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| 1 | + |
| 2 | +// Copyright 2013 The Flutter Authors. All rights reserved. |
| 3 | +// Use of this source code is governed by a BSD-style license that can be |
| 4 | +// found in the LICENSE file. |
| 5 | + |
| 6 | +#include "impeller/scene/importer/conversions.h" |
| 7 | + |
| 8 | +#include <cstring> |
| 9 | + |
| 10 | +#include "impeller/scene/importer/scene_flatbuffers.h" |
| 11 | + |
| 12 | +namespace impeller { |
| 13 | +namespace scene { |
| 14 | +namespace importer { |
| 15 | + |
| 16 | +Matrix ToMatrix(const std::vector<double>& m) { |
| 17 | + return Matrix(m[0], m[1], m[2], m[3], // |
| 18 | + m[4], m[5], m[6], m[7], // |
| 19 | + m[8], m[9], m[10], m[11], // |
| 20 | + m[12], m[13], m[14], m[15]); |
| 21 | +} |
| 22 | + |
| 23 | +//----------------------------------------------------------------------------- |
| 24 | +/// Flatbuffers -> Impeller |
| 25 | +/// |
| 26 | + |
| 27 | +Matrix ToMatrix(const fb::Matrix& m) { |
| 28 | + auto& a = *m.m(); |
| 29 | + return Matrix(a[0], a[1], a[2], a[3], // |
| 30 | + a[4], a[5], a[6], a[7], // |
| 31 | + a[8], a[9], a[10], a[11], // |
| 32 | + a[12], a[13], a[14], a[15]); |
| 33 | +} |
| 34 | + |
| 35 | +Vector2 ToVector2(const fb::Vec2& v) { |
| 36 | + return Vector2(v.x(), v.y()); |
| 37 | +} |
| 38 | + |
| 39 | +Vector3 ToVector3(const fb::Vec3& v) { |
| 40 | + return Vector3(v.x(), v.y(), v.z()); |
| 41 | +} |
| 42 | + |
| 43 | +Vector4 ToVector4(const fb::Vec4& v) { |
| 44 | + return Vector4(v.x(), v.y(), v.z(), v.w()); |
| 45 | +} |
| 46 | + |
| 47 | +Color ToColor(const fb::Color& c) { |
| 48 | + return Color(c.r(), c.g(), c.b(), c.a()); |
| 49 | +} |
| 50 | + |
| 51 | +//----------------------------------------------------------------------------- |
| 52 | +/// Impeller -> Flatbuffers |
| 53 | +/// |
| 54 | + |
| 55 | +std::unique_ptr<fb::Matrix> ToFBMatrix(const Matrix& m) { |
| 56 | + auto array = std::array<Scalar, 16>{m.m[0], m.m[1], m.m[2], m.m[3], // |
| 57 | + m.m[4], m.m[5], m.m[6], m.m[7], // |
| 58 | + m.m[8], m.m[9], m.m[10], m.m[11], // |
| 59 | + m.m[12], m.m[13], m.m[14], m.m[15]}; |
| 60 | + return std::make_unique<fb::Matrix>(array); |
| 61 | +} |
| 62 | + |
| 63 | +fb::Vec2 ToFBVec2(const Vector2 v) { |
| 64 | + return fb::Vec2(v.x, v.y); |
| 65 | +} |
| 66 | + |
| 67 | +fb::Vec3 ToFBVec3(const Vector3 v) { |
| 68 | + return fb::Vec3(v.x, v.y, v.z); |
| 69 | +} |
| 70 | + |
| 71 | +fb::Vec4 ToFBVec4(const Vector4 v) { |
| 72 | + return fb::Vec4(v.x, v.y, v.z, v.w); |
| 73 | +} |
| 74 | + |
| 75 | +fb::Color ToFBColor(const Color c) { |
| 76 | + return fb::Color(c.red, c.green, c.blue, c.alpha); |
| 77 | +} |
| 78 | + |
| 79 | +} // namespace importer |
| 80 | +} // namespace scene |
| 81 | +} // namespace impeller |
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