diff --git a/pages/interop/tutorials/event-reads.mdx b/pages/interop/tutorials/event-reads.mdx index 78d502339..fd00dcf4d 100644 --- a/pages/interop/tutorials/event-reads.mdx +++ b/pages/interop/tutorials/event-reads.mdx @@ -1,6 +1,6 @@ --- -title: Making crosschain event reads (tic-tac-toe) -description: Learn how to make crosschain event reads using tic-tac-toe. +title: Making cross-chain event reads (tic-tac-toe) +description: Learn how to make cross-chain event reads using tic-tac-toe. lang: en-US content_type: tutorial topic: making-crosschain-event-reads-tic-tac-toe @@ -22,7 +22,7 @@ import { InteropCallout } from '@/components/WipCallout' -# Making crosschain event reads (tic-tac-toe) +# Making cross-chain event reads (tic-tac-toe) This guide reviews a horizontally scalable implementation of TicTacToe. This [implementation](https://github.com/ethereum-optimism/supersim/blob/main/contracts/src/tictactoe/TicTacToe.sol) allows players to play each other from any chain without cross-chain calls, instead relying on cross-chain event reading. Since superchain interop can allow for event reading with a 1-block latency, the experience is the **same as a single-chain implementation**.