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b/Assets/BossRoom/Scripts/Client/Game/State/ClientCharSelectState.cs @@ -191,6 +191,8 @@ private void OnLobbyPlayerStateChanged(CharSelectData.LobbyPlayerArray lobbyArra { // we haven't chosen a seat yet (or were kicked out of our seat by someone else) UpdateCharacterSelection(CharSelectData.SeatState.Inactive); + // make sure our player num is properly set in Lobby UI + OnAssignedPlayerNumber(CharSelectData.LobbyPlayers[localPlayerIdx].PlayerNum); } else { diff --git a/Assets/BossRoom/Scripts/Client/UI/NameDisplay.cs b/Assets/BossRoom/Scripts/Client/UI/NameDisplay.cs index e12ca3fa2..c4b431942 100644 --- a/Assets/BossRoom/Scripts/Client/UI/NameDisplay.cs +++ b/Assets/BossRoom/Scripts/Client/UI/NameDisplay.cs @@ -1,5 +1,6 @@ using UnityEngine.UI; using UnityEngine; +using TMPro; namespace BossRoom.Visual { @@ -11,7 +12,7 @@ namespace BossRoom.Visual public class NameDisplay : MonoBehaviour { [SerializeField] - private Text m_CurrentName; + private TextMeshProUGUI m_CurrentName; /// /// This is where we pull our name data from diff --git a/Assets/BossRoom/Scripts/Client/UI/PopupPanel.cs b/Assets/BossRoom/Scripts/Client/UI/PopupPanel.cs index 331b6a221..cfb559000 100644 --- a/Assets/BossRoom/Scripts/Client/UI/PopupPanel.cs +++ b/Assets/BossRoom/Scripts/Client/UI/PopupPanel.cs @@ -4,6 +4,7 @@ using UnityEngine; using UnityEngine.UI; using Random = UnityEngine.Random; +using TMPro; namespace BossRoom.Visual { @@ -13,11 +14,11 @@ namespace BossRoom.Visual public class PopupPanel : MonoBehaviour { [SerializeField] - private Text m_TitleText; + private TextMeshProUGUI m_TitleText; [SerializeField] - private Text m_MainText; + private TextMeshProUGUI m_MainText; [SerializeField] - private Text m_SubText; + private TextMeshProUGUI m_SubText; [SerializeField] [Tooltip("The Animating \"Connecting\" Image you want to animate to show the client is doing something")] private GameObject m_ReconnectingImage; @@ -29,7 +30,7 @@ public class PopupPanel : MonoBehaviour [SerializeField] private Button m_ConfirmationButton; [SerializeField] - private Text m_ConfirmationText; + private TextMeshProUGUI m_ConfirmationText; [SerializeField] [Tooltip("This Button appears for popups that ask for player inputs")] private Button m_CancelButton; diff --git a/Assets/BossRoom/Scripts/Client/UI/RoomNameBox.cs b/Assets/BossRoom/Scripts/Client/UI/RoomNameBox.cs index 4ccd46f20..f0aadd5d2 100644 --- a/Assets/BossRoom/Scripts/Client/UI/RoomNameBox.cs +++ b/Assets/BossRoom/Scripts/Client/UI/RoomNameBox.cs @@ -2,13 +2,13 @@ using MLAPI.Transports; using UnityEngine; using UnityEngine.Assertions; -using UnityEngine.UI; +using TMPro; public class RoomNameBox : MonoBehaviour { [SerializeField] - Text m_RoomNameText; + TextMeshProUGUI m_RoomNameText; void Awake() { diff --git a/Assets/BossRoom/Scripts/Client/UI/UICharSelectClassInfoBox.cs b/Assets/BossRoom/Scripts/Client/UI/UICharSelectClassInfoBox.cs index b0fa4087b..6729ea66a 100644 --- a/Assets/BossRoom/Scripts/Client/UI/UICharSelectClassInfoBox.cs +++ b/Assets/BossRoom/Scripts/Client/UI/UICharSelectClassInfoBox.cs @@ -1,8 +1,8 @@ using BossRoom; -using System.Collections; -using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; +using TMPro; + namespace BossRoom.Client { @@ -17,9 +17,9 @@ namespace BossRoom.Client public class UICharSelectClassInfoBox : MonoBehaviour { [SerializeField] - private Text m_WelcomeBanner; + private TextMeshProUGUI m_WelcomeBanner; [SerializeField] - private Text m_ClassLabel; + private TextMeshProUGUI m_ClassLabel; [SerializeField] private GameObject m_HideWhenNoClassSelected; [SerializeField] diff --git a/Assets/BossRoom/Scripts/Client/UI/UICharSelectPlayerSeat.cs b/Assets/BossRoom/Scripts/Client/UI/UICharSelectPlayerSeat.cs index 4e7bad1b4..793ee91c0 100644 --- a/Assets/BossRoom/Scripts/Client/UI/UICharSelectPlayerSeat.cs +++ b/Assets/BossRoom/Scripts/Client/UI/UICharSelectPlayerSeat.cs @@ -1,5 +1,6 @@ using UnityEngine; using UnityEngine.UI; +using TMPro; namespace BossRoom.Client { @@ -15,7 +16,7 @@ public class UICharSelectPlayerSeat : MonoBehaviour [SerializeField] private Image m_PlayerNumberHolder; [SerializeField] - private Text m_PlayerNameHolder; + private TextMeshProUGUI m_PlayerNameHolder; [SerializeField] private Image m_Glow; [SerializeField] diff --git a/Assets/BossRoom/Scripts/Client/UI/UITooltipPopup.cs b/Assets/BossRoom/Scripts/Client/UI/UITooltipPopup.cs index 43987d0bb..3444e6079 100644 --- a/Assets/BossRoom/Scripts/Client/UI/UITooltipPopup.cs +++ b/Assets/BossRoom/Scripts/Client/UI/UITooltipPopup.cs @@ -1,5 +1,5 @@ using UnityEngine; -using UnityEngine.UI; +using TMPro; namespace BossRoom.Client { @@ -21,7 +21,7 @@ public class UITooltipPopup : MonoBehaviour [Tooltip("This transform is shown/hidden to show/hide the popup box")] private GameObject m_WindowRoot; [SerializeField] - private Text m_TextField; + private TextMeshProUGUI m_TextField; [SerializeField] private 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