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| 1 | +// Licensed to the .NET Foundation under one or more agreements. |
| 2 | +// The .NET Foundation licenses this file to you under the MIT license. |
| 3 | + |
| 4 | +using System.Diagnostics; |
| 5 | + |
| 6 | +namespace System.Threading |
| 7 | +{ |
| 8 | + internal sealed partial class PortableThreadPool |
| 9 | + { |
| 10 | + public short MinThreadsGoal |
| 11 | + { |
| 12 | + get |
| 13 | + { |
| 14 | + _threadAdjustmentLock.VerifyIsLocked(); |
| 15 | + return Math.Min(_separated.numThreadsGoal, TargetThreadsGoalForBlockingAdjustment); |
| 16 | + } |
| 17 | + } |
| 18 | + |
| 19 | + private short TargetThreadsGoalForBlockingAdjustment |
| 20 | + { |
| 21 | + get |
| 22 | + { |
| 23 | + _threadAdjustmentLock.VerifyIsLocked(); |
| 24 | + |
| 25 | + return |
| 26 | + _numBlockedThreads <= 0 |
| 27 | + ? _minThreads |
| 28 | + : (short)Math.Min((ushort)(_minThreads + _numBlockedThreads), (ushort)_maxThreads); |
| 29 | + } |
| 30 | + } |
| 31 | + |
| 32 | + public bool NotifyThreadBlocked() |
| 33 | + { |
| 34 | + if (!BlockingConfig.IsCooperativeBlockingEnabled || !Thread.CurrentThread.IsThreadPoolThread) |
| 35 | + { |
| 36 | + return false; |
| 37 | + } |
| 38 | + |
| 39 | + bool wakeGateThread = false; |
| 40 | + _threadAdjustmentLock.Acquire(); |
| 41 | + try |
| 42 | + { |
| 43 | + _numBlockedThreads++; |
| 44 | + Debug.Assert(_numBlockedThreads > 0); |
| 45 | + |
| 46 | + if (_pendingBlockingAdjustment != PendingBlockingAdjustment.WithDelayIfNecessary && |
| 47 | + _separated.numThreadsGoal < TargetThreadsGoalForBlockingAdjustment) |
| 48 | + { |
| 49 | + if (_pendingBlockingAdjustment == PendingBlockingAdjustment.None) |
| 50 | + { |
| 51 | + wakeGateThread = true; |
| 52 | + } |
| 53 | + _pendingBlockingAdjustment = PendingBlockingAdjustment.WithDelayIfNecessary; |
| 54 | + } |
| 55 | + } |
| 56 | + finally |
| 57 | + { |
| 58 | + _threadAdjustmentLock.Release(); |
| 59 | + } |
| 60 | + |
| 61 | + if (wakeGateThread) |
| 62 | + { |
| 63 | + GateThread.Wake(this); |
| 64 | + } |
| 65 | + return true; |
| 66 | + } |
| 67 | + |
| 68 | + public void NotifyThreadUnblocked() |
| 69 | + { |
| 70 | + Debug.Assert(BlockingConfig.IsCooperativeBlockingEnabled); |
| 71 | + Debug.Assert(Thread.CurrentThread.IsThreadPoolThread); |
| 72 | + |
| 73 | + bool wakeGateThread = false; |
| 74 | + _threadAdjustmentLock.Acquire(); |
| 75 | + try |
| 76 | + { |
| 77 | + Debug.Assert(_numBlockedThreads > 0); |
| 78 | + _numBlockedThreads--; |
| 79 | + |
| 80 | + if (_pendingBlockingAdjustment != PendingBlockingAdjustment.Immediately && |
| 81 | + _numThreadsAddedDueToBlocking > 0 && |
| 82 | + _separated.numThreadsGoal > TargetThreadsGoalForBlockingAdjustment) |
| 83 | + { |
| 84 | + wakeGateThread = true; |
| 85 | + _pendingBlockingAdjustment = PendingBlockingAdjustment.Immediately; |
| 86 | + } |
| 87 | + } |
| 88 | + finally |
| 89 | + { |
| 90 | + _threadAdjustmentLock.Release(); |
| 91 | + } |
| 92 | + |
| 93 | + if (wakeGateThread) |
| 94 | + { |
| 95 | + GateThread.Wake(this); |
| 96 | + } |
| 97 | + } |
| 98 | + |
| 99 | + private uint PerformBlockingAdjustment(bool previousDelayElapsed) |
| 100 | + { |
| 101 | + uint nextDelayMs; |
| 102 | + bool addWorker; |
| 103 | + _threadAdjustmentLock.Acquire(); |
| 104 | + try |
| 105 | + { |
| 106 | + nextDelayMs = PerformBlockingAdjustment(previousDelayElapsed, out addWorker); |
| 107 | + } |
| 108 | + finally |
| 109 | + { |
| 110 | + _threadAdjustmentLock.Release(); |
| 111 | + } |
| 112 | + |
| 113 | + if (addWorker) |
| 114 | + { |
| 115 | + WorkerThread.MaybeAddWorkingWorker(this); |
| 116 | + } |
| 117 | + return nextDelayMs; |
| 118 | + } |
| 119 | + |
| 120 | + private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWorker) |
| 121 | + { |
| 122 | + _threadAdjustmentLock.VerifyIsLocked(); |
| 123 | + Debug.Assert(_pendingBlockingAdjustment != PendingBlockingAdjustment.None); |
| 124 | + |
| 125 | + _pendingBlockingAdjustment = PendingBlockingAdjustment.None; |
| 126 | + addWorker = false; |
| 127 | + |
| 128 | + short targetThreadsGoal = TargetThreadsGoalForBlockingAdjustment; |
| 129 | + short numThreadsGoal = _separated.numThreadsGoal; |
| 130 | + if (numThreadsGoal == targetThreadsGoal) |
| 131 | + { |
| 132 | + return 0; |
| 133 | + } |
| 134 | + |
| 135 | + if (numThreadsGoal > targetThreadsGoal) |
| 136 | + { |
| 137 | + // The goal is only decreased by how much it was increased in total due to blocking adjustments. This is to |
| 138 | + // allow blocking adjustments to play well with starvation and hill climbing, either of which may increase the |
| 139 | + // goal independently for other reasons, and blocking adjustments should not undo those changes. |
| 140 | + if (_numThreadsAddedDueToBlocking <= 0) |
| 141 | + { |
| 142 | + return 0; |
| 143 | + } |
| 144 | + |
| 145 | + short toSubtract = Math.Min((short)(numThreadsGoal - targetThreadsGoal), _numThreadsAddedDueToBlocking); |
| 146 | + _numThreadsAddedDueToBlocking -= toSubtract; |
| 147 | + _separated.numThreadsGoal = numThreadsGoal -= toSubtract; |
| 148 | + HillClimbing.ThreadPoolHillClimber.ForceChange( |
| 149 | + numThreadsGoal, |
| 150 | + HillClimbing.StateOrTransition.CooperativeBlocking); |
| 151 | + return 0; |
| 152 | + } |
| 153 | + |
| 154 | + short configuredMaxThreadsWithoutDelay = |
| 155 | + (short)Math.Min((ushort)(_minThreads + BlockingConfig.ThreadsToAddWithoutDelay), (ushort)_maxThreads); |
| 156 | + |
| 157 | + do |
| 158 | + { |
| 159 | + // Calculate how many threads can be added without a delay. Threads that were already created but may be just |
| 160 | + // waiting for work can be released for work without a delay, but creating a new thread may need a delay. |
| 161 | + ThreadCounts counts = _separated.counts; |
| 162 | + short maxThreadsGoalWithoutDelay = |
| 163 | + Math.Max(configuredMaxThreadsWithoutDelay, Math.Min(counts.NumExistingThreads, _maxThreads)); |
| 164 | + short targetThreadsGoalWithoutDelay = Math.Min(targetThreadsGoal, maxThreadsGoalWithoutDelay); |
| 165 | + short newNumThreadsGoal; |
| 166 | + if (numThreadsGoal < targetThreadsGoalWithoutDelay) |
| 167 | + { |
| 168 | + newNumThreadsGoal = targetThreadsGoalWithoutDelay; |
| 169 | + } |
| 170 | + else if (previousDelayElapsed) |
| 171 | + { |
| 172 | + newNumThreadsGoal = (short)(numThreadsGoal + 1); |
| 173 | + } |
| 174 | + else |
| 175 | + { |
| 176 | + // Need to induce a delay before adding a thread |
| 177 | + break; |
| 178 | + } |
| 179 | + |
| 180 | + do |
| 181 | + { |
| 182 | + if (newNumThreadsGoal <= counts.NumExistingThreads) |
| 183 | + { |
| 184 | + break; |
| 185 | + } |
| 186 | + |
| 187 | + // |
| 188 | + // Threads would likely need to be created to compensate for blocking, so check memory usage and limits |
| 189 | + // |
| 190 | + |
| 191 | + long memoryLimitBytes = _memoryLimitBytes; |
| 192 | + if (memoryLimitBytes <= 0) |
| 193 | + { |
| 194 | + break; |
| 195 | + } |
| 196 | + |
| 197 | + // Memory usage is updated after gen 2 GCs, and roughly represents how much physical memory was in use at |
| 198 | + // the time of the last gen 2 GC. When new threads are also blocking, they may not have used their typical |
| 199 | + // amount of stack space, and gen 2 GCs may not be happening to update the memory usage. Account for a bit |
| 200 | + // of extra stack space usage in the future for each thread. |
| 201 | + long memoryUsageBytes = |
| 202 | + _memoryUsageBytes + |
| 203 | + counts.NumExistingThreads * (long)WorkerThread.EstimatedAdditionalStackUsagePerThreadBytes; |
| 204 | + |
| 205 | + // The memory limit may already be less than the total amount of physical memory. We are only accounting for |
| 206 | + // thread pool worker threads above, and after fallback starvation may have to continue creating threads |
| 207 | + // slowly to prevent a deadlock, so calculate a threshold before falling back by giving the memory limit |
| 208 | + // some additional buffer. |
| 209 | + long memoryThresholdForFallbackBytes = memoryLimitBytes * 8 / 10; |
| 210 | + if (memoryUsageBytes >= memoryThresholdForFallbackBytes) |
| 211 | + { |
| 212 | + return 0; |
| 213 | + } |
| 214 | + |
| 215 | + // Determine how many threads can be added without exceeding the memory threshold |
| 216 | + long achievableNumThreadsGoal = |
| 217 | + counts.NumExistingThreads + |
| 218 | + (memoryThresholdForFallbackBytes - memoryUsageBytes) / |
| 219 | + WorkerThread.EstimatedAdditionalStackUsagePerThreadBytes; |
| 220 | + newNumThreadsGoal = (short)Math.Min(newNumThreadsGoal, achievableNumThreadsGoal); |
| 221 | + if (newNumThreadsGoal <= numThreadsGoal) |
| 222 | + { |
| 223 | + return 0; |
| 224 | + } |
| 225 | + } while (false); |
| 226 | + |
| 227 | + _numThreadsAddedDueToBlocking += (short)(newNumThreadsGoal - numThreadsGoal); |
| 228 | + _separated.numThreadsGoal = newNumThreadsGoal; |
| 229 | + HillClimbing.ThreadPoolHillClimber.ForceChange( |
| 230 | + newNumThreadsGoal, |
| 231 | + HillClimbing.StateOrTransition.CooperativeBlocking); |
| 232 | + if (counts.NumProcessingWork >= numThreadsGoal && _separated.numRequestedWorkers > 0) |
| 233 | + { |
| 234 | + addWorker = true; |
| 235 | + } |
| 236 | + |
| 237 | + numThreadsGoal = newNumThreadsGoal; |
| 238 | + if (numThreadsGoal >= targetThreadsGoal) |
| 239 | + { |
| 240 | + return 0; |
| 241 | + } |
| 242 | + } while (false); |
| 243 | + |
| 244 | + // Calculate how much delay to induce before another thread is created. These operations don't overflow because of |
| 245 | + // limits on max thread count and max delays. |
| 246 | + _pendingBlockingAdjustment = PendingBlockingAdjustment.WithDelayIfNecessary; |
| 247 | + int delayStepCount = 1 + (numThreadsGoal - configuredMaxThreadsWithoutDelay) / BlockingConfig.ThreadsPerDelayStep; |
| 248 | + return Math.Min((uint)delayStepCount * BlockingConfig.DelayStepMs, BlockingConfig.MaxDelayMs); |
| 249 | + } |
| 250 | + |
| 251 | + private enum PendingBlockingAdjustment : byte |
| 252 | + { |
| 253 | + None, |
| 254 | + Immediately, |
| 255 | + WithDelayIfNecessary |
| 256 | + } |
| 257 | + |
| 258 | + private static class BlockingConfig |
| 259 | + { |
| 260 | + public static readonly bool IsCooperativeBlockingEnabled = |
| 261 | + AppContextConfigHelper.GetBooleanConfig("System.Threading.ThreadPool.Blocking.CooperativeBlocking", true); |
| 262 | + |
| 263 | + public static readonly short ThreadsToAddWithoutDelay; |
| 264 | + public static readonly short ThreadsPerDelayStep; |
| 265 | + public static readonly uint DelayStepMs; |
| 266 | + public static readonly uint MaxDelayMs; |
| 267 | + |
| 268 | +#pragma warning disable CA1810 // remove the explicit static constructor |
| 269 | + static BlockingConfig() |
| 270 | + { |
| 271 | + // Summary description of how blocking compensation works and how the config settings below are used: |
| 272 | + // - After the thread count based on MinThreads is reached, up to ThreadsToAddWithoutDelay additional threads |
| 273 | + // may be created without a delay |
| 274 | + // - After that, before each additional thread is created, a delay is induced, starting with DelayStepMs |
| 275 | + // - For every ThreadsPerDelayStep threads that are added with a delay, an additional DelayStepMs is added to |
| 276 | + // the delay |
| 277 | + // - The delay may not exceed MaxDelayMs |
| 278 | + // - Delays are only induced before creating threads. If threads are already available, they would be released |
| 279 | + // without delay to compensate for cooperative blocking. |
| 280 | + // - Physical memory usage and limits are also used and beyond a threshold, the system switches to fallback mode |
| 281 | + // where threads would be created if starvation is detected, typically with higher delays |
| 282 | + |
| 283 | + // After the thread count based on MinThreads is reached, this value (after it is multiplied by the processor |
| 284 | + // count) specifies how many additional threads may be created without a delay |
| 285 | + int blocking_threadsToAddWithoutDelay_procCountFactor = |
| 286 | + AppContextConfigHelper.GetInt32Config( |
| 287 | + "System.Threading.ThreadPool.Blocking.ThreadsToAddWithoutDelay_ProcCountFactor", |
| 288 | + 1, |
| 289 | + false); |
| 290 | + |
| 291 | + // After the thread count based on ThreadsToAddWithoutDelay is reached, this value (after it is multiplied by |
| 292 | + // the processor count) specifies after how many threads an additional DelayStepMs would be added to the delay |
| 293 | + // before each new thread is created |
| 294 | + int blocking_threadsPerDelayStep_procCountFactor = |
| 295 | + AppContextConfigHelper.GetInt32Config( |
| 296 | + "System.Threading.ThreadPool.Blocking.ThreadsPerDelayStep_ProcCountFactor", |
| 297 | + 1, |
| 298 | + false); |
| 299 | + |
| 300 | + // After the thread count based on ThreadsToAddWithoutDelay is reached, this value specifies how much additional |
| 301 | + // delay to add per ThreadsPerDelayStep threads, which would be applied before each new thread is created |
| 302 | + DelayStepMs = |
| 303 | + (uint)AppContextConfigHelper.GetInt32Config( |
| 304 | + "System.Threading.ThreadPool.Blocking.DelayStepMs", |
| 305 | + 25, |
| 306 | + false); |
| 307 | + |
| 308 | + // After the thread count based on ThreadsToAddWithoutDelay is reached, this value specifies the max delay to |
| 309 | + // use before each new thread is created |
| 310 | + MaxDelayMs = |
| 311 | + (uint)AppContextConfigHelper.GetInt32Config( |
| 312 | + "System.Threading.ThreadPool.Blocking.MaxDelayMs", |
| 313 | + 250, |
| 314 | + false); |
| 315 | + |
| 316 | + int processorCount = Environment.ProcessorCount; |
| 317 | + ThreadsToAddWithoutDelay = (short)(processorCount * blocking_threadsToAddWithoutDelay_procCountFactor); |
| 318 | + if (ThreadsToAddWithoutDelay > MaxPossibleThreadCount || |
| 319 | + ThreadsToAddWithoutDelay / processorCount != blocking_threadsToAddWithoutDelay_procCountFactor) |
| 320 | + { |
| 321 | + ThreadsToAddWithoutDelay = MaxPossibleThreadCount; |
| 322 | + } |
| 323 | + |
| 324 | + blocking_threadsPerDelayStep_procCountFactor = Math.Max(1, blocking_threadsPerDelayStep_procCountFactor); |
| 325 | + short maxThreadsPerDelayStep = (short)(MaxPossibleThreadCount - ThreadsToAddWithoutDelay); |
| 326 | + ThreadsPerDelayStep = |
| 327 | + (short)(processorCount * blocking_threadsPerDelayStep_procCountFactor); |
| 328 | + if (ThreadsPerDelayStep > maxThreadsPerDelayStep || |
| 329 | + ThreadsPerDelayStep / processorCount != blocking_threadsPerDelayStep_procCountFactor) |
| 330 | + { |
| 331 | + ThreadsPerDelayStep = maxThreadsPerDelayStep; |
| 332 | + } |
| 333 | + |
| 334 | + MaxDelayMs = Math.Max(1, Math.Min(MaxDelayMs, GateThread.GateActivitiesPeriodMs)); |
| 335 | + DelayStepMs = Math.Max(1, Math.Min(DelayStepMs, MaxDelayMs)); |
| 336 | + } |
| 337 | +#pragma warning restore CA1810 |
| 338 | + } |
| 339 | + } |
| 340 | +} |
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