diff --git a/README.md b/README.md index 0f714c841..4233c18a3 100644 --- a/README.md +++ b/README.md @@ -64,7 +64,9 @@ See [ART_NOTES.md](Documentation/ART_NOTES.md) for more information on the art o * Client side input tracking before an action (archer AOE) - OnStartClient() in [Assets/Scripts/Gameplay/Action/ConcreteActions/AOEAction.cs ](Assets/Scripts/Gameplay/Action/ConcreteActions/AOEAction.cs) * Time based action (charged shot) - [Assets/Scripts/Gameplay/Action/ConcreteActions/ChargedLaunchProjectileAction.cs ](Assets/Scripts/Gameplay/Action/ConcreteActions/ChargedLaunchProjectileAction.cs) * Object parenting to animation - [Assets/Scripts/Gameplay/Action/ConcreteActions/PickUpAction.cs ](Assets/Scripts/Gameplay/Action/ConcreteActions/PickUpAction.cs) -* Physics object throwing - [Assets/Scripts/Gameplay/Action/ConcreteActions/TossAction.cs ](Assets/Scripts/Gameplay/Action/ConcreteActions/TossAction.cs) +* Physics object throwing (using NetworkRigidbody) - [Assets/Scripts/Gameplay/Action/ConcreteActions/TossAction.cs ](Assets/Scripts/Gameplay/Action/ConcreteActions/TossAction.cs) +* NetworkAnimator usage - All actions, in particular [Assets/Scripts/Gameplay/Action/ConcreteActions/ChargedShieldAction.cs](Assets/Scripts/Gameplay/Action/ConcreteActions/ChargedShieldAction.cs) +* NetworkTransform local space - [Assets/Scripts/Gameplay/GameplayObjects/ServerDisplacerOnParentChange.cs](Assets/Scripts/Gameplay/GameplayObjects/ServerDisplacerOnParentChange.cs) * Dynamic imp spawning with portals - [Assets/Scripts/Gameplay/GameplayObjects/ServerWaveSpawner.cs ](Assets/Scripts/Gameplay/GameplayObjects/ServerWaveSpawner.cs) * In scene placed dynamic objects (imps) - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/NetworkObjectSpawner.cs ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/NetworkObjectSpawner.cs) * Static objects (non-destroyables like doors, switches, etc) - [Assets/Scripts/Gameplay/GameplayObjects/SwitchedDoor.cs](Assets/Scripts/Gameplay/GameplayObjects/SwitchedDoor.cs)