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pages/stack/interop/tutorials/event-reads.mdx

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@@ -19,7 +19,7 @@ This guide reviews a horizontally scalable implementation of TicTacToe. This [im
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## How it works
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We use events to define the ordering of the a game with players only maintaining a local view. By default, a chain is also apart of its own interopble dependency set, which means players on the same chain can also play each other **with no code changes**!
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We use events to define the ordering of a game with players only maintaining a local view. By default, a chain is also a part of its own interoperable dependency set, which means players on the same chain can also play each other **with no code changes**!
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The system predeploy that enables pulling in validated cross-chain events is the [CrossL2Inbox](https://specs.optimism.io/interop/predeploys.html#crossl2inbox).
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