diff --git a/Assets/BossRoom/VFX/Materials/FX_M_GroundCrack.mat b/Assets/BossRoom/VFX/Materials/FX_M_GroundCrack.mat index 2b2fb5a47..bcfd78fd0 100644 --- a/Assets/BossRoom/VFX/Materials/FX_M_GroundCrack.mat +++ b/Assets/BossRoom/VFX/Materials/FX_M_GroundCrack.mat @@ -47,6 +47,10 @@ Material: m_Texture: {fileID: 2800000, guid: 79ffdab583577334cb184c42218dce5f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _MainTexture: + m_Texture: {fileID: 2800000, guid: 79ffdab583577334cb184c42218dce5f, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -95,6 +99,7 @@ Material: - _SpecularHighlights: 1 - _SrcBlend: 1 - _StepSubtract: 1 + - _Switch_Alpha: 0 - _UVSec: 0 - _UseAlphaChannel: 0 - _VertexAOpacity: 1 diff --git a/Assets/BossRoom/VFX/Materials/FX_M_GroundCrack_2.mat b/Assets/BossRoom/VFX/Materials/FX_M_GroundCrack_2.mat index 2bd6c9fe6..0ae3c929b 100644 --- a/Assets/BossRoom/VFX/Materials/FX_M_GroundCrack_2.mat +++ b/Assets/BossRoom/VFX/Materials/FX_M_GroundCrack_2.mat @@ -47,6 +47,10 @@ Material: m_Texture: {fileID: 2800000, guid: 34a4d61e192b21a4bb3ab13482c439d7, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _MainTexture: + m_Texture: {fileID: 2800000, guid: 34a4d61e192b21a4bb3ab13482c439d7, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -95,6 +99,7 @@ Material: - _SpecularHighlights: 1 - _SrcBlend: 1 - _StepSubtract: 1 + - _Switch_Alpha: 0 - _UVSec: 0 - _UseAlphaChannel: 0 - _VertexAOpacity: 1 diff --git a/Assets/BossRoom/VFX/Materials/FX_M_StylizeSmoke.mat b/Assets/BossRoom/VFX/Materials/FX_M_StylizeSmoke.mat index f359ad9b4..6c32d4dca 100644 --- a/Assets/BossRoom/VFX/Materials/FX_M_StylizeSmoke.mat +++ b/Assets/BossRoom/VFX/Materials/FX_M_StylizeSmoke.mat @@ -10,7 +10,7 @@ Material: m_Name: FX_M_StylizeSmoke m_Shader: {fileID: 4800000, guid: 19584968e8d53424c9ce71b2c72d64f4, type: 3} m_ShaderKeywords: _HASDYNAMICDISSOLVE_ON _HASTEXTUREDISSOLVE_ON _STEPSUBTRACT_ON - _VERTEXAOPACITY_ON + _SWITCH_ALPHA_ON _VERTEXAOPACITY_ON m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -48,6 +48,10 @@ Material: m_Texture: {fileID: 2800000, guid: 1ee97322756ea2c489f9311bd5c9f72d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _MainTexture: + m_Texture: {fileID: 2800000, guid: fa9d4375ce230e1488b5a2680fd71074, type: 3} + m_Scale: {x: 1, y: 2} + m_Offset: {x: -0.25, y: -0.25} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -88,6 +92,7 @@ Material: - _SpecularHighlights: 1 - _SrcBlend: 1 - _StepSubtract: 1 + - _Switch_Alpha: 1 - _UVSec: 0 - _UseAlphaChannel: 0 - _VertexAOpacity: 1 diff --git a/Assets/BossRoom/VFX/Materials/FX_M_Stylize_Smoke_falldown.mat b/Assets/BossRoom/VFX/Materials/FX_M_Stylize_Smoke_falldown.mat index ac730d8ca..e415ecbe0 100644 --- a/Assets/BossRoom/VFX/Materials/FX_M_Stylize_Smoke_falldown.mat +++ b/Assets/BossRoom/VFX/Materials/FX_M_Stylize_Smoke_falldown.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: FX_M_Stylize_Smoke_falldown m_Shader: {fileID: 4800000, guid: 19584968e8d53424c9ce71b2c72d64f4, type: 3} - m_ShaderKeywords: _HASTEXTUREDISSOLVE_ON _STEPSUBTRACT_ON _VERTEXAOPACITY_ON + m_ShaderKeywords: _HASTEXTUREDISSOLVE_ON _STEPSUBTRACT_ON _SWITCH_ALPHA_ON _VERTEXAOPACITY_ON m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -47,6 +47,10 @@ Material: m_Texture: {fileID: 2800000, guid: 1ee97322756ea2c489f9311bd5c9f72d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _MainTexture: + m_Texture: {fileID: 2800000, guid: cc5ee705b0abdca40b904a2b89a38d8b, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -87,6 +91,7 @@ Material: - _SpecularHighlights: 1 - _SrcBlend: 1 - _StepSubtract: 1 + - _Switch_Alpha: 1 - _UVSec: 0 - _UseAlphaChannel: 0 - _VertexAOpacity: 1 diff --git a/Assets/BossRoom/VFX/Materials/FX_MaskedPanner.mat b/Assets/BossRoom/VFX/Materials/FX_MaskedPanner.mat index 91dc7c12c..90ca91bfd 100644 --- a/Assets/BossRoom/VFX/Materials/FX_MaskedPanner.mat +++ b/Assets/BossRoom/VFX/Materials/FX_MaskedPanner.mat @@ -10,7 +10,7 @@ Material: m_Name: FX_MaskedPanner m_Shader: {fileID: 4800000, guid: 19584968e8d53424c9ce71b2c72d64f4, type: 3} m_ShaderKeywords: _HASFLOWEFFECT_ON _HASMASK_ON _HASTEXTUREDISSOLVE_ON _STEPSUBTRACT_ON - _VERTEXAOPACITY_ON + _SWITCH_ALPHA_ON _VERTEXAOPACITY_ON m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -48,6 +48,10 @@ Material: m_Texture: {fileID: 2800000, guid: 037eea83bb383c34ebc2ee292c903057, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _MainTexture: + m_Texture: {fileID: 2800000, guid: 6eb539aefcd5a7846af91c0a77161b92, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -104,6 +108,7 @@ Material: - _SpecularHighlights: 1 - _SrcBlend: 1 - _StepSubtract: 1 + - _Switch_Alpha: 1 - _UVSec: 0 - _UseAlphaChannel: 0 - _Use_alpha: 0 diff --git a/Assets/BossRoom/VFX/Materials/M_MotionFlash.mat b/Assets/BossRoom/VFX/Materials/M_MotionFlash.mat index 0c8cf6ded..7d9384c02 100644 --- a/Assets/BossRoom/VFX/Materials/M_MotionFlash.mat +++ b/Assets/BossRoom/VFX/Materials/M_MotionFlash.mat @@ -10,7 +10,7 @@ Material: m_Name: M_MotionFlash m_Shader: {fileID: 4800000, guid: 19584968e8d53424c9ce71b2c72d64f4, type: 3} m_ShaderKeywords: _HASFLOWEFFECT_ON _HASMASK_ON _HASTEXTUREDISSOLVE_ON _STEPSUBTRACT_ON - _VERTEXAOPACITY_ON + _SWITCH_ALPHA_ON _VERTEXAOPACITY_ON m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -48,6 +48,10 @@ Material: m_Texture: {fileID: 2800000, guid: 037eea83bb383c34ebc2ee292c903057, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _MainTexture: + m_Texture: {fileID: 2800000, guid: fa9d4375ce230e1488b5a2680fd71074, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -104,6 +108,7 @@ Material: - _SpecularHighlights: 1 - _SrcBlend: 1 - _StepSubtract: 1 + - _Switch_Alpha: 1 - _UVSec: 0 - _UseAlphaChannel: 0 - _Use_alpha: 0 diff --git a/Assets/BossRoom/VFX/Prefabs/Boss/Charge Attack/FX_Boss_Motion.prefab b/Assets/BossRoom/VFX/Prefabs/Boss/Charge Attack/FX_Boss_Motion.prefab index d556aef9c..d7cc29e2c 100644 --- a/Assets/BossRoom/VFX/Prefabs/Boss/Charge Attack/FX_Boss_Motion.prefab +++ b/Assets/BossRoom/VFX/Prefabs/Boss/Charge Attack/FX_Boss_Motion.prefab @@ -5723,7 +5723,7 @@ ParticleSystem: m_PostInfinity: 2 m_RotationOrder: 4 EmissionModule: - enabled: 1 + enabled: 0 serializedVersion: 4 rateOverTime: serializedVersion: 2 @@ -14551,7 +14551,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &2036539137060380902 Transform: m_ObjectHideFlags: 0 @@ -24187,7 +24187,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &2036539137724310654 Transform: m_ObjectHideFlags: 0 @@ -34724,7 +34724,7 @@ ParticleSystem: m_PostInfinity: 2 m_RotationOrder: 4 EmissionModule: - enabled: 1 + enabled: 0 serializedVersion: 4 rateOverTime: serializedVersion: 2 diff --git a/Assets/BossRoom/VFX/Prefabs/Torch/FX_Torch_Fire.prefab b/Assets/BossRoom/VFX/Prefabs/Torch/FX_Torch_Fire.prefab index c95f57f3f..7e24bb7cd 100644 --- a/Assets/BossRoom/VFX/Prefabs/Torch/FX_Torch_Fire.prefab +++ b/Assets/BossRoom/VFX/Prefabs/Torch/FX_Torch_Fire.prefab @@ -14577,7 +14577,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &4624227725626333199 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/BossRoom/VFX/Shaders/S_SimpleDissolve.shader b/Assets/BossRoom/VFX/Shaders/S_SimpleDissolve.shader index 3e5b10193..2e248e4b3 100644 --- a/Assets/BossRoom/VFX/Shaders/S_SimpleDissolve.shader +++ b/Assets/BossRoom/VFX/Shaders/S_SimpleDissolve.shader @@ -4,49 +4,20 @@ Shader "Custom/S_SimpleDissolve" { Properties { - _MainTex("Main Tex", 2D) = "white" {} - [HDR]_Color("Color", Color) = (1,1,1,0) - [Toggle(_VERTEXAOPACITY_ON)] _VertexAOpacity("Vertex[A]Opacity", Float) = 0 - [Toggle(_USEALPHACHANNEL_ON)] _UseAlphaChannel("UseAlphaChannel", Float) = 0 - [Toggle(_HASTEXTUREDISSOLVE_ON)] _HasTextureDissolve("Has Texture Dissolve", Float) = 0 - [Toggle(_STEPSUBTRACT_ON)] _StepSubtract("Step/Subtract", Float) = 0 - _DissolveTexture("Dissolve Texture", 2D) = "white" {} - _TileSpeedDissolveTexture("Tile/Speed Dissolve Texture", Vector) = (1,1,0,0) - _TileSpeedMainTexture("Tile/Speed Main Texture", Vector) = (1,1,0,0) - [Toggle(_HASDYNAMICDISSOLVE_ON)] _HasDynamicDissolve("Has Dynamic Dissolve", Float) = 0 - _Opacity("Opacity", Range( 0 , 1)) = 1 - [Toggle(_HASFLOWEFFECT_ON)] _HasFlowEffect("Has Flow Effect", Float) = 0 - _Flowintencity("Flow intencity", Range( 0 , 1)) = 0.15 - [Toggle(_HASMASK_ON)] _HasMask("Has Mask", Float) = 0 - _MaskIntenicty("Mask Intenicty", Float) = 1 - _MaskPower("Mask Power", Float) = 1 - [Toggle(_CHANGEMASKTOX_ON)] _ChangeMasktoX("Change Mask to X", Float) = 0 - [Toggle(_HASDOUBLEMASK_ON)] _HasDoubleMask("Has Double Mask", Float) = 0 - [Toggle(_INVERTMASK_ON)] _InvertMask("Invert Mask", Float) = 0 - [Enum(UnityEngine.Rendering.CullMode)]_CullMode("CullMode", Float) = 0 + _MainTexture("Main Texture", 2D) = "white" {} + [Toggle(_SWITCH_ALPHA_ON)] _Switch_Alpha("Switch_Alpha", Float) = 0 + [HDR]_Color("Color", Color) = (0,0,0,0) [HideInInspector] _texcoord( "", 2D ) = "white" {} - [HideInInspector] _tex4coord2( "", 2D ) = "white" {} [HideInInspector] __dirty( "", Int ) = 1 } SubShader { Tags{ "RenderType" = "Transparent" "Queue" = "Transparent+0" "IgnoreProjector" = "True" "IsEmissive" = "true" } - Cull [_CullMode] + Cull Back CGPROGRAM - #include "UnityShaderVariables.cginc" #pragma target 3.0 - #pragma shader_feature_local _USEALPHACHANNEL_ON - #pragma shader_feature_local _HASFLOWEFFECT_ON - #pragma shader_feature_local _HASMASK_ON - #pragma shader_feature_local _VERTEXAOPACITY_ON - #pragma shader_feature_local _HASTEXTUREDISSOLVE_ON - #pragma shader_feature_local _STEPSUBTRACT_ON - #pragma shader_feature_local _HASDYNAMICDISSOLVE_ON - #pragma shader_feature_local _HASDOUBLEMASK_ON - #pragma shader_feature_local _INVERTMASK_ON - #pragma shader_feature_local _CHANGEMASKTOX_ON - #define ASE_USING_SAMPLING_MACROS 1 + #pragma shader_feature_local _SWITCH_ALPHA_ON #if defined(SHADER_API_D3D11) || defined(SHADER_API_XBOXONE) || defined(UNITY_COMPILER_HLSLCC) || defined(SHADER_API_PSSL) || (defined(SHADER_TARGET_SURFACE_ANALYSIS) && !defined(SHADER_TARGET_SURFACE_ANALYSIS_MOJOSHADER))//ASE Sampler Macros #define SAMPLE_TEXTURE2D(tex,samplerTex,coord) tex.Sample(samplerTex,coord) #else//ASE Sampling Macros @@ -54,27 +25,16 @@ Shader "Custom/S_SimpleDissolve" #endif//ASE Sampling Macros #pragma surface surf Unlit alpha:fade keepalpha noshadow - #undef TRANSFORM_TEX - #define TRANSFORM_TEX(tex,name) float4(tex.xy * name##_ST.xy + name##_ST.zw, tex.z, tex.w) struct Input { float4 vertexColor : COLOR; float2 uv_texcoord; - float4 uv2_tex4coord2; }; - uniform float _CullMode; uniform float4 _Color; - UNITY_DECLARE_TEX2D_NOSAMPLER(_MainTex); - uniform float4 _TileSpeedMainTexture; - uniform float _Flowintencity; - UNITY_DECLARE_TEX2D_NOSAMPLER(_DissolveTexture); - uniform float4 _TileSpeedDissolveTexture; - SamplerState sampler_DissolveTexture; - SamplerState sampler_MainTex; - uniform float _MaskIntenicty; - uniform float _MaskPower; - uniform float _Opacity; + UNITY_DECLARE_TEX2D_NOSAMPLER(_MainTexture); + SamplerState sampler_MainTexture; + uniform float4 _MainTexture_ST; inline half4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten ) { @@ -83,72 +43,15 @@ Shader "Custom/S_SimpleDissolve" void surf( Input i , inout SurfaceOutput o ) { - float temp_output_16_0 = ( 1.0 - i.vertexColor.a ); - float2 appendResult69 = (float2(_TileSpeedMainTexture.z , _TileSpeedMainTexture.w)); - float2 appendResult67 = (float2(_TileSpeedMainTexture.x , _TileSpeedMainTexture.y)); - float2 appendResult54 = (float2(_TileSpeedDissolveTexture.z , _TileSpeedDissolveTexture.w)); - float2 appendResult50 = (float2(_TileSpeedDissolveTexture.x , _TileSpeedDissolveTexture.y)); - float2 panner51 = ( 1.0 * _Time.y * appendResult54 + ( i.uv_texcoord * appendResult50 )); - float4 tex2DNode48 = SAMPLE_TEXTURE2D( _DissolveTexture, sampler_DissolveTexture, panner51 ); - #ifdef _HASFLOWEFFECT_ON - float2 staticSwitch62 = ( i.uv_texcoord + ( _Flowintencity * tex2DNode48.r ) ); + o.Emission = ( i.vertexColor * _Color ).rgb; + float2 uv_MainTexture = i.uv_texcoord * _MainTexture_ST.xy + _MainTexture_ST.zw; + float4 tex2DNode7 = SAMPLE_TEXTURE2D( _MainTexture, sampler_MainTexture, uv_MainTexture ); + #ifdef _SWITCH_ALPHA_ON + float staticSwitch10 = tex2DNode7.a; #else - float2 staticSwitch62 = i.uv_texcoord; + float staticSwitch10 = tex2DNode7.r; #endif - float2 panner70 = ( 1.0 * _Time.y * appendResult69 + ( appendResult67 * staticSwitch62 )); - float4 tex2DNode6 = SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, panner70 ); - #ifdef _USEALPHACHANNEL_ON - float staticSwitch15 = tex2DNode6.a; - #else - float staticSwitch15 = tex2DNode6.r; - #endif - float smoothstepResult7 = smoothstep( temp_output_16_0 , 1.0 , staticSwitch15); - o.Emission = ( _Color * i.vertexColor * smoothstepResult7 ).rgb; - #ifdef _VERTEXAOPACITY_ON - float staticSwitch13 = i.vertexColor.a; - #else - float staticSwitch13 = 1.0; - #endif - #ifdef _HASDYNAMICDISSOLVE_ON - float staticSwitch61 = i.uv2_tex4coord2.w; - #else - float staticSwitch61 = temp_output_16_0; - #endif - float temp_output_55_0 = ( ( tex2DNode48.r + 1.0 ) * staticSwitch61 ); - #ifdef _STEPSUBTRACT_ON - float staticSwitch45 = step( temp_output_55_0 , staticSwitch15 ); - #else - float staticSwitch45 = ( staticSwitch15 - temp_output_55_0 ); - #endif - #ifdef _HASTEXTUREDISSOLVE_ON - float staticSwitch44 = staticSwitch45; - #else - float staticSwitch44 = smoothstepResult7; - #endif - float temp_output_41_0 = ( ( _Color.a * staticSwitch13 ) * staticSwitch44 ); - #ifdef _CHANGEMASKTOX_ON - float staticSwitch81 = i.uv_texcoord.x; - #else - float staticSwitch81 = i.uv_texcoord.y; - #endif - #ifdef _INVERTMASK_ON - float staticSwitch83 = ( 1.0 - staticSwitch81 ); - #else - float staticSwitch83 = staticSwitch81; - #endif - #ifdef _HASDOUBLEMASK_ON - float staticSwitch84 = ( staticSwitch83 * ( 1.0 - staticSwitch83 ) * _MaskIntenicty ); - #else - float staticSwitch84 = staticSwitch83; - #endif - float clampResult78 = clamp( pow( staticSwitch84 , _MaskPower ) , 0.0 , 1.0 ); - #ifdef _HASMASK_ON - float staticSwitch72 = ( temp_output_41_0 * clampResult78 ); - #else - float staticSwitch72 = temp_output_41_0; - #endif - float clampResult23 = clamp( ( staticSwitch72 * _Opacity ) , 0.0 , 1.0 ); - o.Alpha = clampResult23; + o.Alpha = ( i.vertexColor.a * staticSwitch10 ); } ENDCG @@ -156,135 +59,22 @@ Shader "Custom/S_SimpleDissolve" CustomEditor "ASEMaterialInspector" } /*ASEBEGIN -Version=18900 -1920;0;1920;1139;2434.12;209.7025;1.3;True;False -Node;AmplifyShaderEditor.Vector4Node;49;-3197.381,886.3096;Inherit;False;Property;_TileSpeedDissolveTexture;Tile/Speed Dissolve Texture;7;0;Create;True;0;0;0;False;0;False;1,1,0,0;2,0.5,0,1.5;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 -Node;AmplifyShaderEditor.TextureCoordinatesNode;53;-3463.573,493.6802;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 -Node;AmplifyShaderEditor.DynamicAppendNode;50;-2910.242,908.8526;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0 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-Node;AmplifyShaderEditor.RangedFloatNode;66;-3489.567,411.1879;Inherit;False;Property;_Flowintencity;Flow intencity;12;0;Create;True;0;0;0;False;0;False;0.15;0.172;0;1;0;1;FLOAT;0 -Node;AmplifyShaderEditor.SimpleMultiplyOpNode;65;-2925.644,439.758;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 -Node;AmplifyShaderEditor.Vector4Node;71;-2655.372,59.43367;Inherit;False;Property;_TileSpeedMainTexture;Tile/Speed Main Texture;8;0;Create;True;0;0;0;False;0;False;1,1,0,0;1,1,0,2.5;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 -Node;AmplifyShaderEditor.SimpleAddOpNode;63;-2798.906,338.8696;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT;0;False;1;FLOAT2;0 -Node;AmplifyShaderEditor.StaticSwitch;62;-2657.905,224.2697;Inherit;False;Property;_HasFlowEffect;Has Flow 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