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5 | 5 | #include "impeller/display_list/dl_vertices_geometry.h" |
6 | 6 |
|
7 | 7 | #include "display_list/dl_vertices.h" |
| 8 | +#include "impeller/core/formats.h" |
8 | 9 | #include "impeller/display_list/skia_conversions.h" |
9 | | -#include "impeller/entity/geometry/vertices_geometry.h" |
10 | 10 | #include "impeller/geometry/point.h" |
11 | 11 | #include "third_party/skia/include/core/SkPoint.h" |
12 | | -#include "third_party/skia/include/core/SkRect.h" |
13 | 12 |
|
14 | 13 | namespace impeller { |
15 | 14 |
|
16 | | -static Rect ToRect(const SkRect& rect) { |
17 | | - return Rect::MakeLTRB(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); |
| 15 | +namespace { |
| 16 | + |
| 17 | +// Fan mode isn't natively supported on Metal backends. Unroll into triangle |
| 18 | +// mode by manipulating the index array. |
| 19 | +// |
| 20 | +// In Triangle fan, the first vertex is shared across all triangles, and then |
| 21 | +// each sliding window of two vertices plus that first vertex defines a |
| 22 | +// triangle. |
| 23 | +static std::vector<uint16_t> fromFanIndices(size_t vertex_count, |
| 24 | + size_t index_count, |
| 25 | + const uint16_t* indices) { |
| 26 | + std::vector<uint16_t> unrolled_indices; |
| 27 | + |
| 28 | + // Un-fan index buffer if provided. |
| 29 | + if (index_count > 0u) { |
| 30 | + if (index_count < 3u) { |
| 31 | + return {}; |
| 32 | + } |
| 33 | + |
| 34 | + auto center_point = indices[0]; |
| 35 | + for (auto i = 1u; i < index_count - 1; i++) { |
| 36 | + unrolled_indices.push_back(center_point); |
| 37 | + unrolled_indices.push_back(indices[i]); |
| 38 | + unrolled_indices.push_back(indices[i + 1]); |
| 39 | + } |
| 40 | + } else { |
| 41 | + if (vertex_count < 3u) { |
| 42 | + return {}; |
| 43 | + } |
| 44 | + |
| 45 | + // If indices were not provided, create an index buffer that unfans |
| 46 | + // triangles instead of re-writing points, colors, et cetera. |
| 47 | + for (auto i = 1u; i < vertex_count - 1; i++) { |
| 48 | + unrolled_indices.push_back(0); |
| 49 | + unrolled_indices.push_back(i); |
| 50 | + unrolled_indices.push_back(i + 1); |
| 51 | + } |
| 52 | + } |
| 53 | + return unrolled_indices; |
18 | 54 | } |
19 | 55 |
|
20 | | -static VerticesGeometry::VertexMode ToVertexMode(flutter::DlVertexMode mode) { |
21 | | - switch (mode) { |
22 | | - case flutter::DlVertexMode::kTriangles: |
23 | | - return VerticesGeometry::VertexMode::kTriangles; |
24 | | - case flutter::DlVertexMode::kTriangleStrip: |
25 | | - return VerticesGeometry::VertexMode::kTriangleStrip; |
| 56 | +} // namespace |
| 57 | + |
| 58 | +/////// Vertices Geometry /////// |
| 59 | + |
| 60 | +DlVerticesGeometry::DlVerticesGeometry( |
| 61 | + const std::shared_ptr<const flutter::DlVertices>& vertices, |
| 62 | + const ContentContext& renderer) |
| 63 | + : vertices_(vertices) { |
| 64 | + performed_normalization_ = MaybePerformIndexNormalization(renderer); |
| 65 | + bounds_ = skia_conversions::ToRect(vertices_->bounds()); |
| 66 | +} |
| 67 | + |
| 68 | +PrimitiveType DlVerticesGeometry::GetPrimitiveType() const { |
| 69 | + switch (vertices_->mode()) { |
26 | 70 | case flutter::DlVertexMode::kTriangleFan: |
27 | | - return VerticesGeometry::VertexMode::kTriangleFan; |
28 | | - }; |
| 71 | + // Unrolled into triangle mode. |
| 72 | + if (performed_normalization_) { |
| 73 | + return PrimitiveType::kTriangle; |
| 74 | + } |
| 75 | + return PrimitiveType::kTriangleFan; |
| 76 | + case flutter::DlVertexMode::kTriangleStrip: |
| 77 | + return PrimitiveType::kTriangleStrip; |
| 78 | + case flutter::DlVertexMode::kTriangles: |
| 79 | + return PrimitiveType::kTriangle; |
| 80 | + } |
| 81 | +} |
| 82 | + |
| 83 | +bool DlVerticesGeometry::HasVertexColors() const { |
| 84 | + return vertices_->colors() != nullptr; |
29 | 85 | } |
30 | 86 |
|
31 | | -std::shared_ptr<impeller::VerticesGeometry> MakeVertices( |
32 | | - const std::shared_ptr<const flutter::DlVertices>& vertices) { |
33 | | - auto bounds = ToRect(vertices->bounds()); |
34 | | - auto mode = ToVertexMode(vertices->mode()); |
35 | | - std::vector<Point> positions(vertices->vertex_count()); |
36 | | - for (auto i = 0; i < vertices->vertex_count(); i++) { |
37 | | - positions[i] = skia_conversions::ToPoint(vertices->vertices()[i]); |
| 87 | +bool DlVerticesGeometry::HasTextureCoordinates() const { |
| 88 | + return vertices_->texture_coordinates() != nullptr; |
| 89 | +} |
| 90 | + |
| 91 | +std::optional<Rect> DlVerticesGeometry::GetTextureCoordinateCoverge() const { |
| 92 | + if (!HasTextureCoordinates()) { |
| 93 | + return std::nullopt; |
| 94 | + } |
| 95 | + auto vertex_count = vertices_->vertex_count(); |
| 96 | + if (vertex_count == 0) { |
| 97 | + return std::nullopt; |
38 | 98 | } |
39 | 99 |
|
40 | | - std::vector<uint16_t> indices(vertices->index_count()); |
41 | | - for (auto i = 0; i < vertices->index_count(); i++) { |
42 | | - indices[i] = vertices->indices()[i]; |
| 100 | + auto first = vertices_->texture_coordinates(); |
| 101 | + auto left = first->x(); |
| 102 | + auto top = first->y(); |
| 103 | + auto right = first->x(); |
| 104 | + auto bottom = first->y(); |
| 105 | + int i = 1; |
| 106 | + for (auto it = first + 1; i < vertex_count; ++it, i++) { |
| 107 | + left = std::min(left, it->x()); |
| 108 | + top = std::min(top, it->y()); |
| 109 | + right = std::max(right, it->x()); |
| 110 | + bottom = std::max(bottom, it->y()); |
43 | 111 | } |
| 112 | + return Rect::MakeLTRB(left, top, right, bottom); |
| 113 | +} |
44 | 114 |
|
45 | | - std::vector<Color> colors; |
46 | | - if (vertices->colors()) { |
47 | | - colors.reserve(vertices->vertex_count()); |
48 | | - for (auto i = 0; i < vertices->vertex_count(); i++) { |
49 | | - colors.push_back( |
50 | | - skia_conversions::ToColor(vertices->colors()[i]).Premultiply()); |
51 | | - } |
| 115 | +GeometryResult DlVerticesGeometry::GetPositionBuffer( |
| 116 | + const ContentContext& renderer, |
| 117 | + const Entity& entity, |
| 118 | + RenderPass& pass) const { |
| 119 | + int vertex_count = vertices_->vertex_count(); |
| 120 | + BufferView vertex_buffer = renderer.GetTransientsBuffer().Emplace( |
| 121 | + vertices_->vertices(), vertex_count * sizeof(SkPoint), alignof(SkPoint)); |
| 122 | + |
| 123 | + BufferView index_buffer = {}; |
| 124 | + auto index_count = |
| 125 | + performed_normalization_ ? indices_.size() : vertices_->index_count(); |
| 126 | + const uint16_t* indices_data = |
| 127 | + performed_normalization_ ? indices_.data() : vertices_->indices(); |
| 128 | + if (index_count) { |
| 129 | + index_buffer = renderer.GetTransientsBuffer().Emplace( |
| 130 | + indices_data, index_count * sizeof(uint16_t), alignof(uint16_t)); |
52 | 131 | } |
53 | | - std::vector<Point> texture_coordinates; |
54 | | - if (vertices->texture_coordinates()) { |
55 | | - texture_coordinates.reserve(vertices->vertex_count()); |
56 | | - for (auto i = 0; i < vertices->vertex_count(); i++) { |
57 | | - texture_coordinates.push_back( |
58 | | - skia_conversions::ToPoint(vertices->texture_coordinates()[i])); |
59 | | - } |
| 132 | + |
| 133 | + return GeometryResult{ |
| 134 | + .type = GetPrimitiveType(), |
| 135 | + .vertex_buffer = |
| 136 | + { |
| 137 | + .vertex_buffer = vertex_buffer, |
| 138 | + .index_buffer = index_buffer, |
| 139 | + .vertex_count = index_count > 0 ? index_count : vertex_count, |
| 140 | + .index_type = |
| 141 | + index_count > 0 ? IndexType::k16bit : IndexType::kNone, |
| 142 | + }, |
| 143 | + .transform = entity.GetShaderTransform(pass), |
| 144 | + }; |
| 145 | +} |
| 146 | + |
| 147 | +GeometryResult DlVerticesGeometry::GetPositionUVColorBuffer( |
| 148 | + Rect texture_coverage, |
| 149 | + Matrix effect_transform, |
| 150 | + const ContentContext& renderer, |
| 151 | + const Entity& entity, |
| 152 | + RenderPass& pass) const { |
| 153 | + using VS = PorterDuffBlendPipeline::VertexShader; |
| 154 | + |
| 155 | + int vertex_count = vertices_->vertex_count(); |
| 156 | + Matrix uv_transform = |
| 157 | + texture_coverage.GetNormalizingTransform() * effect_transform; |
| 158 | + bool has_texture_coordinates = HasTextureCoordinates(); |
| 159 | + bool has_colors = HasVertexColors(); |
| 160 | + |
| 161 | + const SkPoint* coordinates = has_texture_coordinates |
| 162 | + ? vertices_->texture_coordinates() |
| 163 | + : vertices_->vertices(); |
| 164 | + BufferView vertex_buffer = renderer.GetTransientsBuffer().Emplace( |
| 165 | + vertex_count * sizeof(VS::PerVertexData), alignof(VS::PerVertexData), |
| 166 | + [&](uint8_t* data) { |
| 167 | + VS::PerVertexData* vtx_contents = |
| 168 | + reinterpret_cast<VS::PerVertexData*>(data); |
| 169 | + for (auto i = 0; i < vertex_count; i++) { |
| 170 | + Point texture_coord = skia_conversions::ToPoint(coordinates[i]); |
| 171 | + Point uv = uv_transform * texture_coord; |
| 172 | + Color color = has_colors |
| 173 | + ? skia_conversions::ToColor(vertices_->colors()[i]) |
| 174 | + .Premultiply() |
| 175 | + : Color::BlackTransparent(); |
| 176 | + VS::PerVertexData vertex_data = { |
| 177 | + .vertices = skia_conversions::ToPoint(vertices_->vertices()[i]), |
| 178 | + .texture_coords = uv, |
| 179 | + .color = color}; |
| 180 | + vtx_contents[i] = vertex_data; |
| 181 | + } |
| 182 | + }); |
| 183 | + |
| 184 | + BufferView index_buffer = {}; |
| 185 | + auto index_count = |
| 186 | + performed_normalization_ ? indices_.size() : vertices_->index_count(); |
| 187 | + const uint16_t* indices_data = |
| 188 | + performed_normalization_ ? indices_.data() : vertices_->indices(); |
| 189 | + if (index_count) { |
| 190 | + index_buffer = renderer.GetTransientsBuffer().Emplace( |
| 191 | + indices_data, index_count * sizeof(uint16_t), alignof(uint16_t)); |
| 192 | + } |
| 193 | + |
| 194 | + return GeometryResult{ |
| 195 | + .type = GetPrimitiveType(), |
| 196 | + .vertex_buffer = |
| 197 | + { |
| 198 | + .vertex_buffer = vertex_buffer, |
| 199 | + .index_buffer = index_buffer, |
| 200 | + .vertex_count = index_count > 0 ? index_count : vertex_count, |
| 201 | + .index_type = |
| 202 | + index_count > 0 ? IndexType::k16bit : IndexType::kNone, |
| 203 | + }, |
| 204 | + .transform = entity.GetShaderTransform(pass), |
| 205 | + }; |
| 206 | +} |
| 207 | + |
| 208 | +std::optional<Rect> DlVerticesGeometry::GetCoverage( |
| 209 | + const Matrix& transform) const { |
| 210 | + return bounds_.TransformBounds(transform); |
| 211 | +} |
| 212 | + |
| 213 | +bool DlVerticesGeometry::MaybePerformIndexNormalization( |
| 214 | + const ContentContext& renderer) { |
| 215 | + if (vertices_->mode() == flutter::DlVertexMode::kTriangleFan && |
| 216 | + !renderer.GetDeviceCapabilities().SupportsTriangleFan()) { |
| 217 | + indices_ = fromFanIndices(vertices_->vertex_count(), |
| 218 | + vertices_->index_count(), vertices_->indices()); |
| 219 | + return true; |
60 | 220 | } |
61 | | - return std::make_shared<VerticesGeometry>( |
62 | | - positions, indices, texture_coordinates, colors, bounds, mode); |
| 221 | + return false; |
63 | 222 | } |
64 | 223 |
|
65 | 224 | } // namespace impeller |
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