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impeller/entity/contents/filters/gaussian_blur_filter_contents.cc

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@@ -317,7 +317,7 @@ std::optional<Entity> GaussianBlurFilterContents::RenderFilter(
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.blur_uv_offset = Point(0.0, pass1_pixel_size.y),
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.blur_sigma = scaled_sigma.y * effective_scalar.y,
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.blur_radius = blur_radius.y * effective_scalar.y,
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.step_size = 1.0,
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.step_size = 2.0,
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});
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// TODO(gaaclarke): Make this pass reuse the texture from pass1.
@@ -328,7 +328,7 @@ std::optional<Entity> GaussianBlurFilterContents::RenderFilter(
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.blur_uv_offset = Point(pass1_pixel_size.x, 0.0),
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.blur_sigma = scaled_sigma.x * effective_scalar.x,
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.blur_radius = blur_radius.x * effective_scalar.x,
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.step_size = 1.0,
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.step_size = 2.0,
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});
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SamplerDescriptor sampler_desc = MakeSamplerDescriptor(

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