From 9c9d91c8d3f3cb76fc4b7084fe08ba10adf5a2e4 Mon Sep 17 00:00:00 2001 From: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com> Date: Tue, 4 Oct 2022 16:21:53 -0400 Subject: [PATCH 1/2] Updating broken PR links (shouldn't be linked to jira) --- CHANGELOG.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index bf458f35f..47b37a122 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -69,8 +69,8 @@ Additional documentation and release notes are available at [Multiplayer Documen * First import of all the vandal imp artwork (#637) * Updated boss room's root scene to automatically load child scenes at editor time (#653) * Users can change profile in-game in addition to the -AuthProfile command line argument (#636) -* New Vandal Imp and bomb throwing action: NetworkRigidbody-based toss Action, thrown by new VandalImp class [MTT-2333](#671) - * Art and sound pass for NetworkRigidbody-based toss action [MTT-2732](#689) +* New Vandal Imp and bomb throwing action: NetworkRigidbody-based toss Action, thrown by new VandalImp class [MTT-2333] (#671) + * Art and sound pass for NetworkRigidbody-based toss action [MTT-2732] (#689) ### Changed * Bump NGO to pre.10 (#678) --> Fix in Boss Room related to the connection approval breaking change. Removing useless ForceNetworkSerializeByMemcpy for player names. From 187dc772927ce903e5bcc5bc4ac5a043abdc457f Mon Sep 17 00:00:00 2001 From: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com> Date: Tue, 4 Oct 2022 16:30:40 -0400 Subject: [PATCH 2/2] Correcting the changelog error for Vandal Imp --- CHANGELOG.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 47b37a122..992c3b9ea 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -20,6 +20,8 @@ Additional documentation and release notes are available at [Multiplayer Documen * Quality levels settings set up for Desktop [MTT-4450] (#713) * Added custom RNSM config with graph for RTT instead of single value (#747) Being able to *see* latency bumps and variation is helpful to identify the cause of in-game issues. This also adds clearer headers for each RNSM graphs. * Added Unsubscribe API for the ISubscriber along with refactoring of the codebase to use this API instead of IDisposable handle when there is just one subscription (#612) +* Vandal Imp and bomb throwing action integrated in main game: NetworkRigidbody-based toss Action, thrown by VandalImp class (code already in 1.3.0) + * Art and sound pass for NetworkRigidbody-based toss action [MTT-2732] (#689) This also adds the Vandal imp to the main game. ### Changed * Updated tools, authentication and relay packages (#690) * Replaced our dependency injection solution with VContainer. (#679) This helps us reduce the amount of code we have to maintain. @@ -70,7 +72,6 @@ Additional documentation and release notes are available at [Multiplayer Documen * Updated boss room's root scene to automatically load child scenes at editor time (#653) * Users can change profile in-game in addition to the -AuthProfile command line argument (#636) * New Vandal Imp and bomb throwing action: NetworkRigidbody-based toss Action, thrown by new VandalImp class [MTT-2333] (#671) - * Art and sound pass for NetworkRigidbody-based toss action [MTT-2732] (#689) ### Changed * Bump NGO to pre.10 (#678) --> Fix in Boss Room related to the connection approval breaking change. Removing useless ForceNetworkSerializeByMemcpy for player names.