diff --git a/impeller/docs/opengles_development_setup.md b/impeller/docs/opengles_development_setup.md index 45742fd3c3781..0f219aaf4440f 100644 --- a/impeller/docs/opengles_development_setup.md +++ b/impeller/docs/opengles_development_setup.md @@ -34,7 +34,7 @@ If you are visually verifying a subset of tests quickly, you can specify how lon --playground_timeout_ms=1000 ``` -> ![TIP] +> [!TIP] > To render one and only frame of each playground, specify the a timeout of 0 milliseconds. ### Selecting a Subset of Tests to Run @@ -68,7 +68,7 @@ Setup Xcode for frame captures with Playgrounds [using the documented instructio We are going to use Angle to translate OpenGL ES calls into Metal calls and then debug/profile the results. You can switch backends by tinkering with the filters as command line arguments in Xcode run scheme. -> ![TIP] +> [!TIP] > You'll be editing the Xcode run scheme a lot as you switch backends and tests. The shortcut to edit the scheme is `⌘ + ⇧ + r`. An alternative on non-macOS platforms is RenderDoc. Instructions to [setup RenderDoc are here](./renderdoc_frame_capture.md). RenderDoc is **not** available on macOS.