActivity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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GeneratedPluginRegistrant.registerWith(this);
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Modify this file to customize your launch splash screen -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@android:color/white" />
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<!-- You can insert your own image assets here -->
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<!-- <item>
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<bitmap
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android:gravity="center"
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android:src="@mipmap/launch_image" />
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</item> -->
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</layer-list>
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