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5 changes: 3 additions & 2 deletions Assets/BossRoom/Prefabs/NetworkingManager.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -46,11 +46,12 @@ MonoBehaviour:
m_NickName:
m_RoomName:
m_MaxPlayers: 16
m_ChannelIdCodesStartRange: 130
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This is a bug fix, shouldn't have been 130

m_ChannelIdCodesStartRange: 0
m_AttachSupportLogger: 0
m_BatchMode: 1
m_SendQueueBatchSize: 4096
m_BatchedTransportEventCode: 129
m_KickEventCode: 130
--- !u!1 &3591499506183471245
GameObject:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -198,12 +199,12 @@ MonoBehaviour:
id: 0
CreatePlayerPrefab: 0
ReceiveTickrate: 0
NetworkTickIntervalSec: 0.05
MaxReceiveEventsPerTickRate: 1000
EventTickrate: 30
ClientConnectionBufferTimeout: 10
ConnectionApproval: 1
ConnectionData:
SecondsHistory: 0
EnableTimeResync: 0
TimeResyncInterval: 30
EnableNetworkVariable: 1
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1 change: 1 addition & 0 deletions Assets/BossRoom/Scripts/Client/Net/ClientGameNetPortal.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
using UnityEngine.SceneManagement;
using MLAPI;
using MLAPI.Transports;
using MLAPI.Transports.PhotonRealtime;
using MLAPI.Transports.UNET;

namespace BossRoom.Client
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1 change: 1 addition & 0 deletions Assets/BossRoom/Scripts/Client/UI/RoomNameBox.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
using MLAPI;
using MLAPI.Transports;
using MLAPI.Transports.PhotonRealtime;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UI;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
using UnityEngine.UI;
using MLAPI;
using MLAPI.Transports;
using MLAPI.Transports.PhotonRealtime;
using UnityEngine.Assertions;

namespace BossRoom.Scripts.Editor
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3 changes: 2 additions & 1 deletion Assets/BossRoom/Scripts/Shared/Net/GameNetPortal.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
using MLAPI.Serialization.Pooled;
using MLAPI.Transports;
using MLAPI;
using MLAPI.Transports.PhotonRealtime;
using UnityEngine;

namespace BossRoom
Expand All @@ -14,7 +15,7 @@ public enum ConnectStatus
MatchStarted, //can't join, match is already in progress.
Unknown, //can't join, reason unknown.
}

public enum OnlineMode
{
IpHost = 0, // The server is hosted directly and clients can join by ip address.
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1 change: 1 addition & 0 deletions Assets/BossRoom/Scripts/Shared/TransportPicker.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
using BossRoom;
using MLAPI;
using MLAPI.Transports;
using MLAPI.Transports.PhotonRealtime;
using MLAPI.Transports.UNET;
using UnityEngine;
using UnityEngine.Assertions;
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3 changes: 0 additions & 3 deletions Packages/com.unity.multiplayer.transport.photon-realtime.meta

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