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CM-965: Address review comments
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+19
-10
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16 files changed

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Sources/YCoreUI/Protocols/ImageAsset.swift

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@
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import Foundation
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import UIKit
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/// Any named image asset can be loaded from an asset catalog
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/// Any named image asset can be loaded from an asset catalog.
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///
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/// All properties and functions have default implementations. At a minimum just have your string-based enum conform
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/// to `ImageAsset` (and have an asset catalog with matching assets). If your enum and assets live inside a Swift
@@ -22,7 +22,8 @@ public protocol ImageAsset: RawRepresentable where RawValue == String {
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/// Optional namespace for the image assets (default is `nil`).
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static var namespace: String? { get }
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/// Fallback image to use in case an image asset cannot be loaded (default is `.systemPink`)
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/// Fallback image to use in case an image asset cannot be loaded.
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/// (default is a 16 x 16 square filled with `.systemPink`)
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static var fallbackImage: UIImage { get }
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/// An image asset for this name value.
@@ -32,7 +33,7 @@ public protocol ImageAsset: RawRepresentable where RawValue == String {
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/// Loads the image.
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///
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/// - Returns: The named image or else `nil`,If the named asset cannot be loaded.
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/// - Returns: The named image or else `nil` if the named asset cannot be loaded.
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func loadImage() -> UIImage?
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}
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@@ -43,23 +44,22 @@ extension ImageAsset {
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/// Optional namespace for the image assets (default is `nil`)
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public static var namespace: String? { nil }
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/// fallback image to use in case an image asset cannot be loaded (default is `.systemPink`)
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/// Fallback image to use in case an image asset cannot be loaded.
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/// (default is a 16 x 16 square filled with `.systemPink`)
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public static var fallbackImage: UIImage {
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let renderer = UIGraphicsImageRenderer(size: CGSize(width: 16, height: 16))
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let image = renderer.image { ctx in
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let rectangle = CGRect(x: 0, y: 0, width: 16, height: 16)
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ctx.cgContext.setFillColor(UIColor.systemPink.cgColor)
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ctx.cgContext.addRect(rectangle)
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ctx.cgContext.drawPath(using: .fill)
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UIColor.systemPink.setFill()
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ctx.fill(CGRect(origin: .zero, size: renderer.format.bounds.size))
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}
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return image
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}
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/// Loads the named image
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/// Loads the named image.
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///
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/// Default implementation uses `UIImage(named:in:compatibleWith:)` passing in the associated `namespace`
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/// (prepended to `rawValue`) and `bundle`.
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/// - Returns: The named image or else `nil` if the named asset cannot be loaded
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/// - Returns: The named image or else `nil` if the named asset cannot be loaded.
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public func loadImage() -> UIImage? {
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let name: String
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if let validNamespace = Self.namespace {
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