diff --git a/Assets/BossRoom/Scripts/Client/Game/Action/FXProjectileTargetedActionFX.cs b/Assets/BossRoom/Scripts/Client/Game/Action/FXProjectileTargetedActionFX.cs index 0b81b0c7d..269fcd489 100644 --- a/Assets/BossRoom/Scripts/Client/Game/Action/FXProjectileTargetedActionFX.cs +++ b/Assets/BossRoom/Scripts/Client/Game/Action/FXProjectileTargetedActionFX.cs @@ -137,7 +137,7 @@ private FXProjectile SpawnAndInitializeProjectile() } // now that we have our projectile, initialize it so it'll fly at the target appropriately - projectile.Initialize(m_Parent.transform.position, m_Target?.transform, m_Data.Position, m_ProjectileDuration); + projectile.Initialize(m_Parent.transform.position, m_Target != null ? m_Target.transform : null, m_Data.Position, m_ProjectileDuration); return projectile; }