diff --git a/Assets/BossRoom/Scripts/Shared/Game/Entity/NetworkCharacterState.cs b/Assets/BossRoom/Scripts/Shared/Game/Entity/NetworkCharacterState.cs
index 4e20cc6de..23a096f6b 100644
--- a/Assets/BossRoom/Scripts/Shared/Game/Entity/NetworkCharacterState.cs
+++ b/Assets/BossRoom/Scripts/Shared/Game/Entity/NetworkCharacterState.cs
@@ -45,12 +45,14 @@ public void InitNetworkPositionAndRotationY(Vector3 initPosition, float initRota
///
/// The networked position of this Character. This reflects the authoritative position on the server.
///
- public NetworkVariableVector3 NetworkPosition { get; } = new NetworkVariableVector3();
+ public NetworkVariableVector3 NetworkPosition { get; } = new NetworkVariableVector3(
+ new NetworkVariableSettings() { SendNetworkChannel = MLAPI.Transports.NetworkChannel.PositionUpdate });
///
/// The networked rotation of this Character. This reflects the authoritative rotation on the server.
///
- public NetworkVariableFloat NetworkRotationY { get; } = new NetworkVariableFloat();
+ public NetworkVariableFloat NetworkRotationY { get; } = new NetworkVariableFloat(
+ new NetworkVariableSettings() { SendNetworkChannel = MLAPI.Transports.NetworkChannel.PositionUpdate });
///
/// The speed that the character is currently allowed to move, according to the server.