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chore: remove ParrelSync references and mentions
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README.md

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## Testing multiplayer
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In order to see the multiplayer functionality in action we can either run multiple instances of the game locally on your computer - using either ParrelSync or builds - or choose to connect to a friend over the internet. See [how to test](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/testing/testing_locally) for more info.
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In order to see the multiplayer functionality in action we can either run multiple instances of the game locally on your computer - using either Multiplayer Play Mode or builds - or choose to connect to a friend over the internet. See [how to test](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/testing/testing_locally) for more info.
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<br><br>
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### Local multiplayer setup
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* Relay Create - StartHostLobby() in [Assets/Scripts/ConnectionManagement/ConnectionState/OfflineState.cs ](Assets/Scripts/ConnectionManagement/ConnectionState/OfflineState.cs)
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* Subscribing to LobbyEvents - SubscribeToJoinedLobby() in [Assets/Scripts/UnityServices/Lobbies/LobbyServiceFacade.cs ](Assets/Scripts/UnityServices/Lobbies/LobbyServiceFacade.cs)
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* Authentication - EnsurePlayerIsAuthorized() in [Assets/Scripts/UnityServices/Auth/AuthenticationServiceFacade.cs ](Assets/Scripts/UnityServices/Auth/AuthenticationServiceFacade.cs)
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* Authentication - Profile management for ParrelSync/local instances - GetProfile() in [Assets/Scripts/Utils/ProfileManager.cs](Assets/Scripts/Utils/ProfileManager.cs)
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* Profile manager for ParrelSync and local play [Assets/Scripts/Utils/ProfileManager.cs](Assets/Scripts/Utils/ProfileManager.cs)
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* Authentication - Profile management for local instances - GetProfile() in [Assets/Scripts/Utils/ProfileManager.cs](Assets/Scripts/Utils/ProfileManager.cs)
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* Profile manager for local play [Assets/Scripts/Utils/ProfileManager.cs](Assets/Scripts/Utils/ProfileManager.cs)
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### Tools and Utilities
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* Networked message channel (inter-class and networked messaging) - [Assets/Scripts/Infrastructure/PubSub/NetworkedMessageChannel.cs](Assets/Scripts/Infrastructure/PubSub/NetworkedMessageChannel.cs)
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* Scene utils with synced loading screens - [Packages/com.unity.multiplayer.samples.coop/Utilities/SceneManagement/ ](Packages/com.unity.multiplayer.samples.coop/Utilities/SceneManagement/)
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* RNSM custom config - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/RNSM/CustomNetStatsMonitorConfiguration.asset ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/RNSM/CustomNetStatsMonitorConfiguration.asset)
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* NetworkSimulator usage through UI - [Assets/Scripts/Utils/NetworkSimulatorUIMediator.cs ](Assets/Scripts/Utils/NetworkSimulatorUIMediator.cs)
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* ParrelSync - [ Packages/manifest.json ](Packages/manifest.json)
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* Multiplayer Play Mode - [ Packages/manifest.json ](Packages/manifest.json)
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</details>
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Third Party Notices.md

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For more information, please refer to <http://unlicense.org>
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---------
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Component Name: ParrelSync
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License Type: MIT
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Copyright (c) 2018 Greg M
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Copyright (c) 2020 Ian and Contributors
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https://github.com/VeriorPies/ParrelSync
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Component Name: LiteNetLib
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