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Critical.prefab.meta b/Assets/BossRoom/VFX/Prefabs/Shared Hero FX/Hitreact Critical.prefab.meta similarity index 100% rename from Assets/BossRoom/VFX/Prefabs/Hitreact/Hitreact Critical.prefab.meta rename to Assets/BossRoom/VFX/Prefabs/Shared Hero FX/Hitreact Critical.prefab.meta diff --git a/Assets/BossRoom/VFX/Prefabs/Hitreact/Hitreact Minor.prefab b/Assets/BossRoom/VFX/Prefabs/Shared Hero FX/Hitreact Minor.prefab similarity index 99% rename from Assets/BossRoom/VFX/Prefabs/Hitreact/Hitreact Minor.prefab rename to Assets/BossRoom/VFX/Prefabs/Shared Hero FX/Hitreact Minor.prefab index 87c2b0c84..c4572ada8 100644 --- a/Assets/BossRoom/VFX/Prefabs/Hitreact/Hitreact Minor.prefab +++ b/Assets/BossRoom/VFX/Prefabs/Shared Hero FX/Hitreact Minor.prefab @@ -11,6 +11,7 @@ GameObject: - component: {fileID: 2033223998448846833} - component: {fileID: 2237661486813290964} - component: {fileID: 7401520115866488892} + - component: {fileID: -2843690008440830094} m_Layer: 0 m_Name: Hitreact Minor m_TagString: Untagged @@ -26,7 +27,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1979490023766042833} m_LocalRotation: {x: 0, y: 1, z: 0, w: 0} - m_LocalPosition: {x: -5.96, y: 2.03, z: 0} + m_LocalPosition: {x: 0, y: 1.5, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 6070201783124212311} @@ -1307,7 +1308,7 @@ ParticleSystem: maxColor: {r: 1, g: 1, b: 1, a: 1} maxGradient: serializedVersion: 2 - key0: {r: 1, g: 1, b: 1, a: 1} + key0: {r: 1, g: 1, b: 1, a: 0.41568628} key1: {r: 1, g: 1, b: 1, a: 1} key2: {r: 0, g: 0, b: 0, a: 0} key3: {r: 0, g: 0, b: 0, a: 0} @@ -4808,6 +4809,21 @@ ParticleSystemRenderer: m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} m_MaskInteraction: 0 +--- !u!114 &-2843690008440830094 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1979490023766042833} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 8e80714725b908940a76375b52b8d53b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_ParticleSystemsToTurnOffOnShutdown: [] + m_AutoShutdownTime: 5 + m_PostShutdownSelfDestructTime: -1 --- !u!1 &5751537598562846404 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/BossRoom/VFX/Prefabs/Hitreact/Hitreact Minor.prefab.meta b/Assets/BossRoom/VFX/Prefabs/Shared Hero FX/Hitreact Minor.prefab.meta similarity index 100% rename from Assets/BossRoom/VFX/Prefabs/Hitreact/Hitreact Minor.prefab.meta rename to Assets/BossRoom/VFX/Prefabs/Shared Hero FX/Hitreact Minor.prefab.meta diff --git a/Assets/BossRoom/VFX/Prefabs/Torch.meta b/Assets/BossRoom/VFX/Prefabs/Torch.meta deleted file mode 100644 index 20f35db5f..000000000 --- a/Assets/BossRoom/VFX/Prefabs/Torch.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8c34f4ac60f22b042bffd2c3f7302c90 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/BossRoom/VFX/Prefabs/Hitreact.meta b/Assets/BossRoom/VFX/Prefabs/UI.meta similarity index 77% rename from Assets/BossRoom/VFX/Prefabs/Hitreact.meta rename to Assets/BossRoom/VFX/Prefabs/UI.meta index d44bb6a9d..68b6f3be5 100644 --- a/Assets/BossRoom/VFX/Prefabs/Hitreact.meta +++ b/Assets/BossRoom/VFX/Prefabs/UI.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: bd02eeb785e82ed488b43fa9b1eb0668 +guid: 7d8182942fa1ab743be4df2eda0d2ee7 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/BossRoom/VFX/Prefabs/fx_GroundClickFX.prefab b/Assets/BossRoom/VFX/Prefabs/UI/fx_GroundClickFX.prefab similarity index 99% rename from Assets/BossRoom/VFX/Prefabs/fx_GroundClickFX.prefab rename to Assets/BossRoom/VFX/Prefabs/UI/fx_GroundClickFX.prefab index 6bd0bbe43..e0ba587c3 100644 --- a/Assets/BossRoom/VFX/Prefabs/fx_GroundClickFX.prefab +++ b/Assets/BossRoom/VFX/Prefabs/UI/fx_GroundClickFX.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 7890786986500249738} - component: {fileID: 252603664525396566} m_Layer: 0 - m_Name: GroundClickFX + m_Name: fx_GroundClickFX m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -41,13 +41,13 @@ ParticleSystem: m_GameObject: {fileID: 6957808770263120477} serializedVersion: 7 lengthInSec: 1 - simulationSpeed: 1.3 + simulationSpeed: 5 stopAction: 0 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} - looping: 1 - prewarm: 1 + looping: 0 + prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 @@ -600,7 +600,7 @@ ParticleSystem: m_PostInfinity: 2 m_RotationOrder: 4 randomizeRotationDirection: 0 - maxNumParticles: 5 + maxNumParticles: 1 size3D: 0 rotation3D: 0 gravityModifier: @@ -865,7 +865,7 @@ ParticleSystem: rateOverTime: serializedVersion: 2 minMaxState: 0 - scalar: 1 + scalar: 2 minScalar: 10 maxCurve: serializedVersion: 2 @@ -982,22 +982,40 @@ ParticleSystem: m_Curve: - serializedVersion: 3 time: 0 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 + value: 0.16923074 + inSlope: 2.076824 + outSlope: 2.076824 + tangentMode: 34 weightedMode: 0 inWeight: 0 - outWeight: 0 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.07984485 + value: 0.33505443 + inSlope: 1.1490527 + outSlope: 1.1490527 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.26303408 + - serializedVersion: 3 + time: 0.65103936 + value: 0.50198555 + inSlope: 0.032624926 + outSlope: 0.032624926 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.284846 + outWeight: 0.50125784 - serializedVersion: 3 time: 1 value: 0.42801476 - inSlope: 2 - outSlope: 2 - tangentMode: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 weightedMode: 0 - inWeight: 0 - outWeight: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 @@ -1295,7 +1313,7 @@ ParticleSystem: m_RotationOrder: 4 separateAxes: 0 ColorModule: - enabled: 0 + enabled: 1 gradient: serializedVersion: 2 minMaxState: 1 @@ -1305,7 +1323,7 @@ ParticleSystem: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} key1: {r: 1, g: 1, b: 1, a: 1} - key2: {r: 0, g: 0, b: 0, a: 0} + key2: {r: 1, g: 1, b: 1, a: 0} key3: {r: 0, g: 0, b: 0, a: 0} key4: {r: 0, g: 0, b: 0, a: 0} key5: {r: 0, g: 0, b: 0, a: 0} @@ -1313,23 +1331,23 @@ ParticleSystem: key7: {r: 0, g: 0, b: 0, a: 0} ctime0: 0 ctime1: 65535 - ctime2: 0 + ctime2: 65535 ctime3: 0 ctime4: 0 ctime5: 0 ctime6: 0 ctime7: 0 atime0: 0 - atime1: 65535 - atime2: 0 - atime3: 0 + atime1: 42791 + atime2: 65535 + atime3: 65535 atime4: 0 atime5: 0 atime6: 0 atime7: 0 m_Mode: 0 m_NumColorKeys: 2 - m_NumAlphaKeys: 2 + m_NumAlphaKeys: 3 minGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/BossRoom/VFX/Prefabs/fx_GroundClickFX.prefab.meta b/Assets/BossRoom/VFX/Prefabs/UI/fx_GroundClickFX.prefab.meta similarity index 100% rename from Assets/BossRoom/VFX/Prefabs/fx_GroundClickFX.prefab.meta rename to Assets/BossRoom/VFX/Prefabs/UI/fx_GroundClickFX.prefab.meta diff --git a/Assets/BossRoom/VFX/Prefabs/fx_TargetReticule.prefab b/Assets/BossRoom/VFX/Prefabs/UI/fx_TargetReticule.prefab similarity index 100% rename from Assets/BossRoom/VFX/Prefabs/fx_TargetReticule.prefab rename to Assets/BossRoom/VFX/Prefabs/UI/fx_TargetReticule.prefab diff --git a/Assets/BossRoom/VFX/Prefabs/fx_TargetReticule.prefab.meta b/Assets/BossRoom/VFX/Prefabs/UI/fx_TargetReticule.prefab.meta similarity index 100% rename from Assets/BossRoom/VFX/Prefabs/fx_TargetReticule.prefab.meta rename to Assets/BossRoom/VFX/Prefabs/UI/fx_TargetReticule.prefab.meta diff --git a/Assets/BossRoom/VFX/Prefabs/fx_ui_char_highlight.prefab b/Assets/BossRoom/VFX/Prefabs/UI/fx_ui_char_highlight.prefab similarity index 100% rename from Assets/BossRoom/VFX/Prefabs/fx_ui_char_highlight.prefab rename to Assets/BossRoom/VFX/Prefabs/UI/fx_ui_char_highlight.prefab diff --git a/Assets/BossRoom/VFX/Prefabs/fx_ui_char_highlight.prefab.meta b/Assets/BossRoom/VFX/Prefabs/UI/fx_ui_char_highlight.prefab.meta similarity index 100% rename from Assets/BossRoom/VFX/Prefabs/fx_ui_char_highlight.prefab.meta rename to Assets/BossRoom/VFX/Prefabs/UI/fx_ui_char_highlight.prefab.meta diff --git a/Assets/BossRoom/VFX/Shaders/S_DissolveAdditive.shader b/Assets/BossRoom/VFX/Shaders/S_DissolveAdditive.shader new file mode 100644 index 000000000..77d514abe --- /dev/null +++ b/Assets/BossRoom/VFX/Shaders/S_DissolveAdditive.shader @@ -0,0 +1,182 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "Custom/DissolveAdditive" +{ + Properties + { + _MainTex("MainTex", 2D) = "white" {} + _Cutoff( "Mask Clip Value", Float ) = 0.5 + [HDR]_Tint("Tint", Color) = (1,1,1,1) + _Dissolve("Dissolve", Range( 0 , 1)) = 0 + [KeywordEnum(Custom,VertexAlpha,Slider)] _DissolveType("DissolveType", Float) = 2 + [Enum(UnityEngine.Rendering.CullMode)]_Cull("Cull", Float) = 0 + [KeywordEnum(Red,UV,Alpha,DissolveTexRed,DissolveTexAlpha)] _DisType("DisType", Float) = 0 + [Toggle(_INVERTDISSOLVE_ON)] _InvertDissolve("InvertDissolve", Float) = 0 + _DissolveTex("DissolveTex", 2D) = "white" {} + [Enum(UnityEngine.Rendering.CompareFunction)]_ZTestMode("Z Test Mode", Float) = 0 + _DissolveTileSpeed("Dissolve Tile/Speed", Vector) = (1,1,0,0) + [HideInInspector] _tex4coord( "", 2D ) = "white" {} + [HideInInspector] _texcoord( "", 2D ) = "white" {} + [HideInInspector] __dirty( "", Int ) = 1 + } + + SubShader + { + Tags{ "RenderType" = "Transparent" "Queue" = "AlphaTest+0" "IgnoreProjector" = "True" "IsEmissive" = "true" } + Cull Back + ZTest Always + Blend OneMinusDstColor One + + CGPROGRAM + #include "UnityShaderVariables.cginc" + #pragma target 3.0 + #pragma shader_feature_local _DISTYPE_RED _DISTYPE_UV _DISTYPE_ALPHA _DISTYPE_DISSOLVETEXRED _DISTYPE_DISSOLVETEXALPHA + #pragma shader_feature_local _DISSOLVETYPE_CUSTOM _DISSOLVETYPE_VERTEXALPHA _DISSOLVETYPE_SLIDER + #pragma shader_feature_local _INVERTDISSOLVE_ON + #if defined(SHADER_API_D3D11) || defined(SHADER_API_XBOXONE) || defined(UNITY_COMPILER_HLSLCC) || defined(SHADER_API_PSSL) || (defined(SHADER_TARGET_SURFACE_ANALYSIS) && !defined(SHADER_TARGET_SURFACE_ANALYSIS_MOJOSHADER))//ASE Sampler Macros + #define SAMPLE_TEXTURE2D(tex,samplerTex,coord) tex.Sample(samplerTex,coord) + #else//ASE Sampling Macros + #define SAMPLE_TEXTURE2D(tex,samplerTex,coord) tex2D(tex,coord) + #endif//ASE Sampling Macros + + #pragma surface surf Unlit keepalpha noshadow + #undef TRANSFORM_TEX + #define TRANSFORM_TEX(tex,name) float4(tex.xy * name##_ST.xy + name##_ST.zw, tex.z, tex.w) + struct Input + { + float2 uv_texcoord; + float4 vertexColor : COLOR; + float4 uv_tex4coord; + }; + + uniform half _Cull; + uniform float _ZTestMode; + UNITY_DECLARE_TEX2D_NOSAMPLER(_MainTex); + uniform float4 _MainTex_ST; + SamplerState sampler_MainTex; + uniform float4 _Tint; + UNITY_DECLARE_TEX2D_NOSAMPLER(_DissolveTex); + SamplerState sampler_DissolveTex; + uniform float4 _DissolveTileSpeed; + uniform float _Dissolve; + uniform float _Cutoff = 0.5; + + inline half4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten ) + { + return half4 ( 0, 0, 0, s.Alpha ); + } + + void surf( Input i , inout SurfaceOutput o ) + { + float2 uv_MainTex = i.uv_texcoord * _MainTex_ST.xy + _MainTex_ST.zw; + float4 tex2DNode1 = SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, uv_MainTex ); + float2 appendResult46 = (float2(_DissolveTileSpeed.z , _DissolveTileSpeed.w)); + float2 appendResult45 = (float2(_DissolveTileSpeed.x , _DissolveTileSpeed.y)); + float2 panner27 = ( 1.0 * _Time.y * appendResult46 + ( i.uv_texcoord * appendResult45 )); + float4 tex2DNode38 = SAMPLE_TEXTURE2D( _DissolveTex, sampler_DissolveTex, panner27 ); + #if defined(_DISTYPE_RED) + float staticSwitch32 = tex2DNode1.r; + #elif defined(_DISTYPE_UV) + float staticSwitch32 = ( i.uv_tex4coord.x * i.uv_tex4coord.y ); + #elif defined(_DISTYPE_ALPHA) + float staticSwitch32 = tex2DNode1.r; + #elif defined(_DISTYPE_DISSOLVETEXRED) + float staticSwitch32 = tex2DNode38.r; + #elif defined(_DISTYPE_DISSOLVETEXALPHA) + float staticSwitch32 = tex2DNode38.a; + #else + float staticSwitch32 = tex2DNode1.r; + #endif + #if defined(_DISSOLVETYPE_CUSTOM) + float staticSwitch24 = i.uv_tex4coord.z; + #elif defined(_DISSOLVETYPE_VERTEXALPHA) + float staticSwitch24 = i.vertexColor.a; + #elif defined(_DISSOLVETYPE_SLIDER) + float staticSwitch24 = _Dissolve; + #else + float staticSwitch24 = _Dissolve; + #endif + float temp_output_15_0 = step( staticSwitch32 , staticSwitch24 ); + o.Emission = ( ( tex2DNode1 * i.vertexColor * _Tint ) + ( temp_output_15_0 * tex2DNode1.r ) ).rgb; + o.Alpha = 1; + #ifdef _INVERTDISSOLVE_ON + float staticSwitch37 = ( 1.0 - temp_output_15_0 ); + #else + float staticSwitch37 = temp_output_15_0; + #endif + clip( ( staticSwitch37 * ( tex2DNode1.r * i.vertexColor.a * _Tint.a ) ) - _Cutoff ); + } + + ENDCG + } + CustomEditor "ASEMaterialInspector" +} +/*ASEBEGIN +Version=18400 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+//CHKSM=140F15BD91CD35FEB7D0EC8D438C7854D6E14E3E \ No newline at end of file diff --git a/Assets/BossRoom/VFX/Shaders/S_DissolveAdditive.shader.meta b/Assets/BossRoom/VFX/Shaders/S_DissolveAdditive.shader.meta new file mode 100644 index 000000000..d9984e6ce --- /dev/null +++ b/Assets/BossRoom/VFX/Shaders/S_DissolveAdditive.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 143bf507d0b743947992b1ed3d1a0d1f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/BossRoom/VFX/Shaders/S_DissolveMultiplicative.shader b/Assets/BossRoom/VFX/Shaders/S_DissolveMultiplicative.shader new file mode 100644 index 000000000..dd852f355 --- /dev/null +++ b/Assets/BossRoom/VFX/Shaders/S_DissolveMultiplicative.shader @@ -0,0 +1,183 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "Custom/DissolveMultiplicative" +{ + Properties + { + _MainTex("MainTex", 2D) = "white" {} + _Cutoff( "Mask Clip Value", Float ) = 0.5 + [HDR]_Tint("Tint", Color) = (1,1,1,1) + _Dissolve("Dissolve", Range( 0 , 1)) = 0 + [KeywordEnum(Custom,VertexAlpha,Slider)] _DissolveType("DissolveType", Float) = 2 + [Enum(UnityEngine.Rendering.CullMode)]_Cull("Cull", Float) = 0 + [KeywordEnum(Red,UV,Alpha,DissolveTexRed,DissolveTexAlpha)] _DisType("DisType", Float) = 0 + [Toggle(_INVERTDISSOLVE_ON)] _InvertDissolve("InvertDissolve", Float) = 0 + _DissolveTex("DissolveTex", 2D) = "white" {} + [Enum(UnityEngine.Rendering.CompareFunction)]_ZTestMode("Z Test Mode", Float) = 0 + _DissolveTileSpeed("Dissolve Tile/Speed", Vector) = (1,1,0,0) + [HideInInspector] _tex4coord( "", 2D ) = "white" {} + [HideInInspector] _texcoord( "", 2D ) = "white" {} + [HideInInspector] __dirty( "", Int ) = 1 + } + + SubShader + { + Tags{ "RenderType" = "Transparent" "Queue" = "AlphaTest+0" "IgnoreProjector" = "True" "IsEmissive" = "true" } + Cull Back + ZTest Always + Blend DstColor Zero + + CGPROGRAM + #include "UnityShaderVariables.cginc" + #pragma target 3.0 + #pragma shader_feature_local _DISTYPE_RED _DISTYPE_UV _DISTYPE_ALPHA _DISTYPE_DISSOLVETEXRED _DISTYPE_DISSOLVETEXALPHA + #pragma shader_feature_local _DISSOLVETYPE_CUSTOM _DISSOLVETYPE_VERTEXALPHA _DISSOLVETYPE_SLIDER + #pragma shader_feature_local _INVERTDISSOLVE_ON + #if defined(SHADER_API_D3D11) || defined(SHADER_API_XBOXONE) || defined(UNITY_COMPILER_HLSLCC) || defined(SHADER_API_PSSL) || (defined(SHADER_TARGET_SURFACE_ANALYSIS) && !defined(SHADER_TARGET_SURFACE_ANALYSIS_MOJOSHADER))//ASE Sampler Macros + #define SAMPLE_TEXTURE2D(tex,samplerTex,coord) tex.Sample(samplerTex,coord) + #else//ASE Sampling Macros + #define SAMPLE_TEXTURE2D(tex,samplerTex,coord) tex2D(tex,coord) + #endif//ASE Sampling Macros + + #pragma surface surf Unlit keepalpha addshadow fullforwardshadows + #undef TRANSFORM_TEX + #define TRANSFORM_TEX(tex,name) float4(tex.xy * name##_ST.xy + name##_ST.zw, tex.z, tex.w) + struct Input + { + float2 uv_texcoord; + float4 vertexColor : COLOR; + float4 uv_tex4coord; + }; + + uniform float _ZTestMode; + uniform half _Cull; + UNITY_DECLARE_TEX2D_NOSAMPLER(_MainTex); + uniform float4 _MainTex_ST; + SamplerState sampler_MainTex; + uniform float4 _Tint; + UNITY_DECLARE_TEX2D_NOSAMPLER(_DissolveTex); + SamplerState sampler_DissolveTex; + uniform float4 _DissolveTileSpeed; + uniform float _Dissolve; + uniform float _Cutoff = 0.5; + + inline half4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten ) + { + return half4 ( 0, 0, 0, s.Alpha ); + } + + void surf( Input i , inout SurfaceOutput o ) + { + float2 uv_MainTex = i.uv_texcoord * _MainTex_ST.xy + _MainTex_ST.zw; + float4 tex2DNode1 = SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, uv_MainTex ); + float2 appendResult44 = (float2(_DissolveTileSpeed.z , _DissolveTileSpeed.w)); + float2 appendResult42 = (float2(_DissolveTileSpeed.x , _DissolveTileSpeed.y)); + float2 panner46 = ( 1.0 * _Time.y * appendResult44 + ( i.uv_texcoord * appendResult42 )); + float4 tex2DNode38 = SAMPLE_TEXTURE2D( _DissolveTex, sampler_DissolveTex, panner46 ); + #if defined(_DISTYPE_RED) + float staticSwitch32 = tex2DNode1.r; + #elif defined(_DISTYPE_UV) + float staticSwitch32 = ( i.uv_tex4coord.x * i.uv_tex4coord.y ); + #elif defined(_DISTYPE_ALPHA) + float staticSwitch32 = tex2DNode1.r; + #elif defined(_DISTYPE_DISSOLVETEXRED) + float staticSwitch32 = tex2DNode38.r; + #elif defined(_DISTYPE_DISSOLVETEXALPHA) + float staticSwitch32 = tex2DNode38.a; + #else + float staticSwitch32 = tex2DNode1.r; + #endif + #if defined(_DISSOLVETYPE_CUSTOM) + float staticSwitch24 = i.uv_tex4coord.z; + #elif defined(_DISSOLVETYPE_VERTEXALPHA) + float staticSwitch24 = i.vertexColor.a; + #elif defined(_DISSOLVETYPE_SLIDER) + float staticSwitch24 = _Dissolve; + #else + float staticSwitch24 = _Dissolve; + #endif + float temp_output_15_0 = step( staticSwitch32 , staticSwitch24 ); + o.Emission = ( ( tex2DNode1 * i.vertexColor * _Tint ) + ( temp_output_15_0 * tex2DNode1.r ) ).rgb; + o.Alpha = 1; + #ifdef _INVERTDISSOLVE_ON + float staticSwitch37 = ( 1.0 - temp_output_15_0 ); + #else + float staticSwitch37 = temp_output_15_0; + #endif + clip( ( staticSwitch37 * ( tex2DNode1.r * i.vertexColor.a * _Tint.a ) ) - _Cutoff ); + } + + ENDCG + } + Fallback "Diffuse" + CustomEditor "ASEMaterialInspector" +} +/*ASEBEGIN +Version=18400 +1920;6;1920;1133;2777.338;711.7459;1.792298;True;False +Node;AmplifyShaderEditor.Vector4Node;41;-1877.586,345.0625;Inherit;False;Property;_DissolveTileSpeed;Dissolve Tile/Speed;10;0;Create;True;0;0;False;0;False;1,1,0,0;1,1,0,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.TextureCoordinatesNode;43;-1854.641,152.3649;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 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