From 7159a32c4adc88d3c54c51fab9e5705d2e51ded9 Mon Sep 17 00:00:00 2001
From: eheimburg <74330250+eheimburg@users.noreply.github.com>
Date: Wed, 24 Mar 2021 20:41:42 -0400
Subject: [PATCH] [GOMPS-270] bossroom should let users specify connection
port#
Added a port-number field to the popup, and threaded it through. The port field is hidden in Photon mode.
- Added slicing to some background images so I could reuse them. (Previously they were used as "simple" sprites, so they looked wrong with the smaller Port-field input box.)
- Revised the PopupPanel variables to be their appropriate types, rather than generic GameObjects that we have to constantly call GetComponent<> on.
---
Assets/BossRoom/Prefabs/UI/PopupPanel.prefab | 362 ++++++++++++++++--
.../BossRoom/Scripts/Client/UI/MainMenuUI.cs | 12 +-
.../BossRoom/Scripts/Client/UI/PopupPanel.cs | 59 +--
.../Textures/UI/button_Blank.png.meta | 2 +-
.../Textures/UI/inputfield_Blank.png.meta | 2 +-
5 files changed, 381 insertions(+), 56 deletions(-)
diff --git a/Assets/BossRoom/Prefabs/UI/PopupPanel.prefab b/Assets/BossRoom/Prefabs/UI/PopupPanel.prefab
index eb846322f..3bef0f350 100644
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+++ b/Assets/BossRoom/Prefabs/UI/PopupPanel.prefab
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m_AnchorMax: {x: 0.5, y: 0.5}
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@@ -1014,7 +1236,7 @@ RectTransform:
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m_Children: []
m_Father: {fileID: 6702871171647363811}
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m_AnchorMax: {x: 1, y: 1}
@@ -1395,6 +1617,7 @@ RectTransform:
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m_SubText: {fileID: 4548918475643758070}
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m_ConfirmationText: {fileID: 8309750053309177991}
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m_Calls: []
m_Sprite: {fileID: 21300000, guid: 298518cc35452404bbec1592572f23eb, type: 3}
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m_FillAmount: 1
@@ -1609,6 +1912,7 @@ MonoBehaviour:
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diff --git a/Assets/BossRoom/Scripts/Client/UI/MainMenuUI.cs b/Assets/BossRoom/Scripts/Client/UI/MainMenuUI.cs
index 363cc7fe7..d85f000cd 100644
--- a/Assets/BossRoom/Scripts/Client/UI/MainMenuUI.cs
+++ b/Assets/BossRoom/Scripts/Client/UI/MainMenuUI.cs
@@ -38,7 +38,7 @@ void Start()
public void OnHostClicked()
{
m_ResponsePopup.SetupEnterGameDisplay(true, "Host Game", "Input the IP to host on", "Input the room name to host on", "iphost", "Confirm",
- (string connectInput, string playerName, OnlineMode onlineMode) =>
+ (string connectInput, int connectPort, string playerName, OnlineMode onlineMode) =>
{
m_GameNetPortal.PlayerName = playerName;
switch (onlineMode)
@@ -48,16 +48,16 @@ public void OnHostClicked()
break;
case OnlineMode.IpHost:
- m_GameNetPortal.StartHost(PostProcessIpInput(connectInput), k_ConnectPort);
+ m_GameNetPortal.StartHost(PostProcessIpInput(connectInput), connectPort);
break;
}
- }, k_DefaultIP);
+ }, k_DefaultIP, k_ConnectPort);
}
public void OnConnectClicked()
{
m_ResponsePopup.SetupEnterGameDisplay(false, "Join Game", "Input the host IP below", "Input the room name below", "iphost", "Join",
- (string connectInput, string playerName, OnlineMode onlineMode) =>
+ (string connectInput, int connectPort, string playerName, OnlineMode onlineMode) =>
{
m_GameNetPortal.PlayerName = playerName;
@@ -68,11 +68,11 @@ public void OnConnectClicked()
break;
case OnlineMode.IpHost:
- ClientGameNetPortal.StartClient(m_GameNetPortal, connectInput, k_ConnectPort);
+ ClientGameNetPortal.StartClient(m_GameNetPortal, connectInput, connectPort);
break;
}
m_ResponsePopup.SetupNotifierDisplay("Connecting", "Attempting to Join...", true, false);
- }, k_DefaultIP);
+ }, k_DefaultIP, k_ConnectPort);
}
private string PostProcessIpInput(string ipInput)
diff --git a/Assets/BossRoom/Scripts/Client/UI/PopupPanel.cs b/Assets/BossRoom/Scripts/Client/UI/PopupPanel.cs
index 331b6a221..fa990cd44 100644
--- a/Assets/BossRoom/Scripts/Client/UI/PopupPanel.cs
+++ b/Assets/BossRoom/Scripts/Client/UI/PopupPanel.cs
@@ -22,10 +22,14 @@ public class PopupPanel : MonoBehaviour
[Tooltip("The Animating \"Connecting\" Image you want to animate to show the client is doing something")]
private GameObject m_ReconnectingImage;
[SerializeField]
- [Tooltip("The GameObject holding the Input field for the panel")]
- private GameObject m_InputFieldParent;
+ [Tooltip("The GameObject holding the \"Generic\" Input field (for IP address or other address forms)")]
+ private InputField m_InputField;
[SerializeField]
- private GameObject m_InputBox;
+ [Tooltip("The nested Text component of m_InputField, where we stick the placeholder text")]
+ private Text m_InputFieldPlaceholderText;
+ [SerializeField]
+ [Tooltip("The Port-number input field for the panel")]
+ private InputField m_PortInputField;
[SerializeField]
private Button m_ConfirmationButton;
[SerializeField]
@@ -34,7 +38,7 @@ public class PopupPanel : MonoBehaviour
[Tooltip("This Button appears for popups that ask for player inputs")]
private Button m_CancelButton;
[SerializeField]
- private GameObject m_NameDisplayGO;
+ private NameDisplay m_NameDisplay;
[SerializeField]
private Dropdown m_OnlineModeDropdown;
@@ -44,12 +48,13 @@ public class PopupPanel : MonoBehaviour
string m_RelayMainText;
string m_DefaultIpInput;
+ int m_DefaultPort;
///
/// Confirm function invoked when confirm is hit on popup. The meaning of the arguments may vary by popup panel, but
- /// in the initial case of the login popup, they represent the IP Address input, and the Player Name.
+ /// in the initial case of the login popup, they represent the IP Address, port, the Player Name, and the connection mode
///
- private System.Action m_ConfirmFunction;
+ private System.Action m_ConfirmFunction;
private const string k_DefaultConfirmText = "OK";
@@ -66,8 +71,9 @@ public class PopupPanel : MonoBehaviour
/// Text to display on the confirmation button
/// The delegate to invoke when the player confirms. It sends what the player input.
/// The default Ip value to show in the input field.
+ /// The default Port# to show in the port-input field.
public void SetupEnterGameDisplay(bool enterAsHost, string titleText, string ipHostMainText, string relayMainText, string inputFieldText,
- string confirmationText, System.Action confirmCallback, string defaultIpInput = "")
+ string confirmationText, System.Action confirmCallback, string defaultIpInput = "", int defaultPortInput = 0)
{
//Clear any previous settings of the Panel first
ResetState();
@@ -75,13 +81,15 @@ public void SetupEnterGameDisplay(bool enterAsHost, string titleText, string ipH
m_EnterAsHost = enterAsHost;
m_DefaultIpInput = defaultIpInput;
+ m_DefaultPort = defaultPortInput;
m_IpHostMainText = ipHostMainText;
m_RelayMainText = relayMainText;
m_TitleText.text = titleText;
m_SubText.text = string.Empty;
- m_InputBox.GetComponent().text = inputFieldText;
+ m_InputFieldPlaceholderText.text = inputFieldText;
+ m_PortInputField.text = defaultPortInput.ToString();
m_ConfirmFunction = confirmCallback;
m_ConfirmationText.text = confirmationText;
@@ -96,18 +104,21 @@ public void SetupEnterGameDisplay(bool enterAsHost, string titleText, string ipH
m_CancelButton.onClick.AddListener(OnCancelClick);
m_CancelButton.gameObject.SetActive(true);
- m_InputFieldParent.SetActive(true);
+ m_InputField.gameObject.SetActive(true);
+ m_PortInputField.gameObject.SetActive(true);
- m_NameDisplayGO.SetActive(true);
+ m_NameDisplay.gameObject.SetActive(true);
gameObject.SetActive(true);
}
private void OnConfirmClick()
{
- var inputField = m_InputFieldParent.GetComponent();
- var nameDisplay = m_NameDisplayGO.GetComponent();
- m_ConfirmFunction.Invoke(inputField.text, nameDisplay.GetCurrentName(), (OnlineMode)m_OnlineModeDropdown.value);
+ int portNum = 0;
+ int.TryParse(m_PortInputField.text, out portNum);
+ if (portNum <= 0)
+ portNum = m_DefaultPort;
+ m_ConfirmFunction.Invoke(m_InputField.text, portNum, m_NameDisplay.GetCurrentName(), (OnlineMode)m_OnlineModeDropdown.value);
}
///
@@ -124,13 +135,13 @@ private void OnCancelClick()
///
private void OnOnlineModeDropdownChanged(int value)
{
- var inputField = m_InputFieldParent.GetComponent();
-
if (value == 0)
{
// Ip host
m_MainText.text = m_IpHostMainText;
- inputField.text = m_DefaultIpInput;
+ m_InputField.text = m_DefaultIpInput;
+ m_PortInputField.gameObject.SetActive(true);
+ m_PortInputField.text = m_DefaultPort.ToString();
}
else
{
@@ -146,12 +157,15 @@ private void OnOnlineModeDropdownChanged(int value)
if (m_EnterAsHost)
{
- inputField.text = GenerateRandomRoomKey();
+ m_InputField.text = GenerateRandomRoomKey();
}
else
{
- inputField.text = "";
+ m_InputField.text = "";
}
+
+ m_PortInputField.gameObject.SetActive(false);
+ m_PortInputField.text = "";
}
}
@@ -180,12 +194,12 @@ private void ResetState()
m_TitleText.text = string.Empty;
m_MainText.text = string.Empty;
m_SubText.text = string.Empty;
- var inputField = m_InputFieldParent.GetComponent();
- inputField.text = string.Empty;
+ m_InputField.text = string.Empty;
+ m_PortInputField.text = string.Empty;
m_ReconnectingImage.SetActive(false);
m_ConfirmationButton.gameObject.SetActive(false);
m_CancelButton.gameObject.SetActive(false);
- m_NameDisplayGO.gameObject.SetActive(false);
+ m_NameDisplay.gameObject.SetActive(false);
m_OnlineModeDropdown.gameObject.SetActive(false);
m_OnlineModeDropdown.onValueChanged.RemoveListener(OnOnlineModeDropdownChanged);
@@ -214,7 +228,8 @@ public void SetupNotifierDisplay(string titleText, string mainText, bool display
m_ReconnectingImage.SetActive(displayImage);
m_ConfirmationButton.gameObject.SetActive(displayConfirmation);
- m_InputFieldParent.gameObject.SetActive(false);
+ m_InputField.gameObject.SetActive(false);
+ m_PortInputField.gameObject.SetActive(false);
gameObject.SetActive(true);
}
}
diff --git a/Assets/BossRoom/Textures/UI/button_Blank.png.meta b/Assets/BossRoom/Textures/UI/button_Blank.png.meta
index cf437f8f3..4ab60afd3 100644
--- a/Assets/BossRoom/Textures/UI/button_Blank.png.meta
+++ b/Assets/BossRoom/Textures/UI/button_Blank.png.meta
@@ -47,7 +47,7 @@ TextureImporter:
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
- spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteBorder: {x: 7, y: 7, z: 7, w: 7}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
diff --git a/Assets/BossRoom/Textures/UI/inputfield_Blank.png.meta b/Assets/BossRoom/Textures/UI/inputfield_Blank.png.meta
index d09000dc7..a2b3d0d3e 100644
--- a/Assets/BossRoom/Textures/UI/inputfield_Blank.png.meta
+++ b/Assets/BossRoom/Textures/UI/inputfield_Blank.png.meta
@@ -47,7 +47,7 @@ TextureImporter:
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
- spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteBorder: {x: 7, y: 7, z: 7, w: 7}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1