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This repository was archived by the owner on Feb 25, 2025. It is now read-only.
[impeller] combine sampler and texture maps. (#44990)
Simplify command encoding and reduce binding size by placing all texture/sampler data in a single map instead of 3. We don't currently (nor do we plan to) support separate textures and samplers.
The vulkan backend is particularly bad, because there are 3 map lookups to pull all of the texture and sampler data out of the bindings.
Also see [go/impeller-vulkan-cmd-recording-performance](http://goto.google.com/impeller-vulkan-cmd-recording-performance)
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