diff --git a/Basic/2DSpaceShooter/Assets/Scripts/ShipControl.cs b/Basic/2DSpaceShooter/Assets/Scripts/ShipControl.cs index 0bc1e338c..72b1c45ae 100644 --- a/Basic/2DSpaceShooter/Assets/Scripts/ShipControl.cs +++ b/Basic/2DSpaceShooter/Assets/Scripts/ShipControl.cs @@ -152,8 +152,8 @@ public override void OnNetworkSpawn() } Energy.OnValueChanged += OnEnergyChanged; Health.OnValueChanged += OnHealthChanged; - OnEnergyChanged(0, Health.Value); - OnHealthChanged(0, Energy.Value); + OnEnergyChanged(0, Energy.Value); + OnHealthChanged(0, Health.Value); SetPlayerName(PlayerName.Value.ToString().ToUpper()); } diff --git a/CHANGELOG.md b/CHANGELOG.md index 460d5eaa1..92a5e75ed 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -13,6 +13,9 @@ - Upgraded to Netcode for GameObjects v1.7.1 (#147) - Upgraded sample to 2022.3.14f1 LTS (#147) +### Fixed +- Corrected the variables used for initialization of Health and Energy (#150) + ### Client Driven #### Changed