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6 changes: 3 additions & 3 deletions CommunityPromotionScreen.XCOM_sln
Original file line number Diff line number Diff line change
Expand Up @@ -3,15 +3,15 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# XCOM ModBuddy Solution File, Format Version 11.00
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{5DAE07AF-E217-45C1-8DE7-FF99D6011E8A}") = "CommunityPromotionScreen", "CommunityPromotionScreen\CommunityPromotionScreen.x2proj", "{27E16B1C-44A5-4518-BE0A-B4E0A73E3343}"
Project("{5DAE07AF-E217-45C1-8DE7-FF99D6011E8A}") = "CommunityPromotionScreen", "CommunityPromotionScreen\CommunityPromotionScreen.x2proj", "{7206D3A7-2E8B-4241-8BE4-CBE9AA5DD185}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Default|XCOM 2 = Default|XCOM 2
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{27E16B1C-44A5-4518-BE0A-B4E0A73E3343}.Default|XCOM 2.ActiveCfg = Default|XCOM 2
{27E16B1C-44A5-4518-BE0A-B4E0A73E3343}.Default|XCOM 2.Build.0 = Default|XCOM 2
{7206D3A7-2E8B-4241-8BE4-CBE9AA5DD185}.Default|XCOM 2.ActiveCfg = Default|XCOM 2
{7206D3A7-2E8B-4241-8BE4-CBE9AA5DD185}.Default|XCOM 2.Build.0 = Default|XCOM 2
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
Expand Down
3 changes: 3 additions & 0 deletions CommunityPromotionScreen/CommunityPromotionScreen.x2proj
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,9 @@
<Content Include="Config\XComPromotionUIMod.ini">
<SubType>Content</SubType>
</Content>
<Content Include="Localization\NewPromotionScreenbyDefault.int">
<SubType>Content</SubType>
</Content>
<Content Include="ReadMe.txt" />
<Content Include="ModPreview.jpg" />
<Content Include="Config\XComEditor.ini" />
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
[NPSBDP_UIArmory_PromotionHero]
m_strMutuallyExclusive="Mutually exclusive with:"
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,8 @@ var int Position, MaxPosition;

var int AdjustXOffset;

var localized string m_strMutuallyExclusive;

simulated function OnInit()
{
super.OnInit();
Expand Down Expand Up @@ -637,6 +639,8 @@ function PreviewAbility(int Rank, int Branch)
local array<SoldierClassAbilityType> AbilityTree;
local string AbilityIcon, AbilityName, AbilityDesc, AbilityHint, AbilityCost, CostLabel, APLabel, PrereqAbilityNames;
local name PrereqAbilityName;
// Variable for Issue #128
local string MutuallyExclusiveNames;

// NPSBDP Patch
Branch += Position;
Expand Down Expand Up @@ -687,24 +691,48 @@ function PreviewAbility(int Rank, int Branch)
{
// Look back to the previous rank and check to see if that ability is a prereq for this one
// If so, display a message warning the player that there is a prereq
// Start Issue #128
foreach AbilityTemplate.PrerequisiteAbilities(PrereqAbilityName)
{
PreviousAbilityTemplate = AbilityTemplateManager.FindAbilityTemplate(PrereqAbilityName);
if (PreviousAbilityTemplate != none && !Unit.HasSoldierAbility(PrereqAbilityName))
if (InStr(PrereqAbilityName, class'UIArmory_PromotionHero'.default.MutuallyExclusivePrefix) == 0)
{
PreviousAbilityTemplate = AbilityTemplateManager.FindAbilityTemplate(
name(Mid(PrereqAbilityName, Len(class'UIArmory_PromotionHero'.default.MutuallyExclusivePrefix))));
if (PreviousAbilityTemplate != none )
{
if (MutuallyExclusiveNames != "")
{
MutuallyExclusiveNames $= ", ";
}
MutuallyExclusiveNames $= PreviousAbilityTemplate.LocFriendlyName;
}
}
else
{
if (PrereqAbilityNames != "")
PreviousAbilityTemplate = AbilityTemplateManager.FindAbilityTemplate(PrereqAbilityName);
if (PreviousAbilityTemplate != none && !Unit.HasSoldierAbility(PrereqAbilityName))
{
PrereqAbilityNames $= ", ";
if (PrereqAbilityNames != "")
{
PrereqAbilityNames $= ", ";
}
PrereqAbilityNames $= PreviousAbilityTemplate.LocFriendlyName;
}
PrereqAbilityNames $= PreviousAbilityTemplate.LocFriendlyName;
}
}
PrereqAbilityNames = class'UIUtilities_Text'.static.FormatCommaSeparatedNouns(PrereqAbilityNames);
MutuallyExclusiveNames = class'UIUtilities_Text'.static.FormatCommaSeparatedNouns(MutuallyExclusiveNames);

if (MutuallyExclusiveNames != "")
{
AbilityDesc = class'UIUtilities_Text'.static.GetColoredText(m_strMutuallyExclusive @ MutuallyExclusiveNames, eUIState_Warning) $ "\n" $ AbilityDesc;
}

if (PrereqAbilityNames != "")
{
AbilityDesc = class'UIUtilities_Text'.static.GetColoredText(m_strPrereqAbility @ PrereqAbilityNames, eUIState_Warning) $ "\n" $ AbilityDesc;
}
// End Issue #128
}
}
else
Expand Down Expand Up @@ -1169,4 +1197,4 @@ static function string GetClassSummary(XComGameState_Unit Unit)
}

return Unit.GetSoldierClassTemplate().ClassSummary;
}
}