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[Impeller] Support for Android Platform Views under Impeller/Vulkan #44571
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johnmccutchan
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Aug 10, 2023
- Introduce AndroidHardwareBufferTextureSourceVK.
- Enable the necessary Vulkan extensions to support AndroidHardwareBufferTextureSourceVK.
- Refactor HardwareBufferExternalTextureGL into a base class and a GL and VK specializations.
- Switch ImageReaderPlatformView to use the PRIVATE image format (enables DRM'd content to be captured in the texture).
- Add a AHardwareBuffer_describe to NDKHelpers.
- Misc cleanups.
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It looks like this pull request may not have tests. Please make sure to add tests before merging. If you need an exemption to this rule, contact Hixie on the #hackers channel in Chat (don't just cc him here, he won't see it! He's on Discord!). If you are not sure if you need tests, consider this rule of thumb: the purpose of a test is to make sure someone doesn't accidentally revert the fix. Ask yourself, is there anything in your PR that you feel it is important we not accidentally revert back to how it was before your fix? Reviewers: Read the Tree Hygiene page and make sure this patch meets those guidelines before LGTMing. |
| desc.storage_mode = impeller::StorageMode::kDevicePrivate; | ||
| desc.size = {static_cast<int>(bounds.width()), | ||
| static_cast<int>(bounds.height())}; | ||
| desc.format = impeller::PixelFormat::kR8G8B8A8UNormInt; |
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Do we need to worry about checking the pixel format at runtime?
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Yes we do, I'm going to leave this as a TODO for now though.
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👍
| builder.setMaxImages(2); | ||
| // Assume that we will be producing 32-bit RGBA values. | ||
| builder.setDefaultHardwareBufferFormat(HardwareBuffer.RGBA_8888); | ||
| builder.setMaxImages(3); |
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Are there any downsides to unconditionally requesting private format here? i.e. does it stop us from capturing the bytes via readback on the framework side (Picture/Layer.toImage)
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This is a good point, it definitely will stop us from reading it back.
I'm going to leave a TODO here to consider this in the future.
jonahwilliams
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LGTM with two questions
- Introduce AndroidHardwareBufferTextureSourceVK. - Enable the necessary Vulkan extensions to support AndroidHardwareBufferTextureSourceVK. - Refactor HardwareBufferExternalTextureGL into a base class and a GL and VK specializations. - Switch ImageReaderPlatformView to use the PRIVATE image format (enables DRM'd content to be captured in the texture). - Add a AHardwareBuffer_describe to NDKHelpers. - Misc cleanups.
…132332) flutter/engine@a9be77e...16b01b9 2023-08-10 [email protected] Roll Dart SDK from 46da53e7abe2 to a2eac00da6b8 (1 revision) (flutter/engine#44601) 2023-08-10 [email protected] Fix unexpected pointer change issue and Add test case (flutter/engine#43949) 2023-08-10 [email protected] Reland "Android a11y bridge sets importantness" (flutter/engine#44589) 2023-08-10 [email protected] Support for Android Platform Views under Impeller/Vulkan (flutter/engine#44571) 2023-08-10 [email protected] Reintroduce Windows lifecycle with guard for posthumous `OnWindowStateEvent` (flutter/engine#44344) 2023-08-10 [email protected] Roll Skia from 92e6f52b0fa8 to b6492f5ce8c3 (1 revision) (flutter/engine#44597) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
- Introduce AndroidHardwareBufferTextureSourceVK. - Enable the necessary Vulkan extensions to support AndroidHardwareBufferTextureSourceVK. - Refactor HardwareBufferExternalTextureGL into a base class and a GL and VK specializations. - Switch ImageReaderPlatformView to use the PRIVATE image format (enables DRM'd content to be captured in the texture). - Add a AHardwareBuffer_describe to NDKHelpers. - Misc cleanups.