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* @brief Two shapes are touching during this step. Return false from the callback to make world ignore the collision this step or true to process it normally. Additionally, you may override collision values, elasticity, or surface velocity values.
* @brief Two shapes are touching and their collision response has been processed. You can retrieve the collision impulse or kinetic energy at this time if you want to use it to calculate sound volumes or damage amounts. See cpArbiter for more info
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