|
8 | 8 |
|
9 | 9 | import {PositionStrategy} from './position-strategy'; |
10 | 10 | import {ElementRef} from '@angular/core'; |
11 | | -import {ViewportRuler, CdkScrollable} from '@angular/cdk/scrolling'; |
| 11 | +import {ViewportRuler, CdkScrollable, ViewportScrollPosition} from '@angular/cdk/scrolling'; |
12 | 12 | import { |
13 | 13 | ConnectedOverlayPositionChange, |
14 | 14 | ConnectionPositionPair, |
@@ -112,6 +112,9 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy { |
112 | 112 | /** Amount of subscribers to the `positionChanges` stream. */ |
113 | 113 | private _positionChangeSubscriptions = 0; |
114 | 114 |
|
| 115 | + /** Amount by which the overlay was pushed in each axis during the last time it was positioned. */ |
| 116 | + private _previousPushAmount: {x: number, y: number} | null; |
| 117 | + |
115 | 118 | /** Observable sequence of position changes. */ |
116 | 119 | positionChanges: Observable<ConnectedOverlayPositionChange> = Observable.create(observer => { |
117 | 120 | const subscription = this._positionChanges.subscribe(observer); |
@@ -282,6 +285,8 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy { |
282 | 285 | } |
283 | 286 |
|
284 | 287 | detach() { |
| 288 | + this._lastPosition = null; |
| 289 | + this._previousPushAmount = null; |
285 | 290 | this._resizeSubscription.unsubscribe(); |
286 | 291 | } |
287 | 292 |
|
@@ -541,39 +546,55 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy { |
541 | 546 | * the viewport, the top-left corner will be pushed on-screen (with overflow occuring on the |
542 | 547 | * right and bottom). |
543 | 548 | * |
544 | | - * @param start The starting point from which the overlay is pushed. |
545 | | - * @param overlay The overlay dimensions. |
| 549 | + * @param start Starting point from which the overlay is pushed. |
| 550 | + * @param overlay Dimensions of the overlay. |
| 551 | + * @param scrollPosition Current viewport scroll position. |
546 | 552 | * @returns The point at which to position the overlay after pushing. This is effectively a new |
547 | 553 | * originPoint. |
548 | 554 | */ |
549 | | - private _pushOverlayOnScreen(start: Point, overlay: ClientRect): Point { |
| 555 | + private _pushOverlayOnScreen(start: Point, |
| 556 | + overlay: ClientRect, |
| 557 | + scrollPosition: ViewportScrollPosition): Point { |
| 558 | + // If the position is locked and we've pushed the overlay already, reuse the previous push |
| 559 | + // amount, rather than pushing it again. If we were to continue pushing, the element would |
| 560 | + // remain in the viewport, which goes against the expectations when position locking is enabled. |
| 561 | + if (this._previousPushAmount && this._positionLocked) { |
| 562 | + return { |
| 563 | + x: start.x + this._previousPushAmount.x, |
| 564 | + y: start.y + this._previousPushAmount.y |
| 565 | + }; |
| 566 | + } |
| 567 | + |
550 | 568 | const viewport = this._viewportRect; |
551 | 569 |
|
552 | | - // Determine how much the overlay goes outside the viewport on each side, which we'll use to |
553 | | - // decide which direction to push it. |
| 570 | + // Determine how much the overlay goes outside the viewport on each |
| 571 | + // side, which we'll use to decide which direction to push it. |
554 | 572 | const overflowRight = Math.max(start.x + overlay.width - viewport.right, 0); |
555 | 573 | const overflowBottom = Math.max(start.y + overlay.height - viewport.bottom, 0); |
556 | | - const overflowTop = Math.max(viewport.top - start.y, 0); |
557 | | - const overflowLeft = Math.max(viewport.left - start.x, 0); |
| 574 | + const overflowTop = Math.max(viewport.top - scrollPosition.top - start.y, 0); |
| 575 | + const overflowLeft = Math.max(viewport.left - scrollPosition.left - start.x, 0); |
558 | 576 |
|
559 | | - // Amount by which to push the overlay in each direction such that it remains on-screen. |
560 | | - let pushX, pushY = 0; |
| 577 | + // Amount by which to push the overlay in each axis such that it remains on-screen. |
| 578 | + let pushX = 0; |
| 579 | + let pushY = 0; |
561 | 580 |
|
562 | 581 | // If the overlay fits completely within the bounds of the viewport, push it from whichever |
563 | 582 | // direction is goes off-screen. Otherwise, push the top-left corner such that its in the |
564 | 583 | // viewport and allow for the trailing end of the overlay to go out of bounds. |
565 | | - if (overlay.width <= viewport.width) { |
| 584 | + if (overlay.width < viewport.width) { |
566 | 585 | pushX = overflowLeft || -overflowRight; |
567 | 586 | } else { |
568 | | - pushX = viewport.left - start.x; |
| 587 | + pushX = start.x < this._viewportMargin ? (viewport.left - scrollPosition.left) - start.x : 0; |
569 | 588 | } |
570 | 589 |
|
571 | | - if (overlay.height <= viewport.height) { |
| 590 | + if (overlay.height < viewport.height) { |
572 | 591 | pushY = overflowTop || -overflowBottom; |
573 | 592 | } else { |
574 | | - pushY = viewport.top - start.y; |
| 593 | + pushY = start.y < this._viewportMargin ? (viewport.top - scrollPosition.top) - start.y : 0; |
575 | 594 | } |
576 | 595 |
|
| 596 | + this._previousPushAmount = {x: pushX, y: pushY}; |
| 597 | + |
577 | 598 | return { |
578 | 599 | x: start.x + pushX, |
579 | 600 | y: start.y + pushY, |
@@ -792,8 +813,9 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy { |
792 | 813 | const styles = {} as CSSStyleDeclaration; |
793 | 814 |
|
794 | 815 | if (this._hasExactPosition()) { |
795 | | - extendStyles(styles, this._getExactOverlayY(position, originPoint)); |
796 | | - extendStyles(styles, this._getExactOverlayX(position, originPoint)); |
| 816 | + const scrollPosition = this._viewportRuler.getViewportScrollPosition(); |
| 817 | + extendStyles(styles, this._getExactOverlayY(position, originPoint, scrollPosition)); |
| 818 | + extendStyles(styles, this._getExactOverlayX(position, originPoint, scrollPosition)); |
797 | 819 | } else { |
798 | 820 | styles.position = 'static'; |
799 | 821 | } |
@@ -832,14 +854,16 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy { |
832 | 854 | } |
833 | 855 |
|
834 | 856 | /** Gets the exact top/bottom for the overlay when not using flexible sizing or when pushing. */ |
835 | | - private _getExactOverlayY(position: ConnectedPosition, originPoint: Point) { |
| 857 | + private _getExactOverlayY(position: ConnectedPosition, |
| 858 | + originPoint: Point, |
| 859 | + scrollPosition: ViewportScrollPosition) { |
836 | 860 | // Reset any existing styles. This is necessary in case the |
837 | 861 | // preferred position has changed since the last `apply`. |
838 | 862 | let styles = {top: null, bottom: null} as CSSStyleDeclaration; |
839 | 863 | let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position); |
840 | 864 |
|
841 | 865 | if (this._isPushed) { |
842 | | - overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect); |
| 866 | + overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition); |
843 | 867 | } |
844 | 868 |
|
845 | 869 | // @breaking-change 7.0.0 Currently the `_overlayContainer` is optional in order to avoid a |
@@ -869,14 +893,16 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy { |
869 | 893 | } |
870 | 894 |
|
871 | 895 | /** Gets the exact left/right for the overlay when not using flexible sizing or when pushing. */ |
872 | | - private _getExactOverlayX(position: ConnectedPosition, originPoint: Point) { |
| 896 | + private _getExactOverlayX(position: ConnectedPosition, |
| 897 | + originPoint: Point, |
| 898 | + scrollPosition: ViewportScrollPosition) { |
873 | 899 | // Reset any existing styles. This is necessary in case the preferred position has |
874 | 900 | // changed since the last `apply`. |
875 | 901 | let styles = {left: null, right: null} as CSSStyleDeclaration; |
876 | 902 | let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position); |
877 | 903 |
|
878 | 904 | if (this._isPushed) { |
879 | | - overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect); |
| 905 | + overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition); |
880 | 906 | } |
881 | 907 |
|
882 | 908 | // We want to set either `left` or `right` based on whether the overlay wants to appear "before" |
|
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